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highscore.py
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highscore.py
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import os
import pickle
import pygame
import state_manager
import consts
import menu
import quit_
import background
import locations
from collections import namedtuple
Entry = namedtuple('Entry', ['player', 'level', 'points', 'timestamp'])
MAX_ENTRIES = 10
class Highscore(state_manager.State):
def __init__(self, new_entry: Entry = None) -> None:
super().__init__()
self._entries = []
self._count = 0
self._new_entry = new_entry
self._input_str = None if new_entry is None else ''
self._input_font = pygame.font.Font(locations.font('DejaVuSansMono.ttf'), 24)
self._input_surface = None
self._count_surface = None
self._new_points_surface = None
self._entry_font = pygame.font.Font(locations.font('DejaVuSansMono.ttf'), 20)
self._new_entry_font = pygame.font.Font(locations.font('DejaVuSansMono-Bold.ttf'), 20)
self._entry_surfaces = None
self._background = None
self._filename = locations.user('highscore.dat')
def _load(self):
if os.path.exists(self._filename):
with open(self._filename, 'rb') as f:
data = pickle.load(f)
v = data.get('version', 0)
if v == 1:
self._entries = data.get('entries', [])
self._count = data.get('count', 0)
else:
raise Exception('Unknown Highscore Data Version')
def _save(self):
with open(self._filename, 'wb') as f:
data = {
'version': 1,
'entries': self._entries,
'count': self._count}
pickle.dump(data, f, pickle.HIGHEST_PROTOCOL)
def _render_input(self):
return self._input_font.render('Your Name: {:_<12}'.format(self._input_str), True, (255, 255, 255), None)
def _render_new_points(self):
return self._input_font.render('Level: {} Points: {}'.format(self._new_entry.level, self._new_entry.points), True, (255, 255, 255), None)
def _render_played_games(self):
return self._entry_font.render('Played Games: {}'.format(self._count), True, (40, 210, 40), None)
def _render_entry_surfaces(self):
self._entry_surfaces = [self._entry_font.render(' TIMESTAMP PLAYER LEVEL POINTS', True, (40, 210, 40), None)]
for entry in self._entries:
if entry == self._new_entry:
font = self._new_entry_font
color = (0, 255, 0)
else:
font = self._entry_font
color = (40, 210, 40)
surface = font.render('{timestamp:%Y-%m-%d %H:%M:%S} {player:^12} {level:0>7} {points:0>12}'.format(
timestamp=entry.timestamp,
player=entry.player,
level=entry.level,
points=entry.points),
True,
color,
None)
self._entry_surfaces.append(surface)
def _addch(self, ch: str):
if self._input_str is not None:
if len(self._input_str) < 12:
self._input_str += ch
self._input_surface = self._render_input()
def _clrch(self):
if self._input_str is not None:
if len(self._input_str) > 0:
self._input_str = self._input_str[:-1]
self._input_surface = self._render_input()
def _done(self):
if self._input_str is not None:
self._new_entry = Entry(self._input_str, self._new_entry.level, self._new_entry.points, self._new_entry.timestamp)
len_entries = len(self._entries)
for i in range(MAX_ENTRIES):
if i < len_entries:
entry = self._entries[i]
if self._new_entry.points >= entry.points:
self._entries.insert(i, self._new_entry)
self._entry_surfaces = None # i want to rerender them
break
else:
self._entries.insert(i, self._new_entry)
self._entry_surfaces = None # i want to rerender them
break
if len(self._entries) > MAX_ENTRIES:
self._entries = self._entries[:MAX_ENTRIES]
self._save()
self._input_str = None
def render(self) -> None:
#self.screen.fill((0, 0, 0))
self._background.render(self.screen)
if self._input_str is not None:
if self._input_surface is None:
self._input_surface = self._render_input()
self.screen.blit(self._input_surface, (consts.SCREEN_W // 2 - self._input_surface.get_width() // 2, 10))
if self._new_points_surface is None:
self._new_points_surface = self._render_new_points()
self.screen.blit(self._new_points_surface, (consts.SCREEN_W // 2 - self._new_points_surface.get_width() // 2, 10 + self._new_points_surface.get_height() + 10))
if self._entry_surfaces is None:
self._render_entry_surfaces()
top = 140
step = 1.8
for entry_surface in self._entry_surfaces:
self.screen.blit(entry_surface, (10, top))
top += (entry_surface.get_height() * step)
step = 1.4
if self._count_surface is None:
self._count_surface = self._render_played_games()
self.screen.blit(self._count_surface, (10, top + 10))
pygame.display.flip()
def input(self) -> None:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.state_manager.change_state(quit_.Quit)
if event.type == pygame.KEYDOWN:
if self._input_str is None:
self.state_manager.change_state(menu.Menu)
if event.key == pygame.K_BACKSPACE:
self._clrch()
elif event.key == pygame.K_RETURN:
self._done()
elif event.key == pygame.K_ESCAPE:
self.state_manager.change_state(menu.Menu)
else:
ch = event.unicode
self._addch(ch)
def update(self, delta: int, fps: float) -> None:
self._background.update(delta)
def enter(self, prev_):
self._load()
self._background = background.Matrix(consts.SCREEN_W, consts.SCREEN_H)
self._render_entry_surfaces()
if self._input_str is not None:
self._count += 1
self._count_surface = self._render_played_games()
def leave(self, next_):
self._new_entry = None
if __name__ == '__main__':
import consts
def init():
pygame.init()
screen = pygame.display.set_mode((consts.SCREEN_W, consts.SCREEN_H))
pygame.display.set_caption('Coder')
pygame.mouse.set_visible(0)
return screen
sm = state_manager.StateManager(init())
sm.add_state(Highscore(Entry('', 8, 1234, '2018-03-26 22:01:32')))
sm.change_state(Highscore)
sm.main_loop()