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The latest version of UnityPy supports swizzling/unswizzling textures, which was a huge roadblock for extracting textures from the game in the first place.
This issue requires rewriting monobehaviour_of_borg.py to take that into account. May be good to combine with #6
The text was updated successfully, but these errors were encountered:
The latest version of UnityPy supports swizzling/unswizzling textures, which was a huge roadblock for extracting textures from the game in the first place.
This issue requires rewriting
monobehaviour_of_borg.py
to take that into account. May be good to combine with #6The text was updated successfully, but these errors were encountered: