Replies: 5 comments
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The terrain height surrounding the mid supplies in Winter Wolf would be a good candidate. Winter.Wolf.mp4 |
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Plokite_Wolf raised issue about path issues on maps: |
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kABUSE: Compstomp AI pathfinding is just done in an incredibly stupid way. Problem 1: Problem 2: Problem 3: Problem 4: Conclusion: I am positive that the entire AI scripts for all factions would need to be overhauled in order to make them work on all maps without lag. This would take an incredible amount of time and in the end the AI would still suck at the game. So I don't think this fix is worth the effort only to make a few more maps work for compstomps. I don't think it is possible to fix it the lag without touching the AI scripts.. without killing the point of the Twilight Flame map concept with the trench in the middle. |
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Rising said:
Jundiyy said:
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Oil Balance should be done I just dont want to throw another map of TD out. Can be improoved as Forgotten. |
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New patch is the only opportunity ever to touch any of the official Multiplayer maps. Replays of this patch will not be compatible with Replays from original version 1.04, regardless of what happens to Official Maps.
What could be fixed and improved in Maps?
NProject also touches maps and fixes multiple bugs in them. For example in Twilight Flame it fixes the AI path issue that lagged the game significantly. We need to figure out what we want to do. Some very popular maps like Defcon 6 will need to be handled with extra care, because any changes will have significant impact. On the other side there are also maps which are almost never played. Such maps could be treated more generously. In any case, we would need to come up with change rules, so that maps are processed consistently. Also all changes would need to be documented (changes can be compounded).
I would assume that over the years many creators have touched the original maps for fixes and improvements, so there might already be versions ready for us to pick up.
Multiplayer Map changes would need to become a core requirement of the game patch. It is not possible to distribute this as optional content. However, Singleplayer maps can be optional, because they are not relevant for Multiplayer compatibility. The patch size would increase as following (measured ZIP compression):
All Multiplayer maps ~13.5 MB
All Campaign maps ~8.5 MB
All Challenge maps ~2.5 MB
Map task list:
https://github.com/xezon/GeneralsGamePatch/blob/main/Patch104pZH/Design/Tasks/map_tasks.txt
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