Skip to content

Latest commit

 

History

History
26 lines (16 loc) · 1.52 KB

File metadata and controls

26 lines (16 loc) · 1.52 KB

Monetization tutorial

This is the application sample that shows how to implement cross-platfrom (iOS & Android & UnityEditor) consumable and non-consumables in-app purchases into your application.

You can unlock more turret skins and purchase more ammo to fire.

The application is designed to handle all the possible exceptional cases that may occur during the purchase flow. The tutorial is based on for Unity In-App purchase Implementation with Ultimate Mobile Youtube video.

Warning: Ultimate Mobile Pro Unity plugin is required.

How to use

  • Check out master branch.
  • Import Ultimate Mobile.
  • Replace Project settings and products settings (see the screenshots below).
  • Build and Run InAppSample scene.

About Us

We are committed to developing high quality and engaging entertainment software. Our mission has been to bring a reliable and high-qualityUnity Development service to companies and individuals around the globe. At Stan's Assets, we make Plugins, SDKs, Games, VR & AR Applications. Do not hesitate do get in touch, whether you have a question, want to build something or just to say hi :) Let's Talk!

Website | LinkedIn | Youtube | Github | AssetStore