-
Notifications
You must be signed in to change notification settings - Fork 0
/
GameOverScreen.cpp
43 lines (34 loc) · 1.19 KB
/
GameOverScreen.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
#include <SFML/Graphics.hpp>
#include <iostream>
#include <memory>
#include "Game.h"
#include "GameScreen.h"
#include "GameOverScreen.h"
using namespace sfSnake;
GameOverScreen::GameOverScreen(std::size_t score) : score_(score)
{
font_.loadFromFile("Fonts/game_over.ttf"); //字体文件
text_.setFont(font_);//设置字体
text_.setString("Your score: " + std::to_string(score) + "!"
"\n\nPress [SPACE] to retry"
"\n\nPress [ESC] to quit");//文本内容
text_.setColor(sf::Color::Red); //文本颜色
sf::FloatRect textBounds = text_.getLocalBounds(); ////文本边界
text_.setOrigin(textBounds.left + textBounds.width / 2,
textBounds.top + textBounds.height / 2); //设置原点
text_.setPosition(Game::Width / 2, Game::Height / 2); //文字坐标位置
}
void GameOverScreen::handleInput(sf::RenderWindow& window)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) //按照要求按键盘 空格
Game::Screen = std::make_shared<GameScreen>();
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) //其他键窗口关闭
window.close();
}
void GameOverScreen::update(sf::Time delta)
{
}
void GameOverScreen::render(sf::RenderWindow& window)//呈现
{
window.draw(text_);
}