Can Edit in Demo but not in my project #363
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Also when I click that warning yellow triangle next to the node nothing comes up it is clickable but no UI info box at all |
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So I rel;oaded the project to get rid of the warning Icon on the node and it went away BUT the arrays went from 1 to 12 |
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I told you in the other ticket that Terrain3D does not work with the compatibility renderer. You can read more about it in the mobile & web document. Change to Forward+ or Mobile. The default texture is not bright white. Your material is broken because the render mode is incompatible. The warning icon is present when you have the storage resource saved as text or in the scene. Clicking it reports this information. Once you save as .res it goes away. You might have fixed the problem, then clicked the warning before Godot updated the inspector. The 12 means you probably had the region brush selected and clicked the terrain a bunch of times, thus creating 12 regions for storage to save. Get out of Compatibility mode, then delete all of the extra regions you don't want. |
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After wasting a day on answers that should have been articulated much more clearly, examining the reversed engineered logic and structure. I have decided that this plugin is NOT something people should use. Its memory handling is something I would expect from (at BEST) a junior programmer. I give it an F- for efficiency and base logic. My report will be announced on my actual account that does report and reflect on Godot and 2rd party plugins. Sorry kid your just an amateur. |
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I told you in the other ticket that Terrain3D does not work with the compatibility renderer. You can read more about it in the mobile & web document. Change to Forward+ or Mobile.
The default texture is not bright white. Your material is broken because the render mode is incompatible.
The warning icon is present when you have the storage resource saved as text or in the scene. Clicking it reports this information. Once you save as .res it goes away. You might have fixed the problem, then clicked the warning before Godot updated the inspector.
The 12 means you probably had the region brush selected and clicked the terrain a bunch of times, thus creating 12 regions for storage to save. Get …