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How to scan all geometry with texture? #16
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I also found this problem. I scanned a large area. When the texture map was finally displayed, only the texture map of the current frame was displayed normally, and the content beyond the current frame of the picture would have an edge texture trailing effect. I suspect it is texture. The problem of coordinate calculation. I checked what I could find on the Internet, but there was no solution to this problem. I tried to display the realistic texture map by default, which looks okay when running, but the exported .usdz file will also have the above-mentioned edge texture trailing effect. code show as below:
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The issue occurs when updating the nodes (from the didUpdate) |
Hello, I still don’t know how to solve this problem. Are there any examples? |
Did anyone solve this? I see what you mean bronzy about it not updating the view when there is a didUpdate, but I am not sure how to refresh the object texture. I can't seem to see the mesh texture being saved at all, and seems to be only displaying live at the time of render. Can anyone confirm this? Is there a way to save the texture from the camera so it can be recalled? |
Went through the code and this isnt an issue of texture mapping. The texture mapping works as expected. Looks like the didUpdate throws nodes that are not in the frame too hence resulting in this trailing edge effect. Let's open a discussion and get this done with. Its been too long that everyone is trying to find an open source solution for the same! |
I went ahead and did some experiments and this code did a little better. Not useable though. Please have a look `// import RealityKit class LabelScene: SKScene {
}
} extension UIColor { |
Also on apple's developer's forums I found this
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Hi,DId you solve this proble? @jaswant-iotric |
Hi, is there someone find a solution for this issue. |
Hi, Is there any updates on this? |
I've found the solution. It's using one library called RTABMAP. It provides solution for Android, iOS and iOT . I've implemented it in my iOS app here https://apps.apple.com/in/app/ar-scale/id1671790051 |
it only seems to be applying to one frame and one part of the mesh not all.
i.e.
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