Shiny texture #327
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Hey, I'm very much a novice to game design, and your godot addon has been insanely helpful, but some of the textures I use to paint the terrain ends up extremely shiny. I followed the instructions to pack them in GIMP, and I used the "paint wetness" brush at 100% to try and make them less reflective, and I even increased the brightness of the roughness file and repacked it into a new normal texture (to try and make the white areas more white to increase roughness, though I don't know if that's how it works) but nothing seemed to help. I was messing with the settings in the DirectionalLight3D node to see if there was anything there that would help, but it didn't seem to, so my question is "Is there anything aside from paint wetness that would allow me to increase the roughness or decrease reflectivity of my textures in your addon? Or is there something I'm missing that may be making some of my textures very shiny while others are matte?" Here's an example of what I'm talking about, there are two textures painted on the terrain, but when the dirt texture is in between the player and the light source it becomes very reflective. Apologies if this isn't the right place to ask this. |
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Replies: 1 comment 12 replies
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If the demo textures look normal, then yes. Show a picture of your roughness texture (alpha layer), and normal texture(rgb). And what the combined normal/roughness file looks like in the inspector in Godot when you double click the file. Regarding your picture, it's too dark to see anything. |
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Closing this due to discussion stopped, and there being no problem with Terrain3D or the texture provided. Both work as expected, without needing to use the roughness modifier. We can reopen if there are further issues.