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UniquePathsII.go
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/
UniquePathsII.go
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package UniquePathsII
//matrix robot is located at the top-left corner of matrix m x n grid (marked 'Start' in the diagram below).
//The robot can only move either down or right at any point in time. The robot is trying to reach the bottom-right
//corner of the grid (marked 'Finish' in the diagram below).
//How many possible unique paths are there?
//
//Note: m and n will be at most 100.
//
//Accepted.
func uniquePathsWithObstacles(obstacleGrid [][]int) int {
matrixRowLength := len(obstacleGrid)
matrixColumnLength := len(obstacleGrid[0])
if obstacleGrid[0][0] == 1 {
return 0
}
if matrixRowLength == 1 {
for _, i := range obstacleGrid[0] {
if i == 1 {
return 0
}
}
return 1
}
matrix := make([][]int, matrixRowLength)
//Init the slice.
for i := range matrix {
subArray := make([]int, matrixColumnLength)
for j := range subArray {
subArray[j] = 0
}
matrix[i] = subArray
}
for i := 0; i < matrixRowLength; i++ {
if obstacleGrid[i][0] == 1 {
for j := i; j < matrixRowLength; j++ {
matrix[j][0] = 0
}
break
} else {
matrix[i][0] = 1
}
}
for i := 0; i < matrixColumnLength; i++ {
if obstacleGrid[0][i] == 1 {
for j := i; j < matrixColumnLength; j++ {
matrix[0][i] = 0
}
break
} else {
matrix[0][i] = 1
}
}
for i := 1; i < matrixRowLength; i++ {
for j := 1; j < len(matrix[0]); j++ {
if obstacleGrid[i][j] == 1 {
matrix[i][j] = 0
} else {
matrix[i][j] = matrix[i-1][j] + matrix[i][j-1]
}
}
}
return matrix[matrixRowLength-1][matrixColumnLength-1]
}