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That's a really good point @wtesler. I'll try to create a "working with the source code" page at some point. In the meantime, this is a good walkthrough for getting MRTK setup in a project:
Note that Refract doesn't actually use the full MRTK runtime and doesn't even need MRTK to be initialized. Refract just uses the 3D assets and their Interactable control model.
It would be nice if there was some description of how to set up Microsoft MRTK to get this project to work.
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