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About the error of saving the object file as gltf. #28
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Is there anyone who can know/solve this issue? |
I've also been running into the same issue |
I have the same issue |
The GLTF format we write here is actually not quite valid. If anyone wants to volunteer and fix our GLTF writing, I’d welcome the PR! Check out |
Hello @aaptho Did anyone found a solution yet to export the GLTF file with a valid format nor the 3d object outside the app? I would need to use the file outside of the application. Thx |
Nobody has submitted a PR to fix the implementation of In the mean time, PLY and OBJ export may work correctly. |
I tried to save and hope to check that file by blender.
writeToGLTF in saveScene doesn't seem to work well.
Because it cant be opened caused by worn saved file format.
Then, I checked the file compared with the commonly used gltf file as Damaged Helmet.
if showed quite different data information as below.
Caused by the lack of access permission, I could just look up the header files.
How to fix and save the gltf file appropriately to be able to be shown by blender?
If anyonw knows the solution, could you give me advice about that?
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