This is the application sample that shows how to implement cross-platfrom (iOS & Android & UnityEditor) consumable and non-consumables in-app purchases into your application.
You can unlock more turret skins and purchase more ammo to fire.
The application is designed to handle all the possible exceptional cases that may occur during the purchase flow. The tutorial is based on for Unity In-App purchase Implementation with Ultimate Mobile Youtube video.
Warning: Ultimate Mobile Pro Unity plugin is required.
- Check out
master
branch. - Import Ultimate Mobile.
- Replace Project settings and products settings (see the screenshots below).
- Build and Run InAppSample scene.
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