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The Super Patch for Generals: Zero Hour

This project aims to fix and improve the original video game title "Command and Conquer Generals: Zero Hour" from Electronic Arts (EA).

An original copy of the game title with version 1.04 is required to use this Product. It does not function as a standalone Product.

Note: EA has not endorsed and does not support this product.

Core objectives

  • Fix game crashes, exploits, bugs and performance issues
  • Fix major gameplay, visual and operability issues
  • Stay true to the original content, design and art direction of Generals Zero Hour

Additional objectives

  • Build new tools to simplify access and use of Mods, Addons and other optional game content
  • Retain best compatibility and accessibility to original Game version(s), Mods, Addons and Custom Maps
  • Improve Game AI
  • Improve Menu operability and visuals
  • Improve Control Bar operability and visuals
  • Fix and improve models, textures and audio
  • Fix and improve Official Maps
  • Add new Language(s)

Change Logs

Version 1.0 (work in progress)

Community Surveys

External Discussions

Issues & Tasks

How we approach core objectives

In our first survey we asked the community what they think about addressing bugs that affect gameplay: More than 90% of players want bugs to be fixed. Based on this result and also our discussions and experiences in the developer team, we decided to tackle changes and fixes with the following approach:

  • Changes are created and tested in isolated development branches. If a change has severe controversial, but potentially positive effects on gameplay, then it will be reviewed and tweaked before it goes into the main branch.
  • Changes are merged into the main development branch, so they can be tested in a combined setting. No changes are cemented: Tests, reviews and tweaks may be necessary to adjust changes further to fit them together well. If a change causes negative consequences that cannot be tweaked in a satisfying way, then it may be reverted entirely to the original state.
  • Changes require input from players for accurate evaluation. Ideally changes are looked at in test environments and real matches to gather accurate data and impressions. It is worthwhile to know and consider which other controversial changes exist within the same game setting, as they can influence each other.
  • Changes may be subject to a matter of preference that require the community to give input on. In such cases we will include related questions in new surveys and evaluate and apply the results accordingly.

CONTRIBUTE

How to contribute

LICENSE

GPL v3 License

Electronic Arts & The Super Hacker Terms

DONATE

Donation info page