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(stretch goal) same as above, but inclusive of audio clips
Background
It would be nice to be able to trigger playhead reset, similar to triggering reset on a sequential switch in a modular environment. This would be another way to squeeze more variation out of a given sequence, much like how probability, ping pong, and variable row/clip length polyrhythms currently provide.
An alternative approach would be rotating a clip/row to move the start to the current playhead position, but this would be destructive and present performance issues.
(stretch goal) use other clips' reset/loop actions to trigger reset (e.g. when a particular drum clip starts over, reset the longer bass clip)
Notes
Unclear how this should quantize, but I'd propose rounding to the nearest step, i.e. if you're closer to the next step, wait until that step, else move the playhead back to to step 1 + the offset of the currently playing step, where the step is defined by the current zoom level (note: not familiar with implementation details, this might be an incorrect way of modeling the problem, but hopefully the intention is clear).
I'm willing to work on this feature, but may need some guidance for the UI code (and in general as this will be my first contribution), and it may take some time for my schedule to open up to work on this.
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Feature
support sequence playhead reset for:
Background
It would be nice to be able to trigger playhead reset, similar to triggering reset on a sequential switch in a modular environment. This would be another way to squeeze more variation out of a given sequence, much like how probability, ping pong, and variable row/clip length polyrhythms currently provide.
An alternative approach would be rotating a clip/row to move the start to the current playhead position, but this would be destructive and present performance issues.
Implementation
UI
Notes
Unclear how this should quantize, but I'd propose rounding to the nearest step, i.e. if you're closer to the next step, wait until that step, else move the playhead back to to step 1 + the offset of the currently playing step, where the step is defined by the current zoom level (note: not familiar with implementation details, this might be an incorrect way of modeling the problem, but hopefully the intention is clear).
I'm willing to work on this feature, but may need some guidance for the UI code (and in general as this will be my first contribution), and it may take some time for my schedule to open up to work on this.
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