diff --git a/Examples/OverridingScenesAndPrefabs/Readme.md b/Examples/OverridingScenesAndPrefabs/Readme.md index 478c38d5a8..f411aae755 100644 --- a/Examples/OverridingScenesAndPrefabs/Readme.md +++ b/Examples/OverridingScenesAndPrefabs/Readme.md @@ -87,7 +87,7 @@ This `MonoBehaviour` component implements the `INetworkPrefabInstanceHandler` in - Network Prefab: This is the network prefab that you want to override. In this example, it is what is used to spawn a server-side player prefab and is what is defined within the `NetworkManagerBootstrapper` component. - Network Prefab Override: This is what is used to spawn a player prefab on the client-side. -At runtime the local `NetworkManager` instance is a client/host or server and will spawn either the ClientPlayer or ServerPlayer prefab. The `NetworkPrefabOverrideHandler` does not need to be a `NetworkBehaviour` and sometimes (especially for overriding the player prefab) it is better to handle prefab handlers prior to starting the `NetworkManager`. +At runtime the local `NetworkManager` instance is a client/host or server and will spawn either the ClientPlayer or ServerPlayer prefab. The `NetworkPrefabOverrideHandler` does not need to be a `NetworkBehaviour` and sometimes (especially for overriding the player prefab) it is better to register prefab handlers prior to starting the `NetworkManager`. ## Input Controls The following is a list of the input controls used in this project: