Replies: 14 comments 5 replies
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https://www.gamereplays.org/community/index.php?act=Attach&type=post&id=873962 |
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Airforce VS SWG is unplayable matchup. Let's start addressing from there. |
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See excel its Set to 95%. |
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I think we should try to achieve 40% at least |
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So, 40% of chance SW winning vs Air you mean? What is an unplayable mus for you guys? Main idea behind it could also be able to play full Random-only tournaments which not end up in unbalanced mus and potentially a very bad coin flip towards one player. |
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I don't think 35-65% winrate is enough if you want to have a full random-only tournaments and be a fair format. For all MUs |
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If I say such number I have always in mind that we start with some at 95%, having 12 faction AND having the aim to not change the feeling of the game. I understand your thinking, but looking at the improovements 5% win chance and then having 35% is massive. |
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You can not realistically aim higher with the rock-paper-scissors 12-army balance system zh is designed upon. |
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If you set your goals low, chances are you're gonna score low, dream big guys, maybe we will achieve that then! |
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Better to set #SMART goals |
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Anyone looked closer in the table and find it a good approach to get an overview no matter what you think its playble in %? |
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Having high goals doesn't dictate them being dumb |
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Thats also okay from my side. |
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https://www.gamereplays.org/community/index.php?showtopic=1063583 |
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Its not a change/bug discussion, but its rather a discussion at which state of balance or lets say degree of balance we say its good enough.
Having a chance of winning of 50% is ideal, but not doable in all matchups.
So, what is the goal numer, 30% at least or minimum 35% or even more like 40%?
Always though be able to win at least each 3rd game would be fine for ZH, which would match with 35%.
Also we need to think about how we track unplayable matchups.
Maybe a quite good approach I did in which Domi's and other inputs is used to show how bad balanced 1.04 is.
My approach is that 35% win% to 65% win is acceptable and counted as an playable matchup.
It highlights bad MUs and provides numbers and also patch intermediate results as a graph if we wanted to.
Please see file attached.
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