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What is this blue grid and how to disable it? #493

Closed Answered by TokisanGames
inexcode asked this question in Questions
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You didn't answer me about the demo, so I assume it works well.

I imported your grass into the demo for both albedo textures, generated mipmaps, and it works fine in Godot 4.2 and 4.3.

The software and this texture file work fine. The issue is either related to your texture prep process, or bad hardware, or old drivers.

Their transparency depends on the distance from the camera and smoothly animated.
But when I switched the texture to something from PolyHaven and packed textures with Terrain3D's tool, these lines no longer appear with the new texture.
It looks like lines appear on the texture borders, as their density changes when I change the UV Scale property.

That's a problem with y…

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@inexcode
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@TokisanGames
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