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Roadmap.md

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Roadmap for Release


  • overhaul Guide

  • Aquanet
    • transfer oxygen over network
    • transfer energy over network
    • offload work from main thread
    • make nodes connect to controller
    • make nodes connect to nodes
    • make network update when node is added/removed
    • make transfer bidirectional
    • add GUI to network controller to show node and controller count
    • make network balance oxygen supply

  • Entities
    • generic Fishes
      • entities
      • models
      • animations
      • behaviour
      • hitbox
      • drops
    • Tlaloc
      • base entity
      • model
      • animations
      • behaviour
      • hitbox
      • drops
    • Scylla Boss
      • base entity
      • model
      • animations
      • behaviour
      • hitbox
      • drops
      • lower rate of summoning help (only when below 75 HP)
    • Anglerfish
      • base entity
      • model
      • animations
      • behaviour
      • hitbox
      • drops
    • Shark
      • base entity
      • model
      • animations
      • behaviour
      • hitbox
      • drops
    • Jellyfish
      • base entity
      • model
      • animations
      • behaviour
        • swarms
      • hitbox
      • drops
    • Octopus
      • base entity
      • model
      • animations
      • behaviour
      • hitbox
      • drops

  • Blocks
    • Oxygen Stone
      • lower particle movement
      • emit large bubbles
      • make bubbles refill air
    • Aquatic Water
      • make not affected by explosions
      • make infinite

  • Dimension
    • Fix mob spawn rates
      • Squid (normal)
      • Jellyfish (normal, swarms)
      • Octopus (semi-rare)
      • Guardian (semi-rare, ravines only)
      • Elder Guardian (rare, only in monuments)
    • World Gen
      • Structures
        • Ocean Monuments (rare)
        • Lost Underwater bases
      • General
        • caves filled with oxygen
        • remove ceiling
        • rarely generate anything above water level
        • raise water level to 156
        • different biomes
        • cave gen / ravine gen
    • recolor clouds
    • make explosives useable