- overhaul Guide
- Aquanet
- transfer oxygen over network
- transfer energy over network
- offload work from main thread
- make nodes connect to controller
- make nodes connect to nodes
- make network update when node is added/removed
- make transfer bidirectional
- add GUI to network controller to show node and controller count
- make network balance oxygen supply
- Entities
- generic Fishes
- entities
- models
- animations
- behaviour
- hitbox
- drops
- Tlaloc
- base entity
- model
- animations
- behaviour
- hitbox
- drops
- Scylla Boss
- base entity
- model
- animations
- behaviour
- hitbox
- drops
- lower rate of summoning help (only when below 75 HP)
- Anglerfish
- base entity
- model
- animations
- behaviour
- hitbox
- drops
- Shark
- base entity
- model
- animations
- behaviour
- hitbox
- drops
- Jellyfish
- base entity
- model
- animations
- behaviour
- swarms
- hitbox
- drops
- Octopus
- base entity
- model
- animations
- behaviour
- hitbox
- drops
- generic Fishes
- Blocks
- Oxygen Stone
- lower particle movement
- emit large bubbles
- make bubbles refill air
- Aquatic Water
- make not affected by explosions
- make infinite
- Oxygen Stone
- Dimension
- Fix mob spawn rates
- Squid (normal)
- Jellyfish (normal, swarms)
- Octopus (semi-rare)
- Guardian (semi-rare, ravines only)
- Elder Guardian (rare, only in monuments)
- World Gen
- Structures
- Ocean Monuments (rare)
- Lost Underwater bases
- General
- caves filled with oxygen
- remove ceiling
- rarely generate anything above water level
- raise water level to 156
- different biomes
- cave gen / ravine gen
- Structures
- recolor clouds
- make explosives useable
- Fix mob spawn rates