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[bsp] incorrect texture coordinates on planar patches *wontfix #27

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SomaZ opened this issue Aug 9, 2021 · 1 comment
Open

[bsp] incorrect texture coordinates on planar patches *wontfix #27

SomaZ opened this issue Aug 9, 2021 · 1 comment
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bug Something isn't working wontfix This will not be worked on

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@SomaZ
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SomaZ commented Aug 9, 2021

The addon doesn't cull rows and colums. It uses controll points for interpolating texture coordinates which doesn't happen in id tech 3 because it culls the interpolated data on planar patches. This leads to false texture coordinates in the blender import.

@SomaZ SomaZ added the bug Something isn't working label Aug 9, 2021
@SomaZ SomaZ added this to the Version 1.0 milestone Aug 9, 2021
@SomaZ SomaZ added the wontfix This will not be worked on label Mar 26, 2024
@SomaZ
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SomaZ commented Mar 26, 2024

I decided not to fix it. Its easy for a user to fix those issues with "limited disolve", but this will break patching patch meshes. Also, this is probably the slowest part of the code and checking for culling rows and columns would make it even slower. I will keep this issue open for people to see.

@SomaZ SomaZ removed this from the Version 1.0 milestone Mar 26, 2024
@SomaZ SomaZ pinned this issue Aug 27, 2024
@SomaZ SomaZ changed the title [bsp] incorrect texture coordinates on planar patches [bsp] incorrect texture coordinates on planar patches *wontfix Aug 27, 2024
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