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script_decompile.cpp
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script_decompile.cpp
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/*
Alacn
alacn.uhahaa@gmail.com
http://alacn.dnsalias.org:8080/
*/
#include "std.h"
#include "pop.h"
#include "popedt.h"
#include "script.h"
int ScriptDecompile_SkipError();
bool ScriptDecompile_GetField(char *sz);
int ScriptDecompile_BEGIN();
int ScriptDecompile_DO();
int ScriptDecompile_EVERY();
int ScriptDecompile_SET();
int ScriptDecompile_MULTIPLY_DEVIDE();
int ScriptDecompile_test();
int ScriptDecompile_logic();
int ScriptDecompile_condition();
int ScriptDecompile_IF();
bool ScriptDecompile(SCRIPTINFO *scriptinfo, HANDLE hfile)
{
script_fail = false;
script_h = hfile;
script_indent = 0;
script_p = 0;
script_si = scriptinfo;
if(script_si->Codes[0] != SCRIPT_VERSION)
{
sprintf(str, SZ_SCRIPT_ERR_WRONG_VERSION, script_si->Codes[script_p]);
ScriptWriteSz(str);
}
if(!Script_inc_si()) return false;
if(ScriptDecompile_BEGIN() != RES_OK) return false;
if(script_code != TOKEN_SCRIPT_END)
{
sprintf(str, SZ_SCRIPT_ERR_EXPECTED_BUT_FOUND, SZ_TOKEN_SCRIPT_END, TOKEN_SCRIPT_END, script_code);
ScriptWriteSz(str);
return false;
}
ScriptWriteToken(SZ_TOKEN_SCRIPT_END);
return !script_fail;
}
bool ScriptDecompile_GetField(char *sz)
{
if(script_code >= MAX_FIELDS || script_code < 0)
{
sprintf(sz, SZ_SCRIPT_ERR_FIELD_OVERFLOW, script_code);
return false;
}
FIELDINFO *fi = &script_si->Fields[script_code];
switch(fi->Type)
{
case CONSTANT_VAL:
sprintf(sz, "%d", fi->Value);
return true;
case USER_VAL:
if(fi->Index >= MAX_VARS || fi->Index < 0)
{
sprintf(sz, SZ_SCRIPT_ERR_USERVAL_OVERFLOW, fi->Index);
return false;
}
sprintf(sz, VAR_PREFIX "%d", fi->Index);
return true;
case INTERNAL_VAL:
{
switch(fi->Index)
{
case INT_M_SPELL_BURN_COST: strcpy(sz, SZ_INT_M_SPELL_BURN_COST); break;
case INT_M_SPELL_BLAST_COST: strcpy(sz, SZ_INT_M_SPELL_BLAST_COST); break;
case INT_M_SPELL_LIGHTNING_BOLT_COST: strcpy(sz, SZ_INT_M_SPELL_LIGHTNING_BOLT_COST); break;
case INT_M_SPELL_WHIRLWIND_COST: strcpy(sz, SZ_INT_M_SPELL_WHIRLWIND_COST); break;
case INT_M_SPELL_INSECT_PLAGUE_COST: strcpy(sz, SZ_INT_M_SPELL_INSECT_PLAGUE_COST); break;
case INT_M_SPELL_INVISIBILITY_COST: strcpy(sz, SZ_INT_M_SPELL_INVISIBILITY_COST); break;
case INT_M_SPELL_HYPNOTISM_COST: strcpy(sz, SZ_INT_M_SPELL_HYPNOTISM_COST); break;
case INT_M_SPELL_FIRESTORM_COST: strcpy(sz, SZ_INT_M_SPELL_FIRESTORM_COST); break;
case INT_M_SPELL_GHOST_ARMY_COST: strcpy(sz, SZ_INT_M_SPELL_GHOST_ARMY_COST); break;
case INT_M_SPELL_EROSION_COST: strcpy(sz, SZ_INT_M_SPELL_EROSION_COST); break;
case INT_M_SPELL_SWAMP_COST: strcpy(sz, SZ_INT_M_SPELL_SWAMP_COST); break;
case INT_M_SPELL_LAND_BRIDGE_COST: strcpy(sz, SZ_INT_M_SPELL_LAND_BRIDGE_COST); break;
case INT_M_SPELL_ANGEL_OF_DEATH_COST: strcpy(sz, SZ_INT_M_SPELL_ANGEL_OF_DEATH_COST); break;
case INT_M_SPELL_EARTHQUAKE_COST: strcpy(sz, SZ_INT_M_SPELL_EARTHQUAKE_COST); break;
case INT_M_SPELL_FLATTEN_COST: strcpy(sz, SZ_INT_M_SPELL_FLATTEN_COST); break;
case INT_M_SPELL_VOLCANO_COST: strcpy(sz, SZ_INT_M_SPELL_VOLCANO_COST); break;
case INT_M_SPELL_WRATH_OF_GOD_COST: strcpy(sz, SZ_INT_M_SPELL_WRATH_OF_GOD_COST); break;
case INT_M_SPELL_SHIELD_COST: strcpy(sz, SZ_INT_M_SPELL_SHIELD_COST); break;
case INT_MY_MANA: strcpy(sz, SZ_INT_MY_MANA); break;
//
case INT_M_BUILDING_TEPEE: strcpy(sz, SZ_INT_M_BUILDING_TEPEE); break;
case INT_M_BUILDING_HUT: strcpy(sz, SZ_INT_M_BUILDING_HUT); break;
case INT_M_BUILDING_FARM: strcpy(sz, SZ_INT_M_BUILDING_FARM); break;
case INT_M_BUILDING_DRUM_TOWER: strcpy(sz, SZ_INT_M_BUILDING_DRUM_TOWER); break;
case INT_M_BUILDING_TEMPLE: strcpy(sz, SZ_INT_M_BUILDING_TEMPLE); break;
case INT_M_BUILDING_SPY_TRAIN: strcpy(sz, SZ_INT_M_BUILDING_SPY_TRAIN); break;
case INT_M_BUILDING_WARRIOR_TRAIN: strcpy(sz, SZ_INT_M_BUILDING_WARRIOR_TRAIN); break;
case INT_M_BUILDING_FIREWARRIOR_TRAIN: strcpy(sz, SZ_INT_M_BUILDING_FIREWARRIOR_TRAIN); break;
case INT_M_BUILDING_RECONVERSION: strcpy(sz, SZ_INT_M_BUILDING_RECONVERSION); break;
case INT_M_BUILDING_WALL_PIECE: strcpy(sz, SZ_INT_M_BUILDING_WALL_PIECE); break;
case INT_M_BUILDING_GATE: strcpy(sz, SZ_INT_M_BUILDING_GATE); break;
case INT_M_BUILDING_CURR_OE_SLOT: strcpy(sz, SZ_INT_M_BUILDING_CURR_OE_SLOT); break;
case INT_M_BUILDING_BOAT_HUT_1: strcpy(sz, SZ_INT_M_BUILDING_BOAT_HUT_1); break;
case INT_M_BUILDING_BOAT_HUT_2: strcpy(sz, SZ_INT_M_BUILDING_BOAT_HUT_2); break;
case INT_M_BUILDING_AIRSHIP_HUT_1: strcpy(sz, SZ_INT_M_BUILDING_AIRSHIP_HUT_1); break;
case INT_M_BUILDING_AIRSHIP_HUT_2: strcpy(sz, SZ_INT_M_BUILDING_AIRSHIP_HUT_2); break;
//
case INT_B_BUILDING_TEPEE: strcpy(sz, SZ_INT_B_BUILDING_TEPEE); break;
case INT_B_BUILDING_HUT: strcpy(sz, SZ_INT_B_BUILDING_HUT); break;
case INT_B_BUILDING_FARM: strcpy(sz, SZ_INT_B_BUILDING_FARM); break;
case INT_B_BUILDING_DRUM_TOWER: strcpy(sz, SZ_INT_B_BUILDING_DRUM_TOWER); break;
case INT_B_BUILDING_TEMPLE: strcpy(sz, SZ_INT_B_BUILDING_TEMPLE); break;
case INT_B_BUILDING_SPY_TRAIN: strcpy(sz, SZ_INT_B_BUILDING_SPY_TRAIN); break;
case INT_B_BUILDING_WARRIOR_TRAIN: strcpy(sz, SZ_INT_B_BUILDING_WARRIOR_TRAIN); break;
case INT_B_BUILDING_FIREWARRIOR_TRAIN: strcpy(sz, SZ_INT_B_BUILDING_FIREWARRIOR_TRAIN); break;
case INT_B_BUILDING_RECONVERSION: strcpy(sz, SZ_INT_B_BUILDING_RECONVERSION); break;
case INT_B_BUILDING_WALL_PIECE: strcpy(sz, SZ_INT_B_BUILDING_WALL_PIECE); break;
case INT_B_BUILDING_GATE: strcpy(sz, SZ_INT_B_BUILDING_GATE); break;
case INT_B_BUILDING_CURR_OE_SLOT: strcpy(sz, SZ_INT_B_BUILDING_CURR_OE_SLOT); break;
case INT_B_BUILDING_BOAT_HUT_1: strcpy(sz, SZ_INT_B_BUILDING_BOAT_HUT_1); break;
case INT_B_BUILDING_BOAT_HUT_2: strcpy(sz, SZ_INT_B_BUILDING_BOAT_HUT_2); break;
case INT_B_BUILDING_AIRSHIP_HUT_1: strcpy(sz, SZ_INT_B_BUILDING_AIRSHIP_HUT_1); break;
case INT_B_BUILDING_AIRSHIP_HUT_2: strcpy(sz, SZ_INT_B_BUILDING_AIRSHIP_HUT_2); break;
//
case INT_R_BUILDING_TEPEE: strcpy(sz, SZ_INT_R_BUILDING_TEPEE); break;
case INT_R_BUILDING_HUT: strcpy(sz, SZ_INT_R_BUILDING_HUT); break;
case INT_R_BUILDING_FARM: strcpy(sz, SZ_INT_R_BUILDING_FARM); break;
case INT_R_BUILDING_DRUM_TOWER: strcpy(sz, SZ_INT_R_BUILDING_DRUM_TOWER); break;
case INT_R_BUILDING_TEMPLE: strcpy(sz, SZ_INT_R_BUILDING_TEMPLE); break;
case INT_R_BUILDING_SPY_TRAIN: strcpy(sz, SZ_INT_R_BUILDING_SPY_TRAIN); break;
case INT_R_BUILDING_WARRIOR_TRAIN: strcpy(sz, SZ_INT_R_BUILDING_WARRIOR_TRAIN); break;
case INT_R_BUILDING_FIREWARRIOR_TRAIN: strcpy(sz, SZ_INT_R_BUILDING_FIREWARRIOR_TRAIN); break;
case INT_R_BUILDING_RECONVERSION: strcpy(sz, SZ_INT_R_BUILDING_RECONVERSION); break;
case INT_R_BUILDING_WALL_PIECE: strcpy(sz, SZ_INT_R_BUILDING_WALL_PIECE); break;
case INT_R_BUILDING_GATE: strcpy(sz, SZ_INT_R_BUILDING_GATE); break;
case INT_R_BUILDING_CURR_OE_SLOT: strcpy(sz, SZ_INT_R_BUILDING_CURR_OE_SLOT); break;
case INT_R_BUILDING_BOAT_HUT_1: strcpy(sz, SZ_INT_R_BUILDING_BOAT_HUT_1); break;
case INT_R_BUILDING_BOAT_HUT_2: strcpy(sz, SZ_INT_R_BUILDING_BOAT_HUT_2); break;
case INT_R_BUILDING_AIRSHIP_HUT_1: strcpy(sz, SZ_INT_R_BUILDING_AIRSHIP_HUT_1); break;
case INT_R_BUILDING_AIRSHIP_HUT_2: strcpy(sz, SZ_INT_R_BUILDING_AIRSHIP_HUT_2); break;
//
case INT_Y_BUILDING_TEPEE: strcpy(sz, SZ_INT_Y_BUILDING_TEPEE); break;
case INT_Y_BUILDING_HUT: strcpy(sz, SZ_INT_Y_BUILDING_HUT); break;
case INT_Y_BUILDING_FARM: strcpy(sz, SZ_INT_Y_BUILDING_FARM); break;
case INT_Y_BUILDING_DRUM_TOWER: strcpy(sz, SZ_INT_Y_BUILDING_DRUM_TOWER); break;
case INT_Y_BUILDING_TEMPLE: strcpy(sz, SZ_INT_Y_BUILDING_TEMPLE); break;
case INT_Y_BUILDING_SPY_TRAIN: strcpy(sz, SZ_INT_Y_BUILDING_SPY_TRAIN); break;
case INT_Y_BUILDING_WARRIOR_TRAIN: strcpy(sz, SZ_INT_Y_BUILDING_WARRIOR_TRAIN); break;
case INT_Y_BUILDING_FIREWARRIOR_TRAIN: strcpy(sz, SZ_INT_Y_BUILDING_FIREWARRIOR_TRAIN); break;
case INT_Y_BUILDING_RECONVERSION: strcpy(sz, SZ_INT_Y_BUILDING_RECONVERSION); break;
case INT_Y_BUILDING_WALL_PIECE: strcpy(sz, SZ_INT_Y_BUILDING_WALL_PIECE); break;
case INT_Y_BUILDING_GATE: strcpy(sz, SZ_INT_Y_BUILDING_GATE); break;
case INT_Y_BUILDING_CURR_OE_SLOT: strcpy(sz, SZ_INT_Y_BUILDING_CURR_OE_SLOT); break;
case INT_Y_BUILDING_BOAT_HUT_1: strcpy(sz, SZ_INT_Y_BUILDING_BOAT_HUT_1); break;
case INT_Y_BUILDING_BOAT_HUT_2: strcpy(sz, SZ_INT_Y_BUILDING_BOAT_HUT_2); break;
case INT_Y_BUILDING_AIRSHIP_HUT_1: strcpy(sz, SZ_INT_Y_BUILDING_AIRSHIP_HUT_1); break;
case INT_Y_BUILDING_AIRSHIP_HUT_2: strcpy(sz, SZ_INT_Y_BUILDING_AIRSHIP_HUT_2); break;
//
case INT_G_BUILDING_TEPEE: strcpy(sz, SZ_INT_G_BUILDING_TEPEE); break;
case INT_G_BUILDING_HUT: strcpy(sz, SZ_INT_G_BUILDING_HUT); break;
case INT_G_BUILDING_FARM: strcpy(sz, SZ_INT_G_BUILDING_FARM); break;
case INT_G_BUILDING_DRUM_TOWER: strcpy(sz, SZ_INT_G_BUILDING_DRUM_TOWER); break;
case INT_G_BUILDING_TEMPLE: strcpy(sz, SZ_INT_G_BUILDING_TEMPLE); break;
case INT_G_BUILDING_SPY_TRAIN: strcpy(sz, SZ_INT_G_BUILDING_SPY_TRAIN); break;
case INT_G_BUILDING_WARRIOR_TRAIN: strcpy(sz, SZ_INT_G_BUILDING_WARRIOR_TRAIN); break;
case INT_G_BUILDING_FIREWARRIOR_TRAIN: strcpy(sz, SZ_INT_G_BUILDING_FIREWARRIOR_TRAIN); break;
case INT_G_BUILDING_RECONVERSION: strcpy(sz, SZ_INT_G_BUILDING_RECONVERSION); break;
case INT_G_BUILDING_WALL_PIECE: strcpy(sz, SZ_INT_G_BUILDING_WALL_PIECE); break;
case INT_G_BUILDING_GATE: strcpy(sz, SZ_INT_G_BUILDING_GATE); break;
case INT_G_BUILDING_CURR_OE_SLOT: strcpy(sz, SZ_INT_G_BUILDING_CURR_OE_SLOT); break;
case INT_G_BUILDING_BOAT_HUT_1: strcpy(sz, SZ_INT_G_BUILDING_BOAT_HUT_1); break;
case INT_G_BUILDING_BOAT_HUT_2: strcpy(sz, SZ_INT_G_BUILDING_BOAT_HUT_2); break;
case INT_G_BUILDING_AIRSHIP_HUT_1: strcpy(sz, SZ_INT_G_BUILDING_AIRSHIP_HUT_1); break;
case INT_G_BUILDING_AIRSHIP_HUT_2: strcpy(sz, SZ_INT_G_BUILDING_AIRSHIP_HUT_2); break;
//
case INT_M_PERSON_BRAVE: strcpy(sz, SZ_INT_M_PERSON_BRAVE); break;
case INT_M_PERSON_WARRIOR: strcpy(sz, SZ_INT_M_PERSON_WARRIOR); break;
case INT_M_PERSON_RELIGIOUS: strcpy(sz, SZ_INT_M_PERSON_RELIGIOUS); break;
case INT_M_PERSON_SPY: strcpy(sz, SZ_INT_M_PERSON_SPY); break;
case INT_M_PERSON_FIREWARRIOR: strcpy(sz, SZ_INT_M_PERSON_FIREWARRIOR); break;
case INT_M_PERSON_SHAMAN: strcpy(sz, SZ_INT_M_PERSON_SHAMAN); break;
//
case INT_B_PERSON_BRAVE: strcpy(sz, SZ_INT_B_PERSON_BRAVE); break;
case INT_B_PERSON_WARRIOR: strcpy(sz, SZ_INT_B_PERSON_WARRIOR); break;
case INT_B_PERSON_RELIGIOUS: strcpy(sz, SZ_INT_B_PERSON_RELIGIOUS); break;
case INT_B_PERSON_SPY: strcpy(sz, SZ_INT_B_PERSON_SPY); break;
case INT_B_PERSON_FIREWARRIOR: strcpy(sz, SZ_INT_B_PERSON_FIREWARRIOR); break;
case INT_B_PERSON_SHAMAN: strcpy(sz, SZ_INT_B_PERSON_SHAMAN); break;
//
case INT_R_PERSON_BRAVE: strcpy(sz, SZ_INT_R_PERSON_BRAVE); break;
case INT_R_PERSON_WARRIOR: strcpy(sz, SZ_INT_R_PERSON_WARRIOR); break;
case INT_R_PERSON_RELIGIOUS: strcpy(sz, SZ_INT_R_PERSON_RELIGIOUS); break;
case INT_R_PERSON_SPY: strcpy(sz, SZ_INT_R_PERSON_SPY); break;
case INT_R_PERSON_FIREWARRIOR: strcpy(sz, SZ_INT_R_PERSON_FIREWARRIOR); break;
case INT_R_PERSON_SHAMAN: strcpy(sz, SZ_INT_R_PERSON_SHAMAN); break;
//
case INT_Y_PERSON_BRAVE: strcpy(sz, SZ_INT_Y_PERSON_BRAVE); break;
case INT_Y_PERSON_WARRIOR: strcpy(sz, SZ_INT_Y_PERSON_WARRIOR); break;
case INT_Y_PERSON_RELIGIOUS: strcpy(sz, SZ_INT_Y_PERSON_RELIGIOUS); break;
case INT_Y_PERSON_SPY: strcpy(sz, SZ_INT_Y_PERSON_SPY); break;
case INT_Y_PERSON_FIREWARRIOR: strcpy(sz, SZ_INT_Y_PERSON_FIREWARRIOR); break;
case INT_Y_PERSON_SHAMAN: strcpy(sz, SZ_INT_Y_PERSON_SHAMAN); break;
//
case INT_G_PERSON_BRAVE: strcpy(sz, SZ_INT_G_PERSON_BRAVE); break;
case INT_G_PERSON_WARRIOR: strcpy(sz, SZ_INT_G_PERSON_WARRIOR); break;
case INT_G_PERSON_RELIGIOUS: strcpy(sz, SZ_INT_G_PERSON_RELIGIOUS); break;
case INT_G_PERSON_SPY: strcpy(sz, SZ_INT_G_PERSON_SPY); break;
case INT_G_PERSON_FIREWARRIOR: strcpy(sz, SZ_INT_G_PERSON_FIREWARRIOR); break;
case INT_G_PERSON_SHAMAN: strcpy(sz, SZ_INT_G_PERSON_SHAMAN); break;
//
case INT_M_VEHICLE_BOAT_1: strcpy(sz, SZ_INT_M_VEHICLE_BOAT_1); break;
case INT_M_VEHICLE_AIRSHIP_1: strcpy(sz, SZ_INT_M_VEHICLE_AIRSHIP_1); break;
case INT_B_VEHICLE_BOAT_1: strcpy(sz, SZ_INT_B_VEHICLE_BOAT_1); break;
case INT_B_VEHICLE_AIRSHIP_1: strcpy(sz, SZ_INT_B_VEHICLE_AIRSHIP_1); break;
case INT_R_VEHICLE_BOAT_1: strcpy(sz, SZ_INT_R_VEHICLE_BOAT_1); break;
case INT_R_VEHICLE_AIRSHIP_1: strcpy(sz, SZ_INT_R_VEHICLE_AIRSHIP_1); break;
case INT_Y_VEHICLE_BOAT_1: strcpy(sz, SZ_INT_Y_VEHICLE_BOAT_1); break;
case INT_Y_VEHICLE_AIRSHIP_1: strcpy(sz, SZ_INT_Y_VEHICLE_AIRSHIP_1); break;
case INT_G_VEHICLE_BOAT_1: strcpy(sz, SZ_INT_G_VEHICLE_BOAT_1); break;
case INT_G_VEHICLE_AIRSHIP_1: strcpy(sz, SZ_INT_G_VEHICLE_AIRSHIP_1); break;
//
case INT_BLUE_KILLED_BY_ME: strcpy(sz, SZ_INT_BLUE_KILLED_BY_ME);
case INT_RED_KILLED_BY_ME: strcpy(sz, SZ_INT_RED_KILLED_BY_ME); break;
case INT_YELLOW_KILLED_BY_ME: strcpy(sz, SZ_INT_YELLOW_KILLED_BY_ME); break;
case INT_GREEN_KILLED_BY_ME: strcpy(sz, SZ_INT_GREEN_KILLED_BY_ME); break;
//
case INT_MY_NUM_KILLED_BY_BLUE: strcpy(sz, SZ_INT_MY_NUM_KILLED_BY_BLUE); break;
case INT_MY_NUM_KILLED_BY_RED: strcpy(sz, SZ_INT_MY_NUM_KILLED_BY_RED); break;
case INT_MY_NUM_KILLED_BY_YELLOW: strcpy(sz, SZ_INT_MY_NUM_KILLED_BY_YELLOW); break;
case INT_MY_NUM_KILLED_BY_GREEN: strcpy(sz, SZ_INT_MY_NUM_KILLED_BY_GREEN); break;
//
case INT_ATTR_EXPANSION: strcpy(sz, SZ_INT_ATTR_EXPANSION); break;
case INT_ATTR_PREF_SPY_TRAINS: strcpy(sz, SZ_INT_ATTR_PREF_SPY_TRAINS); break;
case INT_ATTR_PREF_RELIGIOUS_TRAINS: strcpy(sz, SZ_INT_ATTR_PREF_RELIGIOUS_TRAINS); break;
case INT_ATTR_PREF_WARRIOR_TRAINS: strcpy(sz, SZ_INT_ATTR_PREF_WARRIOR_TRAINS); break;
case INT_ATTR_PREF_FIREWARRIOR_TRAINS: strcpy(sz, SZ_INT_ATTR_PREF_FIREWARRIOR_TRAINS); break;
case INT_ATTR_PREF_SPY_PEOPLE: strcpy(sz, SZ_INT_ATTR_PREF_SPY_PEOPLE); break;
case INT_ATTR_PREF_RELIGIOUS_PEOPLE: strcpy(sz, SZ_INT_ATTR_PREF_RELIGIOUS_PEOPLE); break;
case INT_ATTR_PREF_WARRIOR_PEOPLE: strcpy(sz, SZ_INT_ATTR_PREF_WARRIOR_PEOPLE); break;
case INT_ATTR_PREF_FIREWARRIOR_PEOPLE: strcpy(sz, SZ_INT_ATTR_PREF_FIREWARRIOR_PEOPLE); break;
case INT_ATTR_MAX_BUILDINGS_ON_GO: strcpy(sz, SZ_INT_ATTR_MAX_BUILDINGS_ON_GO); break;
case INT_ATTR_HOUSE_PERCENTAGE: strcpy(sz, SZ_INT_ATTR_HOUSE_PERCENTAGE); break;
case INT_ATTR_AWAY_BRAVE: strcpy(sz, SZ_INT_ATTR_AWAY_BRAVE); break;
case INT_ATTR_AWAY_WARRIOR: strcpy(sz, SZ_INT_ATTR_AWAY_WARRIOR); break;
case INT_ATTR_AWAY_RELIGIOUS: strcpy(sz, SZ_INT_ATTR_AWAY_RELIGIOUS); break;
case INT_ATTR_DEFENSE_RAD_INCR: strcpy(sz, SZ_INT_ATTR_DEFENSE_RAD_INCR); break;
case INT_ATTR_MAX_DEFENSIVE_ACTIONS: strcpy(sz, SZ_INT_ATTR_MAX_DEFENSIVE_ACTIONS); break;
case INT_ATTR_AWAY_SPY: strcpy(sz, SZ_INT_ATTR_AWAY_SPY); break;
case INT_ATTR_AWAY_FIREWARRIOR: strcpy(sz, SZ_INT_ATTR_AWAY_FIREWARRIOR); break;
case INT_ATTR_ATTACK_PERCENTAGE: strcpy(sz, SZ_INT_ATTR_ATTACK_PERCENTAGE); break;
case INT_ATTR_AWAY_SHAMAN: strcpy(sz, SZ_INT_ATTR_AWAY_SHAMAN); break;
case INT_ATTR_PEOPLE_PER_BOAT: strcpy(sz, SZ_INT_ATTR_PEOPLE_PER_BOAT); break;
case INT_ATTR_PEOPLE_PER_BALLOON: strcpy(sz, SZ_INT_ATTR_PEOPLE_PER_BALLOON); break;
case INT_ATTR_MAX_SPY_ATTACKS: strcpy(sz, SZ_INT_ATTR_MAX_SPY_ATTACKS); break;
case INT_ATTR_ENEMY_SPY_MAX_STAND: strcpy(sz, SZ_INT_ATTR_ENEMY_SPY_MAX_STAND); break;
case INT_ATTR_MAX_ATTACKS: strcpy(sz, SZ_INT_ATTR_MAX_ATTACKS); break;
case INT_ATTR_SPY_CHECK_FREQUENCY: strcpy(sz, SZ_INT_ATTR_SPY_CHECK_FREQUENCY); break;
case INT_ATTR_RETREAT_VALUE: strcpy(sz, SZ_INT_ATTR_RETREAT_VALUE); break;
case INT_ATTR_SHAMEN_BLAST: strcpy(sz, SZ_INT_ATTR_SHAMEN_BLAST); break;
case INT_ATTR_MAX_TRAIN_AT_ONCE: strcpy(sz, SZ_INT_ATTR_MAX_TRAIN_AT_ONCE); break;
case INT_ATTR_GROUP_OPTION: strcpy(sz, SZ_INT_ATTR_GROUP_OPTION); break;
case INT_ATTR_PREF_BOAT_HUTS: strcpy(sz, SZ_INT_ATTR_PREF_BOAT_HUTS); break;
case INT_ATTR_PREF_BALLOON_HUTS: strcpy(sz, SZ_INT_ATTR_PREF_BALLOON_HUTS); break;
case INT_ATTR_PREF_BOAT_DRIVERS: strcpy(sz, SZ_INT_ATTR_PREF_BOAT_DRIVERS); break;
case INT_ATTR_PREF_BALLOON_DRIVERS: strcpy(sz, SZ_INT_ATTR_PREF_BALLOON_DRIVERS); break;
case INT_ATTR_FIGHT_STOP_DISTANCE: strcpy(sz, SZ_INT_ATTR_FIGHT_STOP_DISTANCE); break;
case INT_ATTR_SPY_DISCOVER_CHANCE: strcpy(sz, SZ_INT_ATTR_SPY_DISCOVER_CHANCE); break;
case INT_ATTR_COUNT_PREACH_DAMAGE: strcpy(sz, SZ_INT_ATTR_COUNT_PREACH_DAMAGE); break;
case INT_ATTR_USE_PREACHER_FOR_DEFENCE: strcpy(sz, SZ_INT_ATTR_USE_PREACHER_FOR_DEFENCE); break;
case INT_ATTR_RANDOM_BUILD_SIDE: strcpy(sz, SZ_INT_ATTR_RANDOM_BUILD_SIDE); break;
case INT_ATTR_BASE_UNDER_ATTACK_RETREAT: strcpy(sz, SZ_INT_ATTR_BASE_UNDER_ATTACK_RETREAT); break;
case INT_ATTR_EMPTY_AT_WAYPOINT: strcpy(sz, SZ_INT_ATTR_EMPTY_AT_WAYPOINT); break;
case INT_ATTR_DONT_USE_BOATS: strcpy(sz, SZ_INT_ATTR_DONT_USE_BOATS); break;
case INT_ATTR_DONT_GROUP_AT_DT: strcpy(sz, SZ_INT_ATTR_DONT_GROUP_AT_DT); break;
case INT_ATTR_SPELL_DELAY: strcpy(sz, SZ_INT_ATTR_SPELL_DELAY); break;
case INT_ATTR_DONT_DELETE_USELESS_BOAT_HOUSE: strcpy(sz, SZ_INT_ATTR_DONT_DELETE_USELESS_BOAT_HOUSE); break;
case INT_ATTR_BOAT_HOUSE_BROKEN: strcpy(sz, SZ_INT_ATTR_BOAT_HOUSE_BROKEN); break;
case INT_ATTR_DONT_AUTO_TRAIN_PREACHERS: strcpy(sz, SZ_INT_ATTR_DONT_AUTO_TRAIN_PREACHERS); break;
case INT_ATTR_SPARE_6: strcpy(sz, SZ_INT_ATTR_SPARE_6); break;
//
case INT_NO_SPECIFIC_SPELL: strcpy(sz, SZ_INT_NO_SPECIFIC_SPELL); break;
case INT_BURN: strcpy(sz, SZ_INT_BURN); break;
case INT_BLAST: strcpy(sz, SZ_INT_BLAST); break;
case INT_LIGHTNING_BOLT: strcpy(sz, SZ_INT_LIGHTNING_BOLT); break;
case INT_WHIRLWIND: strcpy(sz, SZ_INT_WHIRLWIND); break;
case INT_INSECT_PLAGUE: strcpy(sz, SZ_INT_INSECT_PLAGUE); break;
case INT_INVISIBILITY: strcpy(sz, SZ_INT_INVISIBILITY); break;
case INT_HYPNOTISM: strcpy(sz, SZ_INT_HYPNOTISM); break;
case INT_FIRESTORM: strcpy(sz, SZ_INT_FIRESTORM); break;
case INT_GHOST_ARMY: strcpy(sz, SZ_INT_GHOST_ARMY); break;
case INT_EROSION: strcpy(sz, SZ_INT_EROSION); break;
case INT_SWAMP: strcpy(sz, SZ_INT_SWAMP); break;
case INT_LAND_BRIDGE: strcpy(sz, SZ_INT_LAND_BRIDGE); break;
case INT_ANGEL_OF_DEATH: strcpy(sz, SZ_INT_ANGEL_OF_DEATH); break;
case INT_EARTHQUAKE: strcpy(sz, SZ_INT_EARTHQUAKE); break;
case INT_FLATTEN: strcpy(sz, SZ_INT_FLATTEN); break;
case INT_VOLCANO: strcpy(sz, SZ_INT_VOLCANO); break;
case INT_WRATH_OF_GOD: strcpy(sz, SZ_INT_WRATH_OF_GOD); break;
case INT_SHIELD: strcpy(sz, SZ_INT_SHIELD); break;
case INT_CONVERT: strcpy(sz, SZ_INT_CONVERT); break;
case INT_TELEPORT: strcpy(sz, SZ_INT_TELEPORT); break;
case INT_BLOODLUST: strcpy(sz, SZ_INT_BLOODLUST); break;
//
case INT_NO_SPECIFIC_PERSON: strcpy(sz, SZ_INT_NO_SPECIFIC_PERSON); break;
case INT_BRAVE: strcpy(sz, SZ_INT_BRAVE); break;
case INT_WARRIOR: strcpy(sz, SZ_INT_WARRIOR); break;
case INT_RELIGIOUS: strcpy(sz, SZ_INT_RELIGIOUS); break;
case INT_SPY: strcpy(sz, SZ_INT_SPY); break;
case INT_FIREWARRIOR: strcpy(sz, SZ_INT_FIREWARRIOR); break;
case INT_SHAMAN: strcpy(sz, SZ_INT_SHAMAN); break;
//
case INT_NO_SPECIFIC_BUILDING: strcpy(sz, SZ_INT_NO_SPECIFIC_BUILDING); break;
case INT_TARGET_SHAMAN: strcpy(sz, SZ_INT_TARGET_SHAMAN); break;
case INT_TEPEE: strcpy(sz, SZ_INT_TEPEE); break;
case INT_HUT: strcpy(sz, SZ_INT_HUT); break;
case INT_FARM: strcpy(sz, SZ_INT_FARM); break;
case INT_DRUM_TOWER: strcpy(sz, SZ_INT_DRUM_TOWER); break;
case INT_TEMPLE: strcpy(sz, SZ_INT_TEMPLE); break;
case INT_SPY_TRAIN: strcpy(sz, SZ_INT_SPY_TRAIN); break;
case INT_WARRIOR_TRAIN: strcpy(sz, SZ_INT_WARRIOR_TRAIN); break;
case INT_FIREWARRIOR_TRAIN: strcpy(sz, SZ_INT_FIREWARRIOR_TRAIN); break;
case INT_WALL_PIECE: strcpy(sz, SZ_INT_WALL_PIECE); break;
case INT_GATE: strcpy(sz, SZ_INT_GATE); break;
case INT_BOAT_HUT_1: strcpy(sz, SZ_INT_BOAT_HUT_1); break;
case INT_BOAT_HUT_2: strcpy(sz, SZ_INT_BOAT_HUT_2); break;
case INT_AIRSHIP_HUT_1: strcpy(sz, SZ_INT_AIRSHIP_HUT_1); break;
case INT_AIRSHIP_HUT_2: strcpy(sz, SZ_INT_AIRSHIP_HUT_2); break;
//
case INT_CP_FREE_ENTRIES: strcpy(sz, SZ_INT_CP_FREE_ENTRIES); break;
case INT_RANDOM_100: strcpy(sz, SZ_INT_RANDOM_100); break;
//
case INT_NUM_SHAMEN_DEFENDERS: strcpy(sz, SZ_INT_NUM_SHAMEN_DEFENDERS); break;
case INT_CAMERA_ANGLE: strcpy(sz, SZ_INT_CAMERA_ANGLE); break;
case INT_CAMERA_X: strcpy(sz, SZ_INT_CAMERA_X); break;
case INT_CAMERA_Z: strcpy(sz, SZ_INT_CAMERA_Z); break;
//
case INT_GAME_TURN: strcpy(sz, SZ_INT_GAME_TURN); break;
case INT_MY_NUM_PEOPLE: strcpy(sz, SZ_INT_MY_NUM_PEOPLE); break;
case INT_BLUE_PEOPLE: strcpy(sz, SZ_INT_BLUE_PEOPLE); break;
case INT_RED_PEOPLE: strcpy(sz, SZ_INT_RED_PEOPLE); break;
case INT_YELLOW_PEOPLE: strcpy(sz, SZ_INT_YELLOW_PEOPLE); break;
case INT_GREEN_PEOPLE: strcpy(sz, SZ_INT_GREEN_PEOPLE); break;
case INT_MY_NUM_KILLED_BY_HUMAN: strcpy(sz, SZ_INT_MY_NUM_KILLED_BY_HUMAN); break;
case INT_RED_KILLED_BY_HUMAN: strcpy(sz, SZ_INT_RED_KILLED_BY_HUMAN); break;
case INT_YELLOW_KILLED_BY_HUMAN: strcpy(sz, SZ_INT_YELLOW_KILLED_BY_HUMAN); break;
case INT_GREEN_KILLED_BY_HUMAN: strcpy(sz, SZ_INT_GREEN_KILLED_BY_HUMAN); break;
case INT_WILD_PEOPLE: strcpy(sz, SZ_INT_WILD_PEOPLE); break;
case INT_BLUE_MANA: strcpy(sz, SZ_INT_BLUE_MANA); break;
case INT_RED_MANA: strcpy(sz, SZ_INT_RED_MANA); break;
case INT_YELLOW_MANA: strcpy(sz, SZ_INT_YELLOW_MANA); break;
case INT_GREEN_MANA: strcpy(sz, SZ_INT_GREEN_MANA); break;
//
default:
sprintf(sz, SZ_SCRIPT_ERR_UNKNOW_INT_VAR, fi->Index);
return false;
}
}
return true;
default:
sprintf(sz, SZ_SCRIPT_ERR_UNKNOW_VAR_TYPE, fi->Type);
return false;
}
}
int ScriptDecompile_SkipError()
{
do
{
if(!Script_inc_si()) return RES_FATAL;
if(script_code >= TOKEN_OFFSET || script_code == 0) return RES_OK;
}
while(script_p < MAX_CODES);
return RES_OK;
}
int ScriptDecompile_BEGIN()
{
if(script_code != TOKEN_BEGIN)
{
sprintf(str, SZ_SCRIPT_ERR_EXPECTED_BUT_FOUND, SZ_TOKEN_BEGIN, TOKEN_BEGIN, script_code);
ScriptWriteSz(str);
return RES_FATAL;
}
if(!Script_inc_si()) return RES_FATAL;
ScriptWriteToken(SZ_TOKEN_BEGIN);
script_indent++;
for(;;)
{
if(script_p >= MAX_CODES)
{
ScriptWriteSz(SZ_SCRIPT_ERR_CODE_EOF);
return RES_FATAL;
}
if(script_code == TOKEN_END)
{
if(script_indent > 0) script_indent--;
ScriptWriteToken(SZ_TOKEN_END);
if(!Script_inc_si()) return RES_FATAL;
return RES_OK;
}
switch(script_code)
{
case 0:
ScriptWriteSz(SZ_SCRIPT_ERR_PREMATURE_END);
return RES_FATAL;
case TOKEN_DO:
{
rs = ScriptDecompile_DO();
if(rs == RES_FATAL)
return RES_FATAL;
else if(rs == RES_ERROR)
if(ScriptDecompile_SkipError() != RES_OK) return RES_FATAL;
}
break;
case TOKEN_EVERY:
{
rs = ScriptDecompile_EVERY();
if(rs == RES_FATAL)
return RES_FATAL;
else if (rs == RES_ERROR)
if(ScriptDecompile_SkipError() != RES_OK) return RES_FATAL;
}
break;
case TOKEN_INCREMENT:
case TOKEN_DECREMENT:
case TOKEN_SET:
{
rs = ScriptDecompile_SET();
if(rs == RES_FATAL)
return RES_FATAL;
else if(rs == RES_ERROR)
if(ScriptDecompile_SkipError() != RES_OK) return RES_FATAL;
}
break;
case TOKEN_MULTIPLY:
case TOKEN_DIVIDE:
{
rs = ScriptDecompile_MULTIPLY_DEVIDE();
if(rs == RES_FATAL)
return RES_FATAL;
else if(rs == RES_ERROR)
if(ScriptDecompile_SkipError() != RES_OK) return RES_FATAL;
}
break;
case TOKEN_IF:
{
rs = ScriptDecompile_IF();
if(rs == RES_FATAL)
return RES_FATAL;
else if(rs == RES_ERROR)
if(ScriptDecompile_SkipError() != RES_OK) return RES_FATAL;
}
break;
default:
sprintf(str, SZ_SCRIPT_ERR_UNKNOW_COMMAND, script_code);
ScriptWriteSz(str);
if(ScriptDecompile_SkipError() != RES_OK) return RES_FATAL;
break;
}
}
}
int ScriptDecompile_DO()
{
if(script_code != TOKEN_DO)
{
sprintf(str, SZ_SCRIPT_ERR_EXPECTED_BUT_FOUND, SZ_TOKEN_DO, TOKEN_DO, script_code);
ScriptWriteSz(str);
return RES_ERROR;
}
if(!Script_inc_si()) return RES_FATAL;
strcpy(str, SZ_TOKEN_DO);
strcat(str, " ");
switch(script_code)
{
case TOKEN_CONSTRUCT_BUILDING:
strcat(str, SZ_TOKEN_CONSTRUCT_BUILDING);
goto _on_off;
case TOKEN_FETCH_WOOD:
strcat(str, SZ_TOKEN_FETCH_WOOD);
goto _on_off;
case TOKEN_SHAMAN_GET_WILDS:
strcat(str, SZ_TOKEN_SHAMAN_GET_WILDS);
goto _on_off;
case TOKEN_HOUSE_A_PERSON:
strcat(str, SZ_TOKEN_HOUSE_A_PERSON);
goto _on_off;
case TOKEN_SEND_GHOSTS:
strcat(str, SZ_TOKEN_SEND_GHOSTS);
goto _on_off;
case TOKEN_BRING_NEW_PEOPLE_BACK:
strcat(str, SZ_TOKEN_BRING_NEW_PEOPLE_BACK);
goto _on_off;
case TOKEN_TRAIN_PEOPLE:
strcat(str, SZ_TOKEN_TRAIN_PEOPLE);
goto _on_off;
case TOKEN_POPULATE_DRUM_TOWER:
strcat(str, SZ_TOKEN_POPULATE_DRUM_TOWER);
goto _on_off;
case TOKEN_DEFEND:
strcat(str, SZ_TOKEN_DEFEND);
goto _on_off;
case TOKEN_DEFEND_BASE:
strcat(str, SZ_TOKEN_DEFEND_BASE);
goto _on_off;
case TOKEN_PREACH:
strcat(str, SZ_TOKEN_PREACH);
goto _on_off;
case TOKEN_BUILD_WALLS:
strcat(str, SZ_TOKEN_BUILD_WALLS);
goto _on_off;
case TOKEN_SABOTAGE:
strcat(str, SZ_TOKEN_SABOTAGE);
goto _on_off;
case TOKEN_SPELL_OFFENSIVE:
strcat(str, SZ_TOKEN_SPELL_OFFENSIVE);
goto _on_off;
case TOKEN_FIREWARRIOR_DEFEND:
strcat(str, SZ_TOKEN_FIREWARRIOR_DEFEND);
goto _on_off;
case TOKEN_BUILD_VEHICLE:
strcat(str, SZ_TOKEN_BUILD_VEHICLE);
goto _on_off;
case TOKEN_FETCH_LOST_PEOPLE:
strcat(str, SZ_TOKEN_FETCH_LOST_PEOPLE);
goto _on_off;
case TOKEN_FETCH_LOST_VEHICLE:
strcat(str, SZ_TOKEN_FETCH_LOST_VEHICLE);
goto _on_off;
case TOKEN_FETCH_FAR_VEHICLE:
strcat(str, SZ_TOKEN_FETCH_FAR_VEHICLE);
goto _on_off;
case TOKEN_AUTO_ATTACK:
strcat(str, SZ_TOKEN_AUTO_ATTACK);
goto _on_off;
case TOKEN_FLATTEN_BASE:
strcat(str, SZ_TOKEN_FLATTEN_BASE);
goto _on_off;
case TOKEN_BUILD_OUTER_DEFENCES:
strcat(str, SZ_TOKEN_BUILD_OUTER_DEFENCES);
goto _on_off;
case TOKEN_SET_AUTO_BUILD:
strcat(str, SZ_TOKEN_SET_AUTO_BUILD);
goto _on_off;
case TOKEN_SET_AUTO_HOUSE:
strcat(str, SZ_TOKEN_SET_AUTO_HOUSE);
goto _on_off;
case TOKEN_DONT_HOUSE_SPECIALISTS:
strcat(str, SZ_TOKEN_DONT_HOUSE_SPECIALISTS);
goto _on_off;
case TOKEN_SET_REINCARNATION:
strcat(str, SZ_TOKEN_SET_REINCARNATION);
goto _on_off;
case TOKEN_EXTRA_WOOD_COLLECTION:
strcat(str, SZ_TOKEN_EXTRA_WOOD_COLLECTION);
goto _on_off;
case TOKEN_SET_BUCKET_USAGE:
strcat(str, SZ_TOKEN_SET_BUCKET_USAGE);
goto _on_off;
case TOKEN_SET_SPECIAL_NO_BLDG_PANEL:
strcat(str, SZ_TOKEN_SET_SPECIAL_NO_BLDG_PANEL);
goto _on_off;
case TOKEN_TURN_PUSH:
strcat(str, SZ_TOKEN_TURN_PUSH);
goto _on_off;
case TOKEN_FLYBY_ALLOW_INTERRUPT:
strcat(str, SZ_TOKEN_FLYBY_ALLOW_INTERRUPT);
goto _on_off;
case TOKEN_GIVE_UP_AND_SULK:
strcat(str, SZ_TOKEN_GIVE_UP_AND_SULK);
goto _on_off;
case TOKEN_AUTO_MESSAGES:
strcat(str, SZ_TOKEN_AUTO_MESSAGES);
goto _on_off;
case TOKEN_ATTACK:
{
if(!Script_inc_si()) return RES_FATAL;
strcat(str, SZ_TOKEN_ATTACK);
strcat(str, " ");
// team
switch(script_code)
{
case TOKEN_BLUE: strcat(str, SZ_TOKEN_BLUE); break;
case TOKEN_RED: strcat(str, SZ_TOKEN_RED); break;
case TOKEN_YELLOW: strcat(str, SZ_TOKEN_YELLOW); break;
case TOKEN_GREEN: strcat(str, SZ_TOKEN_GREEN); break;
default:
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // team
if(!Script_inc_si()) return RES_FATAL; // ppl
if(!Script_inc_si()) return RES_FATAL; // target
if(!Script_inc_si()) return RES_FATAL; // model
if(!Script_inc_si()) return RES_FATAL; // damage
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // attack type
if(!Script_inc_si()) return RES_FATAL; // bring back vehicles
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
strcat(str, str2);
break;
}
if(!Script_inc_si()) return RES_FATAL;
// ppl
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // ppl
if(!Script_inc_si()) return RES_FATAL; // target
if(!Script_inc_si()) return RES_FATAL; // model
if(!Script_inc_si()) return RES_FATAL; // damage
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // attack type
if(!Script_inc_si()) return RES_FATAL; // bring back vehicles
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
strcat(str, " ");
// target
switch(script_code)
{
case TOKEN_ATTACK_MARKER: strcat(str, SZ_TOKEN_ATTACK_MARKER); break;
case TOKEN_ATTACK_BUILDING: strcat(str, SZ_TOKEN_ATTACK_BUILDING); break;
case TOKEN_ATTACK_PERSON: strcat(str, SZ_TOKEN_ATTACK_PERSON); break;
default:
if(!Script_inc_si()) return RES_FATAL; // target
if(!Script_inc_si()) return RES_FATAL; // model
if(!Script_inc_si()) return RES_FATAL; // damage
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // attack type
if(!Script_inc_si()) return RES_FATAL; // bring back vehicles
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
sprintf(str, SZ_SCRIPT_ERR_TARGET_TYPE_EXPECTED, script_code);
ScriptWriteSz(str);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
// model
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // model
if(!Script_inc_si()) return RES_FATAL; // damage
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // attack type
if(!Script_inc_si()) return RES_FATAL; // bring back vehicles
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
// damage
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // damage
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // attack type
if(!Script_inc_si()) return RES_FATAL; // bring back vehicles
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
// spell 1
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // attack type
if(!Script_inc_si()) return RES_FATAL; // bring back vehicles
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
// spell 2
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // attack type
if(!Script_inc_si()) return RES_FATAL; // bring back vehicles
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
// spell 3
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // attack type
if(!Script_inc_si()) return RES_FATAL; // bring back vehicles
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
strcat(str, " ");
// attack type
switch(script_code)
{
case TOKEN_ATTACK_NORMAL: strcat(str, SZ_TOKEN_ATTACK_NORMAL); break;
case TOKEN_ATTACK_BY_BOAT: strcat(str, SZ_TOKEN_ATTACK_BY_BOAT); break;
case TOKEN_ATTACK_BY_BALLOON: strcat(str, SZ_TOKEN_ATTACK_BY_BALLOON); break;
default:
if(!Script_inc_si()) return RES_FATAL; // attack type
if(!Script_inc_si()) return RES_FATAL; // bring back vehicles
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
sprintf(str, SZ_SCRIPT_ERR_ATTACK_TYPE_EXPECTED, script_code);
ScriptWriteSz(str);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
// bring back vehicles
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // bring back vehicles
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
// marker, attack via
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
// marker, cast spell at
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
// marker, direction to cast spell at
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // marker
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
ScriptWriteToken(str);
return RES_OK;
}
case TOKEN_SPELL_ATTACK:
{
if(!Script_inc_si()) return RES_FATAL;
strcat(str, SZ_TOKEN_SPELL_ATTACK);
// spell
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // spell
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // direction
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
// marker
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // marker
if(!Script_inc_si()) return RES_FATAL; // direction
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
// direction
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL; // direction
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcat(str, str2);
ScriptWriteToken(str);
return RES_OK;
}
case TOKEN_RESET_BASE_MARKER:
{
if(!Script_inc_si()) return RES_FATAL;
strcat(str, SZ_TOKEN_RESET_BASE_MARKER);
ScriptWriteToken(str);
return RES_OK;
}
case TOKEN_SET_BASE_MARKER:
{
if(!Script_inc_si()) return RES_FATAL;
strcat(str, SZ_TOKEN_SET_BASE_MARKER);
// marker
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL;
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcata(str, str2);
ScriptWriteToken(str);
return RES_OK;
}
case TOKEN_SET_BASE_RADIUS:
{
if(!Script_inc_si()) return RES_FATAL;
strcat(str, SZ_TOKEN_SET_BASE_RADIUS);
// radius
if(!ScriptDecompile_GetField(str2))
{
if(!Script_inc_si()) return RES_FATAL;
ScriptWriteToken(str);
ScriptWriteSz(str2);
script_fail = true;
return RES_OK;
}
if(!Script_inc_si()) return RES_FATAL;
strcat(str, " ");
strcata(str, str2);
ScriptWriteToken(str);
return RES_OK;
}
case TOKEN_COUNT_PEOPLE_IN_MARKER:
{
if(!Script_inc_si()) return RES_FATAL;
strcat(str, SZ_TOKEN_COUNT_PEOPLE_IN_MARKER);
strcat(str, " ");
// team
switch(script_code)
{
case TOKEN_BLUE: strcat(str, SZ_TOKEN_BLUE); break;