All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- [PBLD-180] Fixed an issue in the Material Editor where an exception was thrown because it attempted to retrieve
MenuItem
shortcuts before the main menu was fully loaded. - Fixed a bug where Undo was not working correctly with Polyshape creation tool.
- [PBLD-196] Fixed a bug where Polyshape creation tool was not working with orthographic camera.
- [STO-3429] Fixed a bug where increment snapping was ignored when drawing ProBuilder shapes.
- [STO-3432] Fixed a bug where Polyshape creation tool was not placing properly the first point on a custom grids.
- [PBLD-183] Fixed a bug where the 'Extrude by' setting of the 'Extrude Faces' action would always be set to 'Individual Faces'.
- [STO-3442] Fixed a bug where hover-highlighted elements are not always selected.
- [PBLD-169] "Edit Vertices/Edges/Faces" shortcuts now automatically enter the ProBuilder context.
- [PBLD-167] Removed "Toggle ProBuilder Context" shortcut - the built-in "Cycle Tool Modes" shortcut should be used instead.
- [PBLD-159] Fixed an issue where a ProBuilder menu item shortcut would conflict with Editor's built-in shortcut.
- [PBLD-158] Fixed a bug where ProBuilder would prevent classes inheriting from
UnityEditor.Editor
to compile. - [PBLD-151] Fixed a bug where the Action Settings overlay would not be displayed when used the first time.
- [PBLD-141] Fixed a bug where the selection would be incorrect when entering PrefabStage.
- [PBLD-142] Fixed a bug where it was possible to trigger the probuilderize action twice on the same object.
- [PBLD-150] Fixed a bug where the orientation handles would not be useful when manipulating a cube shape.
- [PBLD-149] Fixed a bug where the ProBuilder edit modes toggle could be disabled.
- [PBLD-145] Fixed a bug where using the preview shape with HDRP would crash the editor.
- Fixed a bug where moving the preview shape was not ignoring the preview shape to compute the correct placement.
- [PBLD-152] Added some relevant Unity selection actions in the ProBuilder contextual menu.
- [PBLD-138] Fixed a bug where duplicating a ProBuilder mesh would mark all scenes as dirty.
- [PBLD-115] Fixed a bug where using the 'Create PolyShape' tool when GPU Resident Drawer was enabled would throw warnings.
- [PBLD-134] Fixed a bug where drawing ProBuilder shapes would cause temporary visual glitches on macOS.
- [PBLD-127] Fixed a bug where undoing a shape creation would reset the deleted shape in the scene.
- [PBLD-129] Fixed a bug where redoing actions was not updating the ProBuilder mesh in the scene.
- [PBLD-120] Replaced the former scene info by a scene view overlay.
- [PBLD-121] Fixed edit mode and context shortcuts and settings tooltips.
- [PBLD-110] Fixed a bug where the prefab instances of ProBuilder meshes where not updating after applying all the overrides.
- [PBLD-113] Fixed a bug where the Polyshape tool would create temporary objects in the hierarchy.
- Edited Create Shape tool menu labels so they match their tooltips in the Scene view.
- Moved package out of preview.
- Moved package out of preview.
- [PBLD-108] Fixed a bug where triggering a ProBuilder shortcut outside of the ProBuilder context would throw an error.
- [PBLD-103] Fixed a bug where creating a PolyShape, then immediately deleting it would create a new GameObject.
- [PBLD-102] Fixed a bug where some materials assets were unexpectedly altered and rebuilt.
- [PBLD-99] Removed ProBuilder shortcut that conflicted with default shortcuts in the Editor.
- [PBLD-98] Fixed a bug where the cut tool cursor appeared on top of overlays.
- [PBLD-95] Fixed several errors messages that spammed the console when a package was imported.
- [PBLD-93] Fixed a bug where activating the PolyShape tool with a docked inspector would throw errors.
- Fixed a bug where creating a PolyShape mesh was not properly finalizing the mesh creation.
- Fixed a bug where assigning a material from the Material Editor was not working in GameObject mode.
- Removed tools icons as they are not used in ProBuilder 6 Context Menu.
- Unifying shaders and simplify code for the different render pipelines.
- Unified shaders and simplify code for the different render pipelines.
- Removed the Edit Mesh button from ProBuilderMesh Inspector.
- Added a close loop feedback with PolyShape tool and improved the handles.
- Improved tooltips for adding and removing vertices with the PolyShape tool.
- Material editor: Changed the Quick material shortcut to Ctrl+Shift+Mouse2, and add this new shortcut to the Shortcut Manager.
- Material editor: Improved the 'Match selection' button position to make it more self-explanatory.
- Smooth Group editor: Updated the number of smoothing groups to 30.
- Vertex Position Editor: Slightly moved the Vertex IDs labels positions to make then more readable in the Scene View.
- Vertex Position Editor: Improved the World/Model Space button.
- Interaction tool states are now shown in the main menu.
- Updated context menu to use the new API for Unity 2023.3.
- Improved the action preview UX.
- Deprecated all the code paths for Unity version previous to 2023.3 and previous code to upgrade projects.
- Removed the ProBuilder editor window dependency.
- Created a ProBuilder context and moving vertex, edge and face edit modes to the tool settings overlay.
- Moved creation and edition tools to the main toolbar.
- Added ProBuilder actions to the Scene view context menu and overlays.
- Added a preview option for most of the ProBuilder actions.
- [PBLD-75] Fixed a bug where duplicating a GameObject with
ProBuilderMesh
children would not make uniqueMesh
for the duplicates. - [PBLD-87] Fixed a bug where an infinite recursion loop could crash the editor when using the Boolean tool.
- Updated analytics API for 2023.2 and after.
- Significantly improved performance of "ProBuilder Window."
- Fixed an exception in
CombineMeshes.AccumulateMeshesInfo
when aProBuilderMesh
contains an emptyMaterial
array. - [case: PBLD-78] Fixed a regression where it was no longer possible to set the extrusion point with the Poly Shape tool.
- [case: UUM-43960] Fixed warning on project import caused by merge conflicts in a meta file.
- [case: PBLD-70] Fixed a bug where unused materials were not removed from the mesh renderer when deleting faces.
- [case: PBLD-52] Fixed a bug where unused materials were not removed from the mesh renderer when detaching faces.
- [case: STO-2878] Fixed
ProBuilderMesh
renamingMesh
asset any time the component instance ID was modified. - [case: STO-2878] In Unity Editor 2023.1 and newer, fixed an issue where reverting a prefab instance containing a
ProBuilderMesh
component would leak aMesh
asset in the scene. - [case: PBLD-61] Fixed a bug where drawing a shape of size zero was causing errors and incorrect values in ProBuilderShape.
- [case: PBLD-65] Fixed stair shape "Inner Radius" parameter not being correctly applied when placing new stair shapes in scene.
- [case: PBLD-63] "Strip ProBuilder Scripts" now creates a mesh asset, fixing an issue where prefabs would no longer contain a valid mesh reference after stripping ProBuilder scripts.
- [case: PBLD-64] Fixed "Strip ProBuilder Scripts" not correctly appyling changes when used in a prefab stage.
- [case: PBLD-54] Fixed a possible error when inserting edge loop.
- Arch shape now allows 2 sides.
- Moved cut tool cursor icon from runtime to editor resources.
- Added
ProBuilderMesh.MakeUnique
to ensureMesh
asset is distinct.
- Fixed "Detach Faces" not creating unique mesh asset for duplicate objects.
- [case: PBLD-48] Fixed a bug where the minimum size of a shape did not take into account snap and grid sizes.
- [case: PBLD-34] Fixed a bug where
Experimental Features Enabled
was not activating when usingDedicated Server
platform. - [case: PBLD-41] Fixed an issue where UV distribution metric would not recalculate after the mesh optimization step.
- [case: PBLD-32] Fixed
New Shape
start location being incorrect after using right mouse button. - [case: PBLD-19] Fixed shape creation when the camera perspective is set to Top.
- Made minor performance improvements and reduced allocations when querying for components.
- [case: PBLD-38] Fixed an issue where exported assets would incorrectly use the UInt32 mesh index format.
- [case: PBLD-43] Fixed an issue where activating the Edit Shape tool would prevent the Editor tool context from switching.
- [case: PBLD-57] Fixed error when building player with
EntityBehaviour
applied to prefabs.
- Updated
Object.FindObjectsOfType
to use the newObjects.FindObjectsByType
in Unity 2023.1.
- [case: 1407518] Fixed issue where 'Detach Faces' action would not undo correctly.
- [case: 1393809] Fixed move tool when working with small scales.
- [case: 1395936] Fixed Editor crash when opening a EditorWindow dropdown (MacOS).
- [case: 1389642] Fixed Grid snapping not working properly with EditShape Tool.
- [case: 1368465] Fixed issue where extruding an element orthogonally to their normal would result in some additional extrusion along the normal.
- [case: 1369443] Fixed SerializedObjectNotCreatableException errors in the console with Shape Tool.
- [case: 1348463] Fixed issue where instantiating a prefab would not build UV2s.
- [case: 1348434] Added more detailed instructions in the missing UV2 warning log.
- Fix some styling issues with Overlays in 21.2
- [case: 1350635] Fixed crash when using CSG operations.
- [case: 1405226] Fixed tooltips inconsistently showing and hiding.
- [case: 1407039] Fixed stair creation tool missing the inner radius parameter.
- [case: PBLD-3] Fixed vertex manipulation tools locking grid snapping settings on activation.
- [case: PBLD-9] Fixed issue where adding and then removing Collider or Trigger behaviours would cause meshes to not render in builds.
- [case: PBLD-7] Fixed ProBuilderize action not handling redo operation correctly.
- [case: PBLD-6] Fixed unnecessary reimport of all project textures on package install.
- [case: PBLD-11] Fixed Poly Shape Tool missing an undo step after setting height.
- [case: PBLD-13] Fixed a bug where a newly created shape would not be redrawn with Redo.
- [case: PBLD-15] Fixed a bug with URP that prevented some items from being selectable in the Game view.
- Updates to API documentation
- Cylinder shape is allowed to have 3 sides, and can have an odd number of sides.
- [case: 1334017] Fixed errors while exporting a PBShape using FBX Exporter and cleaning export.
- [case: 1332226] Fixed issue where some Gizmos menu items would be missing in projects that have ProBuilder package installed.
- [case: 1324374] Fixed incorrect vertex/edge/face rect selection when mesh's parent is rotated and/or scaled.
- [case: 1324399] Fixing errors when building with prefabs in scene.
- [case: 1323666] Preventing to assign an empty mesh as MeshCollider.
- [case: 1322032] Fixing wrong ProBuilderMesh colors on domain reload when null.
- [case: 1322150] Fixing torus and sphere UV generation when creating New Shape.
- [case: 1320936] Fixing 'ProBuilderize' action creating empty submeshes.
- Property
Experimental Feature
can now be reset with the rest of ProBuilder preferences. - Add
GameObject/ProBuilder
menu to create primitives with default dimensions.
- Fixed
Draw Shape
tool showing incorrect UVs when setting shape bounding box. - Fixed
Draw Shape
tool not clearing selection when changing the active shape type. - Fixed
Cut Tool
error when pressingBackspace
with no vertices placed. - Fixed
Cut Tool
error when finishing a cut segment with less than 3 vertices. - Fixed
Draw Shape
tool truncating shape property fields in the Scene View Overlay.
- Moved contents of warning box in
Draw Shape
tool to tooltips. - Updated manual documentation.
- Disable unstable test on Linux.
- Redesigned shape creation workflow. Shapes are now interactively drawn in the Scene View, and remain configurable after the point of creation via the
ShapeComponent
Inspector. Default shapes can still be created through theGameObject/ProBuilder
menu. - Added
Point to Point Cut
tool. - Added a selection preview when using the
Select Path
tool. - Added
Selection X Ray
option to highlight occluded element selections with a muted color. Default shortcut isAlt + Shift + X
(modifiable in Shortcut Manager). - Added Analytics for Actions and Menu Shortcuts
- [case: 1304442] Update package description for SRPs : warning to users to add samples projects.
- [case: 1300329] Fixing Undo completely reverting all actions.
- [case: 1299638] Fixed missing dependency on com.unity.modules.physics.
- [case: 1296104] Fixing freeze transform with negative scales.
- [case: 1296494] Fixing audio visualizer sample.
- [case: 1296428] Cleaning Polyshape tool when leaving the EditorTool.
- [case: 1296427] Removing NullRef Exception on Undo/redo with CutTool.
- [case: 1296422] Closing MenuToolToggles actions when closing ProBuilder window.
- [case: 1296520] Fixing
New Poly Shape
menu entry not working - [case: 1254339] Correct offset when rendering UVs and correct export when UV Editor is docked.
- Fixed PolyShape in Prefab mode: PolyShapeMode was not serialized when exiting prefab mode. Update point insertion visualization.
- [case: 1259845] Fixed dimension overlay being hidden on playmode or reboot of the editor.
- [case: 1267383] Fixed
Bezier Shape
andPoly Shape
component preventing build whenScript Stripping
was enabled. - [case: 1256246] Ensuring edges subdivision is not creating hole and that arch shapes does not create degenerated triangles
- Scaled Auto UVs now remain in place when modifying geometry.
- [case: 1265296] Add tooltips to UV Actions window.
- [case: 1265623] Ensure that ProGrids snapping is enabled (not only active) when using snapping in ProBuilder
- [case: 1256154] Fixed StackOverflow Error when smoothing mesh in Probuilderize, also fixed an error in the display of edges when count > ushort.maxValue.
- [case: 1252668] Replaced mesh template tests for
Connect Edges
with more stable methods. - [case: 1262236] Ensure PolyShape is not empty to avoid nullref while exporting.
- [case: 1184921] Add a custom preview for
ProBuilderMesh
prefabs. - [case: 1276085] Fixed
UV Actions
window allowing resize events outside of the containing window. - [case: 1277788] Take into account the default parent object in Unity 2021 and up.
- [case: 1276074] Fixed a case where
Fit UVs
action could result inNaN
values. - [case: 1281254] Fixed shader warning in URP for UNITY_PASS_FORWARDBASE macro redefinition.
- Fixed rect selection not working with Universal Render Pipeline.
- [case: 1283107] Fixed
Bevel
settings slider disappearing when values exceed 1. - [case: 1283103] Fixed typo in
Center Pivot
tooltip. - [case: 1283067] Fixed
Export Prefab
throwing an error when overwriting the root asset of an exported prefab instance. - [case: 1284735] Fixed a possible exception when creating a shape, undoing, then redoing while the
Smooth Group Editor
window is open. - [case: 1283111] Fixed
Poly Shape
tool not snapping placed vertices with grid snapping enabled. - [case: 1284741] Fixed missing tooltips for some items in the
Smooth Group Editor
window. - [case: 1283167] Fixed
Mesh Collider
mesh value not updating with modifications. - [case: 1285651] Fixed tooltip going out of screen when screen display is scale up
- [case: 1285654] Fixed selected faces highlight for isometric camera mode in sceneview.
- [case: 1286045] Fixed selection cleaning problem after scene restart.
- [case: 1266769] Fixed tooltip window not rendering correctly on Linux.
- [case: 1281658] Fixed warning when modifying a PBMesh with particule effect using PBMesh as shape emitter.
- [case: 1317148] Fixed edge selection returning incorrect results with some Unity versions.
- [case: 1312537] Fixed script stripping on disabled objects when building.
- [case: 1311258] Fixed material reverting when subdividing edge.
- [case: 1317773] Fixed undo after shape creation.
- Modified
VertexManipulationTool
to inherit from EditorTool. - Adding a new MenuAction in Samples to merge faces from edges selection.
- Removing preprocessor directives for Unity 2018 and below for Probuilder 5.0.
- Modified the AppendVerticesToEdge to handle edges split for non-convex faces.
- Removed unused "About" images.
- Removed unused HDRP shader variants.
MergeElements.Merge
moved to public API.- Upgraded
PolyShape
tool to EditorTool and correct some features in it. - Updated documentation for ProBuilder 5.0.0.
- Add
GameObject/ProBuilder
menu to create primitives with default dimensions. - Added
com.unity.modules.physics
andcom.unity.modules.imgui
modules as dependencies.
- Remove backwards compatibility breaking API changes.
- Fix
Material.SetInt
deprecation warnings. - Fix failing
Undo
tests on macOS.
- Added a
Select Path
tool. The default shortcut isCtrl + Shift + Click
orCmd + Shift + Click
. - Added iterative selection on edges.
- Ensure "ProBuilderize" action is enabled for current selection on opening main window.
- [case: 1258589] Fixed error in runtime sample examples.
- Fixed warning in
ShapeEditor
caused by duplicate using statements. - [case: 1258421] Fixed an issue where GI UV streams would be lost at runtime due to
ProBuilderMesh
assigning a newMesh
to the statically combinedMeshFilter
. - [case: 1251289] Fixed
m_WireMaterial null reference exception
when re-importing ProBuilder. - Fixed
TooltipEditor.Hide
affecting performance linearly with scene size. - [case: 1259506] Fixed shortcut not being saved in 2018.4.
- Fixed vertex colors not applying gamma-correct value when color space is Linear.
- [case: 1251574] Disable export options when no probuilder meshes are selected
- [case: 1248708] Fixed physx error when welding all vertices to a singularity.
- Fixed tooltips always clamping to the left of the screen on secondary monitors.
- Fixed
EditorUtility.SetIconEnabled
not respecting the enabled parameter. - [case: 1241105] Fixed an issue where
Select Edge Loop
could overflow when encountering certain non-manifold geometry. - [case: 1242263] Fixed
UV Editor
Move
andRotate
tools throwing null reference exceptions as of Unity 2020.2.0a9. - [case: 1251289] Fixed exception on script reloads in the
EditorMeshHandles
class. - Fixed exception on script reloads in the
EditorMeshHandles
class. - Reduced the amount of repaints in ProBuilder window.
- [case: 1249071] Fixed Shift selection being inconsistent.
- [case: 1249056] Fixed Ctrl selection being inconsistent.
- [case: 1247270] Fixed
Null Reference Exception
when entering Prefab Stage after merging multipleProBuilderMesh
. - [case: 1252394] Fixed dragging selection with Ctrl problem (and key pressed problem in general).
- Fixed Cylinder shape clamping segments to 48.
- Update to Settings Manager 1.0.3.
- Prefab Stage does not work properly when
ProBuilderMesh
contains overrides that append geometry. - Changelog dates pre-2.4.11-f.0+r4081 are incorrect. These releases were made from SVN, and the history was lost when converting to Git.
- [case: 1251289] Fixed exception on script reloads in the EditorMeshHandles class.
- Added UI to reset Shape Editor parameters.
- Make public and document the Poly Shape component.
- [case: 1242879] Fixed import error caused by UPM CI log file.
- [case: 1230949] Fixed EditorMeshHandles losing material references in some cases.
- [case: 1232389] Fixed Null Reference Exception thrown on applying Subdivide Object on complex New Poly Shape
- [case: 1238115] Fixed Exception thrown on selecting UV 2 mode with "Lock the SceneView handle tools" is enabled in the UV Editor
- Fixed New Shape menu item always creating a Cube instead of the last selected shape.
- [case: 1237636] Fixed exception being thrown when stripping pb components and smooth groups editor is open
- [case: 1230069] Fixed selection commands not being remapped to ProBuilder when in edge/face/vertex mode (Select All/Invert Selection/Deselect All)
- [case: 1225223] Fixed Mesh Collider component missing a reference to the mesh in builds.
- [case: 1225427] Fixed UV Editor exporting the UV template offset by 11 pixels when the editor window was dockable.
- Fix ProBuilderMesh.sharedTextureLookup throwing a null reference exception when accessed from runtime.
- [case: 1209522] Fixed Poly Shape component allowing incompatible Preset feature.
- [case: 1213742] Fixed bug where Delete menu item would incorrectly shows as available with no selection.
- [case: 1192479] Fixed an issue where translating UV positions in the UV Editor with a handle would not update the Inspector offset values.
- [case: 1176370] Fixed entering Play Mode with the Shape Editor open creating a new shape in the scene.
- [case: 1218413] Fixed Poly Shape input incorrectly snapping vertices when input plane is not on a grid.
- [case: 1223330] Fixed a crash when undoing the creation of a Poly Shape object.
- Fixed Shape Editor preferences not respecting "Reset All Preferences".
- [case: 1132509] Fixed Bevel sometimes resulting in non-conforming face normals.
- [case: 1158748] Fixed Export and Strip Scripts actions leaving Mesh Filter component hidden on resulting GameObjects.
- [case: 1224413] Fixed Shape Editor leaving behind a preview object if window is closed during play mode.
- [case: 1201746] The Move tool is now compatible with grid snapping (Unity 2019.3 and higher).
- [case: 1217930] Fixed duplicated objects shape reverts to original's mesh when entering play mode
- [case: 1214103] Fixed ProBuilder created meshes not rendering in project builds.
- [case: 1217024] Fixed inverted picking bias when cursor is not hovering selected object.
- [case: 1195261] Fixed an issue where the ProBuilderize action could cause the toolbar to emit GUILayout Group errors.
- [case: 1211721] Fixed tooltips in the ProBuilder toolbar not rendering on macOS.
- [case: 1167627] Fixed boolean operations not retaining material information.
- [case: 1210096] Fixed UV Editor rotation field allowing values outside of 360°.
- [case: 1214103] Fixed ProBuilder created meshes not appearing in built projects.
- [case: 1211169] Fixed Generate Shadow Object example throwing a Null Reference Exception when invoked.
- [case: 1209864] Fixed New Shape tool creating new GameObjects with the same name.
- [case: 1201858] Fixed Export action not showing a warning when attempting to export an empty selection.
- [case: 1205318] Fixed OBJ export not retaining material color information when Scriptable Render Pipeline is active.
- [case: 1194858] Fixed a Null Reference Exception in some cases when using the Bevel tool.
- [case: 1204731] Fixed marquee selection of mesh elements when using the High Definition Render Pipeline.
- [case: 1211096] Fixed tooltips rendering off screen in some cases.
- [case: 1203685] Fixed Poly Shape creation tool not accepting input when Scene View gizmos are disabled.
- [case: 1161998] Fixed an issue where scene objects could be selected through modal windows.
- [case: 1198568] Fixed MeshFilter and MeshCollider always showing properties as "Overridden" on Prefab instances.
- [case: 1204088] Fixed UV Editor actions window not using the mouse event, allowing inactive window properties to appear as interactable.
- [case: 1183101] Fixed broken help link in Smoothing Editor window.
- [case: 1173650] Fixed an issue that resulted in vertices and edges becoming unselectable on macOS in some cases.
- Fixed Edge pre-selection highlight not rendering on macOS when using Metal as a graphics backend.
- [case: 1198568] Fixed issues with prefab overrides not being applied to ProBuilderMesh components correctly.
- [case: 1198568] Fixed MeshFilter and ProBuilderMesh components incorrectly showing instance overrides on un-modified prefab instances.
- [case: 1194858] Fixed Bevel Edges throwing NullReferenceException in some cases.
- [case: 1208475] Fixed Set Pivot and Center Pivot actions throwing NullReferenceException if the selected mesh contains children.
- [case: 1183100] Fixed the Shape Editor Stair slider fields appearing too small to contain the text when Android is the selected build target.
- [case: 1206302] Fixed an issue with the Merge action that could result in invalid geometry.
- [case: 1161998] Fixed an issue where ProBuilder meshes could be selected through overlaying Editor windows.
- [case: 1198588] Fixed a rare case where ProBuilderMesh could throw errors due to an invalid internal state.
- [case: 1196134] Fixed an issue where resetting component data on a ProBuilderMesh through the Inspector window would not update the MeshFilter and scene gizmos.
- Fixed an issue where an invalid selection on ProBuilderMesh could prevent the selected mesh from being edited due to errors.
- Fixed case where the default material could fail to initialize when a Scriptable Render Pipeline is in use at runtime.
- [case: 1203585] Removed Custom Shape option from the Shape Editor window.
- The ProBuilder Mesh component now has an icon in the Inspector.
- The MeshFilter component is now hidden by default on GameObjects created by ProBuilder, and the ProBuilderMesh component is renamed in the Inspector to ProBuilder MeshFilter.
- Certain properties on ProBuilderMesh, MeshFilter, and MeshCollider always show as overridden on prefab instances.
- The ProBuilderMesh icon is always the Pro Skin version.
- The ProBuilderMesh icon is toggle-able in the Gizmos window (initial value is 'Off').
- Marquee selection when the Universal Render Pipeline is enabled does not work (currently blocked due to URP missing required functionality).
- Added the
Offset Elements
action to quickly move selected mesh elements in world, local, or element space. - Added the ability to set a custom range in the
Subdivide Edges
options window. - Added the ability to set wireframe and edge line width on macOS when using Metal as the graphics backend.
- Fixed
Boolean Editor
menu item not respecting the Experimental Features Enabled preference. - Fixed
Boolean Editor
preview images not updating with selection changes. - Fixed potential error when pressing the
Object Mode
shortcut without aProBuilder Editor
instance available. - Fixed an issue where a currently editing text field would lose focus when a ProBuilder tooltip was shown.
- Fixed a case where
Weld Vertices
could leave the mesh selection in an invalid state. - Fixed an issue where a ProBuilder tooltip could appear when hovering on a window on top of the toolbar.
- Fixed the ProBuilder toolbar background color applying to entire button (Unity 2019.3 only).
- Fixed
Select by Material
sometimes returning incorrect results. - Fixed
Merge Objects
not retaining activeGameObject
components and properties. - Added a dialog when
New Poly Shape
fails to find an unlockedInspector
window. - Fixed case where
New Poly Shape
could create a mis-aligned object when used with ProGrids. - Fixed edge case where the ProBuilder selection could become desynchronized with the Unity selection.
- Fixed
UV Editor
window minimum width not being sufficient to accommodate the toolbar. - Fixed a case where duplicate
ProBuilderMesh
components could share a reference to the sameMesh
. - Fixed an issue that caused mesh element picking to stop working for some users.
- Fixed the
Smooth Group
window toolbar buttons not showing active state correctly. - Fixed a case where selecting a previously edited
ProBuilderMesh
could append to the prior selection instead of replacing it. - Fixed some cases where
ProBuilderMesh
would incorrectly enforce a max vertex count. - Fixed an issue that caused errors to thrown when entering play mode with the
Shape Tool
window open. - Fixed the
Shape Tool
destroying and recreating the previewGameObject
when adjusting settings. - Fixed an issue where the
Poly Shape
editor would destroy theGameObject
if initialized with an invalid path. - Fixed a potential error when undoing a
ProBuilderize
action. - Fixed a warning when importing ProBuilder to macOS projects using Metal as the rendering backend.
- [Samples] Rename LWRP to Universal Render Pipeline.
- Added support for holes when creating shapes from a polygon (API only).
- [Samples] Remove obsolete references from
EventSystem
GameObject. - [Samples] Remove
GUILayer
components fromCamera
. Shape Tool
settings are now persistent as user settings.
- Added the option to export assets either as prefabs, or just the mesh.
- Improved the naming of exported mesh assets.
- Added API examples as a sample package.
- Re-enabled FBX Exporter integration, adding support for quad export and automatic removal of ProBuilder components on export.
- Added ability to duplicate faces to a new game object or to new submesh.
- Added the option to toggle the dimensions overlay between object and element bounds.
- Added a shortcut to toggle the dimensions overlay between object, element, and off states.
- Added a
Duplicate Face
action. - The UV Inspector is now resize-able from all sides and corners.
- Added the ability to set a
Poly Shape
height to0
for a single face plane. - Add support for HDRP and LWRP pipelines through Samples packages (available in the Package Manager UI for ProBuilder).
- Added the ability to copy UV transform values between manual and auto unwrapped faces.
- Added an explicit toggle to enable or disable rendering the background texture when exporting UV templates.
- Added additional methods for testing and fixing face topology (
MeshValidation.ContainsNonContiguousTriangles
andMeshValidation.EnsureFacesAreComposedOfContiguousTriangles
).
- Fixed new shapes not instantiating in prefab staging scenes.
- Fixed
Unlit Color
andFace Highlight
shaders flickering in some cases. - Fixed shortcuts not saving correctly in Unity 2018.3.
- Fixed a potential exception when an incompatible version of ProGrids is present in the project.
- Fixed an exception when maximizing and un-maximizing the ProBuilder editor window.
- Fixed the
Boolean Editor
incorrectly resizing it's contents. - Fixed an exception when
Connect Edges
is executed on an edge with coplanar faces. - Fixed a potential exception in the
Normals
class when vertex count exceedsushort.max
. - Fixed an issue when upgrading ProBuilder from a version lower than
4.0.0
that would result in meshes with multiple materials being condensed to a single material. - Fixed a potential exception when removing
ProBuilderMesh
components from code. - Fixed an inconsistency in UV projection that could result in faces being unwrapped differently between Unity versions.
- Fixed obscured edges sometimes taking priority over visible edges when picking elements.
- Fixed
Select Holes
action incorrectly showing as disabled in some cases. - Fixed compile errors when opened in Unity 2018.4.
- Fixed scene information view not showing the correct selected element counts.
- Fixed vertex dots rendering slightly offset from the vertex position with an orthographic camera.
- Fixed
Poly Shape
creation tool not recognizing terrain when adding the origin point. - Fixed
Select Faces with Color
not selecting faces with no color. - Fixed compile error in runtime samples on Unity 2019.3.
- Fixed
Split Vertices
not collecting coincident vertices when selected with a mouse click. - Fixed case where
Apply Material
would not be registered for Undo. - Fixed
Export OBJ
resulting in corrupted files when exporting multiple objects as a single model. - Fixed
Poly Shape
tool incorrectly rendering a mesh preview before the shape is finalized. - Fixed case where
Poly Shape
could leave the active tool in an invalid state. - Fixed case where drag selecting a single vertex would enable "Collapse Vertices" in toolbar
- Fixed case where drag-and-dropping material onto selected faces applies material to all faces if "Edit UVs in Scene" enabled
- Fixed
Box Project UVs
not resetting UV coordinates to origin. - Fixed naming conflict with
UnityEngine.Snapping
in Unity 2019.3. - Fixed
Apply Material
not respecting the current face selection when editing UVs. - Fixed the dimensions overlay graphics not updating when modifying vertices.
- Fixed bug where selecting an element with the
shift
key held would not make it the active selection. - Fixed
Poly Shape
tool not clearing the mesh when an invalid path is created. - Fixed
Collapse Vertices
action showing as available in some cases where the action was not applicable. - Fixed an issue where setting the toolbar to use icon or text mode would not immediately refresh the UI.
- Fixed bug where exporting an OBJ could fail if a mesh did not have vertex colors.
- Fixed the shortcut for
Copy UVs
on macOS referencingControl
instead ofCommand
. - Fixed an issue where the ProBuilder toolbar font size would initially be very small, then later return to the correct size (specific to Unity 2019.3).
- Fixed a bug that caused the
Material Editor
to not render the preview material on HDPI screens. - Fixed a null reference error when attempting to subdivide a face with non-contiguous triangles.
- Assembly definitions now have
Auto Referenced
enabled, meaning it is no longer required that a project use Assembly Definition files in order to access the ProBuilder API. - Project layout restructured such that the git url may now be used as a version in the project manifest.
- Improved the default UV layout of Cone shape.
- Settings Manager is now a dependency instead of bundled with code.
- Changed the default value of
Apply Transforms
to false when exporting models. - Changed the default value of
As Group
to true when exporting models.
- Set the pivot of merged meshes to the active selection pivot instead of origin.
- Fixed
Reset Auto UVs
not breaking element and texture group associations. - Fixed in-scene texture tool setting faces to manual when editing in face mode.
- Fixed undo not refreshing the UV editor graph.
- Fixed UV editor tools remaining disabled after a selection change.
- Fixed
Auto Stitch UVs
action not getting correct edge for adjacent faces. - Fixed
Boolean Tool
expecting certain mesh attributes to be present, causing errors in some cases. - Fixed texture groups not saving correctly in some cases.
- Fixed selected object outline not rendering in specific cases.
- Fixed typo in Mirror Objects tooltip.
- Fixed
Export Asset
breaking prefab instances. Vertex Color
action tooltip no longer mentions deprecated paint mode.- Fixed changelog dates for January 2019.
- Fixed Material Editor rendering incorrectly when an SRP material is assigned to the "Quick Material" field.
- Lessen an edge case where
Math.PointInPolygon
could return the wrong value. - Fixed an exception when keyframing mesh properties via Timeline.
- Fixed project settings not being consistently being saved in certain cases.
- Fixed assertion when importing ProBuilder to an empty project.
- Fixed warning in tests caused by a left-over meta file from a temporary directory.
- Fixed creating a new PB shape with the Shape Tool does not dirty the scene.
- Fixed MaterialEditor not filtering out unused submesh index when applying new material.
- Fixed Vertices/Faces/Edges picking in Prefab mode.
- Fixed Action window in UVEditor not scrollable.
- Fixed deep selection on faces shouldn't trigger when multiple faces are selected.
- Fixed UV action panel scroll does not work if nothing or just one vertex selected.
- Fixed
ProBuilderize
action potentially creating un-editable geometry if "Import Smoothing" is enabled. - Fixed change to one member of a UV group not replicating to the other member of the group.
- Fixed UV group not having their settings applied at the same time.
- Fixed sometimes needing to click twice on a face in the UV editor to the right actions.
- Fixed de-selecting vertices not working properly in certain situations.
- Fixed edge selection sometimes picking edge behind the mesh.
- Fixed UV panel shows incorrect info when zero UVs are selected.
- Fixed deep Selection should not trigger if no elements are selected.
- Fixed Element Selection lost after using Weld action.
- Fixed UVs converting to manual when merging 2 objects.
- Fixed Selection being discarded when connecting edges.
- Fixed trigger and collider types not always hiding properly.
- Fixed Box Project resulting in skewed UVs.
- Fixed in-scene Texture Move tool not translating UVs at a constant speed when scaled.
- Fixed
Weld Vertices
andCollapse Vertices
sometimes leaving invalid edges in affected faces. - Fixed ProBuilder window not updating when toggling handle orientation from shortcut key.
- Fixed
Subdivide
action resulting in horizontally flipped UV coordinates. - Fixed
Box Project
action resulting in horizontally flipped UV coordinates. - Fixed UV Editor preview texture sometimes not appearing.
- Fixed lag when setting select mode via shortcuts.
- Frame bounds focuses on element selection when in Object mode.
- Apply material incorrectly applies to face selection when in Object mode.
- Dimension overlay displays element bounds when in Object mode.
- Fixed handle position not updating when the element selection mode changed.
- Fixed
Strip ProBuilder Scripts on Build
not being respected. - Fixed
Export OBJ
not sharing vertex data, resulting in split vertices in other DCCs.
- Name newly merged
GameObject
s after the active selectedGameObject
. - Changed the order of UV transform operation (rotation and scale are now called before applying the anchor).
- Changed picking to now prefers the object hovered over the selected object.
- Added "Open ProBuilder" button back to
ProBuilderMesh
component Editor. - Increased the minimum size of Auto UV Editor window to not require vertical scrollbars.
- Significantly improve the accuracy of
Convert to Auto UV
action. - Add support for auto UV unwrapped faces in the
Auto Stitch UVS
action. - Use
ShortcutManager
API to manage single-key shortcuts. - Added option to show current tool delta in the Scene View ("Show Handle Info".)
- Fix an issue that caused version validation to run when entering playmode, resulting in large memory spikes and lag.
- Fix tooltips closing other popup dialogs.
- Fix OBJ export failing due to missing materials.
- Add missing [3.0.9] changelog entry.
- Update package metadata to meet current requirements.
- New public API.
- Project now distributed as source code, with assembly definition files.
- Add experimental pre-selection highlight for vertices and faces (enable in Preferences / ProBuilder / Experimental).
- Improve the behaviour of vertex and edge selection with hidden faces.
- Add ability to resize the UV settings window.
- Dimensions overlay now works with mesh element selections.
- Update FBX Exporter integration to use version 2.0.0.
- Improve performance of UV calculation methods.
- Improve the default UV mapping of sphere primitives.
- Support new 2018.3 prefab system.
- Redesigned Lightmap UV workflow now exposes settings on the ProBuilderMesh component, provides a modifiable default value, and is generally smarter about keeping Lightmap UV channels in sync with changes.
- Improve performance of toolbar rendering by caching some frequently accessed selection information.
- Redesigned settings interface, now supports search and resetting individual fields.
- Add support for
Pivot
andCenter
handle position toggle. - Handles now support operating in selection space (Position: Pivot + Orientation: Normal).
- Texture scene tool now supports vertices and edges.
- Improve performance of mesh rebuild functions.
- Improve performance of vertex, edge, and face gizmos.
- Respect Unity pivot mode and pivot orientation (note that setting
Orientation: Normal
overrides the Unity pivot orientation). - Add a preference to disable depth testing for mesh selection highlights.
- Add manual documentation.
- Fix regression that broke dragging and dropping GameObjects onto ProBuilder meshes.
- Fix Poly Shape and Bezier Shape incorrectly resetting materials to default.
- Fix
Export
not generating UV2 in some cases. - Fix
Export
functions not refreshing the Project view. - Fix edge colors not matching preferences.
- Fix oversized vertex handle pre-selection billboard.
- Fix
Collapse Vertices
breaking mesh topology. - Fix "UV Overlap" warnings on default shapes when baking GI.
- Fix mismatched plane width, height segment fields.
- Fix ProGrids "Push to Grid" affecting un-selected vertices.
- Fix
Extrude
incorrectly applying smoothing groups to extruded face sides. - Fix
Detach to GameObject
sometimes including children in duplicatedGameObject
. - Fix vertex handle pre-selection gizmo drawing 2x larger on scaled screens.
- Fix "Detach to GameObject" deleting the current face selection.
- Fix deprecated GUID check running on every domain reload.
- Fix
ProBuilderize
importing quad topologies with incorrect winding. - Fix
Extrude Edges
sometimes splitting vertices when extruding as a group. - Fix toolbar vertex actions showing as available in some cases where not applicable.
- Fix case where drag selecting mesh elements could clear the current selection.
- Fix element preselection highlight incorrectly showing when a GUI control has focus.
- Fix
Create Poly Shape
throwing errors in some cases. - Fix
Connect Edges
action showing incorrect results in notifications. - Fix incorrect use of object finalizers in some classes.
- Fix vertex drag selection with "Select Hidden: Off" omitting distinct but coincident vertices.
- Fix changes to
MeshRenderer
materials being incorrectly reset by ProBuilder. - Fix
Delete Faces
tooltip not showing "Backspace" as the shortcut key on Windows. - Fix Auto UV settings inspector not allowing certain properties to be edited with multiple selections.
- Fix face, edge, and vertex modes requiring user to first select an object before registering element selection when clicking.
- Fix bug where adjusting shape creation parameters would move the preview mesh.
- Fix bug where the mesh element gizmos would not respect the screen DPI on startup.
- Fix
Pipe
andSphere
shapes not setting a consistent pivot point. - Fix possible null reference exception when deleting the
Shape Editor
preview mesh. - Automatically destroy invalid
Poly Shape
objects when the selection is lost. Detach to GameObject
now sets the detached object as a child of the donor mesh.- Fix vertex billboards not rendering when the backing graphics API does not support geometry shaders.
- Fix new shapes not instantiating on the grid when
Snap New Shape To Grid
is enabled. - Fix potential error when
Poly Shape
enters an invalid path. - Fix
Poly Shape
not instantiating on grid when ProGrids is enabled. - Fix toggling static flags not consistently rebuilding lightmap UVs when
Auto Lightmap UVs
is enabled. - Fix
Poly Shape
not aligning with the ProGrids plane. - Fix FBX Exporter incompatibilities breaking compiliation.
- Fix stair shape showing dimensions field twice.
- Fix incorrect wireframe overlay when editing a
Poly Shape
.
- Tests and documentation are no longer imported with package, significantly improving initial import times.
- Face selection highlight is now rendered with both front and back faces.
- Adding custom actions to the ProBuilder toolbar is now done by registering an attribute.
- ProBuilder Debug Editor removed.
- Rename
MenuAction::DoAlternativeAction
toDoAlternateAction
. - Simplify assembly definition files, merging ProBuilder.Core & ProBuilder.MeshOperations to single assembly.
- Minor performance improvements to some common mesh editing actions.
- Remove "Precise Element Selection" preference.
- Project preferences are no longer saved in the Assets directory (now located at "ProjectSettings/ProBuilderSettings.json").
- Improve performance of normal and tangent calculations.
MeshSelection.Top()
becomesMeshSelection.top
property.- Include third party dependencies as source code with assembly definitions instead of pre-compiled DLLs.
- Performance optimization for selection changes in editor.
- Make auto-resizing colliders opt-in instead of on by default.
- Use the last selected mesh element as the active selection pivot, matching object selection.
- Remove "About" window.
- Expose APIs necessary for mesh element picking at runtime.
- Testing new CI runner.
- Fix exporting to OBJ and PLY not refreshing assets when the destination directory is in the project.
- Fix bug that broke drag and dropping prefabs onto ProBuilder meshes.
- Fix incompatibility with ProGrids 3.0.1.
- Add a material property to the Poly Shape component.
- Poly Shape creation now respects the user-set default material.
- Fix upgrade prompt failing to show on version changes.
- Fix About Window opening on every script reload event.
- Use the default material preference for shapes created through the Boolean Editor.
- API Examples are now published on Github.
- Expose poly shape creation methods. Add API example.
- Support drag and drop materials to ProBuilder meshes.
- Mesh handles now use Unity gizmo colors by default.
- New options to set unselected and selected edge colors.
- New option to set edge and wireframe line width (not available on Metal).
- Fix scene info not updating with selection changes.
- Fix
Apply Material
only applying to parent gameobjects if children are also selected. - Fix
pb_Object.SetSelectedFaces
setting duplicate vertex indices. - Fix
Alt+Num
material shortcut throwing null if Material Editor has not been opened and no default palette is found. - Fix bug where
Undo
on a Poly Shape would reset any mesh edits. - Fix preferences interface not updating after resetting all preferences.
- Fix bug where the edge picker would prefer vertical lines over horizontal.
- Fix wireframe rendering with unselected edge color in certain cases.
- Fix edge selection preferring vertical edges.
- Expand preferences window contents to match size.
- Don't show "shortcuts were cleared" warning if no prior version is detected.
- Fix overexposed imgui controls in scene view with scene lighting disabled.
- Fix certain actions switching the current scene focus.
- Fix Create Material Palette failing to create asset.
- Export model files with culture invariant settings.
- Fix scene info display overlapping ProGrids toolbar in some cases.
- Fix local preferences not loading until restarting the ProBuilder editor.
- Fix Boolean Editor rendering a white texture filling the entire screen.
- Remove update checking.
- Expose
pb_MeshImporter
class, making "ProBuilderize" action available at runtime.
- ProBuilder now runs as package manager module.
- Custom color palettes for Vertex Color Editor.
- Added a new window to display licenses for third party software used in ProBuilder.
- Debug symbols are now included.
- Support partial and complete drag selection for edge elements.
- New
Set Trigger
andSet Collider
replace the deprecatedpb_Entity
component. - Add
pb_ShapeGenerator.CreateShape(pb_ShapeType shape)
function to build default primitives without requiring parameters. - Add preference to set the static flags for new ProBuilder objects.
- Fix "Select Hidden" preference not matching the state shown in toolbar on launch.
- Fix Standard Vertex Color shader errors in 2018.1 and up.
- Catch edge cases of bad input for Poly Shape, preventing console spam.
- Match element drag rect visual to Unity's.
- Fix Poly Shape objects not updating graphics on undo when not currently editing the contour.
- Fix "Connect Edges" notification showing 2x the amount of edges as connected.
- Fix ProBuilder Editor not refreshing after a ProBuilderize action.
- Fix UV editor throwing null if shader has no _MainTex uniform.
- Fix potential error if a menu action is called without a pb_Editor instance.
- Improve performance of pb_Editor selection caching, addressing lag when selecting high vertex count objects.
- Fix scene toolbar sometimes not matching free/pro skin.
- Fix washed colors in gui textures with linear rendering.
- Remove unused preferences from the ProBuilder/Preferences window.
- Fix torus and icosphere not remembering last used settings in a session.
- Fix Poly Shape editor repainting the scene view more than necessary.
- Corrected tool-tips for "Clear Smoothing" and "Break Smoothing" buttons.
- Move Dimensions Overlay into ProBuilder menu.
- Move
ProBuilder2.Common
andProBuilder2.EditorCommon
namespaces toProBuilder.Core
andProBuilder.EditorCore
. - Move
pb_Object
to ProBuilder.Core namespace.
- "Library already loaded" warning logs when importing Package Manager over Asset Store install.
- "Cannot create menu item" warnings when importing Package Manager over Asset Store install.
- Deleting an Asset Store package before importing a Package Manager version does not automatically pop up the Convert To Package Manager editor window.
- API Examples are not accessible from Package Manager.
- Fix
pb_Fbx
errors when Unity FbxExporter is present in project. - Update Package Manager description and display name.
- Fix shader compile errors when targeting mobile platforms.
- Fix possible overflow in vector hashing functions.
- Fix ProBuilderize failing to import quads in some cases.
- Fix FBX export not including manually unwrapped UVs.
- Fix toolbar using old icons with basic skin.
- Unity 2017.3 beta support.
- New toolbar icons (Right/Context + Click in Toolbar -> Use Icon Mode).
- Significantly improved quad detection in ProBuilderize function.
- ProBuilderize now able to import smoothing groups.
- Support exporting quads to FBX format (requires Unity FbxExporter in project).
- Newly redesigned
Smooth Groups Editor
. - New
Select Face Loop
andSelect Face Ring
actions.
- Fix possible null reference when picking ProBuilder objects.
- Fix "Select Hole" disappearing instead of showing as disabled.
- Fix "Extrude Face" disabled icon not matching current mode.
- Fix Standard Vertex Color shader preventing builds on some platforms when fog is enabled.
- Don't show
pb_Lightmapping
warnings by default. - Smoothing groups may now extend beyond the 42 provided in the editor. Any smoothing group between 1 and 24, or greater than 42 is treated as a smooth face (currently only accessible in code).
- Set ProBuilder Standard Vertex Color shader fallback to "Standard."
- Deep selection support when clicking faces.
- Drag select with "Select Hidden: Off" now works consistently in Unity 5.6 and up.
- Fix automatic lightmapping attempting to update while ProBuilder is modifying geometry.
- Unity 4.7 and 5.0 are no longer supported (2.9.4 will continue to be available for these version of Unity).
- When a lightmapping finishes baking show a warning if any ProBuilder objects marked as Detail were left out due to missing UV2s.
- Fix single key shortcuts emitting system beep on Mac.
- Fix vertex movement not respecting snap settings when ProGrids is placed in Plugins folder.
- Don't delete UnityEngine meshes when unloading a scene in play mode.
- Fix occasional crashes when using Select Hole and Fill Hole actions.
- Fix hang on opening context menu with very large projects.
- Fix Vertex Color Palette not applying colors correctly in vertex mode.
- Support exporting quads in OBJ format.
- Add a context menu item to quickly create material palettes from the current Asset window selection.
- Use
additionalVertexStreams
mesh attributes where possible when ProBuilderizing. - Fix for Windows version sometimes endlessly creating folders when root folder moved from Assets/ProCore.
- Add file stubs for deprecated repair actions to prevent compilation errors when updating.
- New PLY model exporter.
- OBJ export rewritten, now supports:
- Multiple texture maps
- Vertex colors (MeshLab format)
- Texture map offset / scale
- Local or world space mesh coordinates
- PBR maps (http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr)
- Improve Mesh Asset export dialog and options.
- Fix ProBuilder preferences sometimes not loading.
- Fix deprecated method warnings in 2017.1 beta.
- Fix occasionally flipped UV axis on merged faces.
- Don't crash if ProBuilder folder has been renamed.
- Support for saving and loading custom Material Palettes.
- ProBuilder now able to store preferences per-project as well as globally.
- Significantly improve performance of Weld Vertices function.
- Preferences Window now renders correctly in Unity 5.6 and up.
- Exit Bezier Shape editing when Esc is pressed.
- Quell unnecessary errors when ProGrids interface fails to load UnityEditor assembly.
- Fix potentially ambiguous reference to Axis enum in API examples.
- Fix mesh leak when exporting STL files.
- Move pb_Constant into ProBuilder2.Common namespace.
- Move pb_Lightmapping class in EditorCommon namespace.
- Improve wording of warning when shortcut preferences are reset.
- Improve grid snapping when placing Poly Shapes.
- Add a callback when a mesh is rebuilt (pb_EditorUtility.AddOnMeshCompiledListener).
- Remove max width limitation on Material Editor window.
- Fix incorrect UV render scaling on retina and other scaled screens.
- Fix deprecated warnings on Handles calls in Unity 5.6.
- Fix Icosphere API example deprecated function calls in Unity 5.6.
- Fix UnityObjectToViewPos warnings Unity 5.6.
- Fix Poly Shape not generating UV2 for mesh.
- Catch an occasional Null Reference when viewing UV2 channel.
- Fix Null Reference in Poly Tool undo callbacks.
- Fix errors in adding pb_Entity script during repair mesh references action.
- Improve consistency of Vector2/3/4 hashing functions.
- Fix particularly slow function in MergeFaces action.
- Fix preferences GUI layout.
- Start Poly Shape height at 0.
- First Poly Shape click always sets pivot.
- New "Poly Shape" interactive shape.
- New "Bezier Shape" interactive shape.
- Unity 5.6 beta compatibility.
- Improve default UV layouts for new shapes.
- Add a shader for reference billboard planes ("ProBuilder/Reference Unlit").
- Fix material editor applying to child transforms of selection.
- Fix instantiated objects not getting a UV2 channel when "Auto Generate UV2" is enabled.
- Material Editor now works with a relative path.
- Fix incorrect handle rotations in Element mode.
- About Window now loads even when not in Assets/ProCore/ProBuilder.
- Address a rare NullReferenceException when ProBuilder Editor is initialized.
- Don't spam Console with errors if update check fails to connect (only affects WebPlayer target).
- Add a more descriptive message to update check if connection fails.
- Automatically toggle Detail Entity Type object's lightmapping static flag, preventing broken lightmap atlases.
- New redesigned "About" window.
- New "Check for Updates" window and menu item.
- Add a repair script to apply materials when upgrading from Basic to Advanced.
- Include option to restrict "Select by Vertex Color" to current selection.
- Add "Generate Shadow Volume" API example and action.
- Add preference to enable experimental features (current feature: Bezier shape).
- Add option to smooth round sides of cylinder in Shape Tool.
- Add repair script to strip and rebuild pb_Object from Unity mesh.
- Add repair script for rebuilding shared index caches (addressed IndexOutOfRange errors in RefreshNormals function).
- Fix inconsistent About Window behavior when importing updates.
- Make face highlight code snippet more robust in Runtime Editing example.
- Don't leave a progress bar behind if Probuilderize fails.
- Fix ProBuilder-ize adding pb_Entity multiple times.
- Apply Quick Offset adjustments to all selected ProBuilder objects.
- Fix vertex handles appearing offset when using an orthographic scene view.
- Mark KDTree Triangle and pb_Stl as Any Platform in build targets.
- Fix compile errors in standard vertex color shader on Unity 5.5 on iOS
- Fix compile warnings in Unity 5.6.0b4
- Use multi-Unity-version compatible shader in Vertex Colors API example.
- Add option to restrict Select by Material to the current selection.
- Add alternate method of specifying torus radius dimensions.
- Fix regression that broke iOS and Android build targets.
- Fix arch preview shape and built shape sides not matching.
- Fix issue where UV Editor could be out of sync with scene UVs after planar or box projection.
- Don't fail face or vertex picking when the required materials aren't found.
- Whenever a prefab change is detected rebuild the mesh.
- Fix null reference when attempting to bevel open edges.
- Remove unused and buggy Debug UVs shader.
- New face extrusion options to extrude along face normal, vertex normal, or per-face.
- Fix potential drag selection inconsistencies when picking vertices in Unity 5.5.
- Fix bug where Backspace key in UV Editor with a GUI control focused would incorrectly register as a shortcut.
- Fix auto uvs rotating around handle pivot when using the rotate gizmo.
- Add undo for auto uv changes made by gizmos.
- Fix uv tiling toolbar not applying with mixed selection.
- Move pb_Reflection to Editor so as not to be included in builds, fixing errors when targeting Windows Store. Remove unused ParseEnum function in pbUtil for same reason.
- Retain smoothing group information when extruding.
- When flipping a selection of face edges where faces are not quads be specific about the reason for failing.
- Fix misc. potential hangs when registering ProBuilder objects for Undo.
- Make default height segments for cylinder 0.
- Move some common class files into the Core folder so they're included with the Core lib instead of MeshOps.
- When grow selection by angle is off force iterative to on.
- Unity 5.5 support.
- Improve readability of Unity version -> ProBuilder package chart.
- Improve performance of mesh rebuild functions.
- Add API example showing how to highlight faces based on distance to a point.
- Don't update mouse edge when not in geometry mode.
- Fix face and edge previews only rendering a subset of elements on meshes with high vertex counts.
- ProBuilder Editor doesn't need to be open to export meshes.
- Fix weird triangulation on Door shape. Fix some incorrect calls to pbUndo.RecordObjects that could cause Unity to lock up with large meshes.
- Fix bug where "Export Mesh Asset" would always create an extra folder.
- pb_Object.Refresh now accepts a bitmask to enable/disable different component refreshes.
- Move Create ProBuilder Cube menu item to "GameObject/3D Object/ProBuilder Cube".
- Add procedural mesh extrusion example.
- Fix bug where face/vertex picking with hidden selection off and intersect rect would not work in deferred rendering path.
- Fix bug when "Meshes are Assets" is enabled where exiting play mode would clear the mesh cache.
- Fix bug when "Meshes are Assets" is enabled where entering play mode would invalidate the mesh cache.
- Fix bug when "Meshes are Assets" is enabled where deleting a selection of pb_Objects would leave orphaned cached meshes.
- Fix bug where UV2 channel of selected objects would be lost on scene save with "Meshes are Assets" enabled.
- Fix bug where stripping ProBuilder scripts with "Meshes are Assets" enabled would also delete the cached mesh asset.
- Fix incorrectly scaling slider control on retina display.
- Unity 5.5 Beta compatibility.
- Fix bug where generating UV2 would incorrectly merge incompatible vertices in the optimization function due to vertex references not being unique when returning from GeneratePerTriangleMesh.
- Add icons for
Drag Selection Mode
. - Add
Toggle Drag Rect Mode
icons. - Fix selected vertex billboards not rendering in 5.5 beta.
- Fix crash when setting pivot with multiple objects selected.
- Fix setting pivot of a parent object moving children.
- Don't disable the object outline when Probuilder is open, but do disable wireframe.
- Fix prism shape height resulting in half-sized shapes.
- Add
Triangulate Faces
icon. - Ensure icons are always imported with the correct settings.
- Fix "Generate Scene UVs" toggle not being respected in
Generate UV2
action - Fix bug where drag selecting with shift in subtraction mode with complete rect selection would always deselect the entire selection.
- New
Vertex Positions Editor
provides fine-grained control over vertex postions. - Add
Anchor
setting for Auto UVs to align faces before user transforms. - When drag selecting faces add option to select by intersection. Toggle with menu item
Drag: Complete/Intersect
. - New icons for
Select by {Material, Color}
. - Significantly improve editor performance when drag selecting faces and vertices with
Select Hidden: Off
. - New alternate drag selection modes:
Add
,Subtract
, andDifference
affects how theShift
key modifies selection when drag selecting elements.
- Fix bug where using Undo in face selection mode could potentially delete faces on prefabs.
- Fix import settings on icons.
- Fix bug where
Fill Hole
would not correctly align normals after operation, sometimes also reversing neighboring face normals. - Fix bug where
Fill Hole
would sometimes leave the filled faces with invalid edge caches (resulting in incorrect normals on extruding from the filled face). - Added miscellaneous missing actions to documentation.
- Fix bug where drag selecting faces would sometimes leave the picker rect visible.
- Disable Select By Material/Color when no elements are selected.
- Use Unity's default UV2 unwrapping parameters since they seem to produce generally better results than the padded params currently in use.
- New ProBuilder objects instantiate with
ShadowCastingMode.TwoSided
(configurable in Preferences/ProBuilder).
- Add STL file export support.
- Standard Vertex Color shader now compatible with Unity 5.5 beta changes.
- Add API Example showing how to set custom default UV2 Unwrap Parameters.
- Fix bug where exporting OBJ would sometimes insert "AllFiles" into the file path.
- Fix drag selecting edges then bridging sometimes using the default material instead of a neighboring one.
- Fix compile error when using Fog with Standard Vertex Color shader.
- Fix console warnings in Unity 5.5.0b1
- Fix bug where
Select Edge Loop
would select too many edges. - Don't show missing icon warnings unless in PB_DEBUG mode.
- Add
Triangulate Face
action. - Add ability to view UV2/3/4 channels in UV Editor.
- Add ability to edit per-object UV2 generation parameters in the Generate UV2 options menu.
- Improve performance of "Grow Selection" when flood selecting with angle restriction.
- Improve performance of some selection actions when in face mode.
- Add RenameNewObjects script to API examples folder (shows use of OnProBuilderObjectCreated delegate).
- Add "Select Faces with Material" and "Select Faces with Vertex Color" to the Selection menu.
- New options icon in toolbar: gear instead of triple lines.
- Fix "About" window showing every changelog ever instead of just the latest.
- Fix bug in pb_Math.Normal(pb_Face) overload that would potentially return normals facing the wrong direction if fed ngons.
- Fix UV Editor incompatibilities with retina display on macOS.
- Fix bold label text color in Debug Window when Pro skin is used.
- Increase max allowed vertex handle size to 3 to accomodate macOS retina display.
- Fix import settings for
Center Elements
disabled icon. - In ProBuilder-ize function don't bother showing 'include children' dialog if the top selection already contains all valid meshfilters
- Fix Advanced icon in PB Basic rendering blurry in toolbar.
- When freezing transforms also apply rotation in world space. Fixes some issues when freezing hierarchies of objects.
- Fix bug where edge ring would include faces with odd number of edges.
- Added "Fill Hole" and "Subdivide Edge" to documentation.
- Fix occasionally flipped face normals when connecting edges or vertices on n-gons.
- When connecting edges weed out any edges that don't connect to anything, preventing accidental edge subdivisions.
- Make default angle error for uv2 unwrap a little higher to avoid bad unwraps in some common cases.
- Move ProBuilder-ize function to menu actions.
- Add
Bevel Edges
action. - Add
Fill Hole
action to quickly insert a face in a mesh hole (with option to fully select and fill hole or just the selected parts). - Completely rewritten documentation: http://procore3d.github.io/probuilder2/
- Add
Select Hole
menu action to quickly select the edges of any hole touching a selected vertex. - Add a preference to disable "Precise Element Selection." When disabled edge and vertex modes will always select an edge or vertex no matter how far from the element they are.
- Add "Break Texture Groups" button to UV editor.
- Add non-manifold edge extrusion pref to Extrude Edge settings window.
- Replace mesh optimation functions with faster and more accurate versions.
- Improve performance of topology query operations (Grow Selection, Shrink Selection, Edge Loop, Edge Ring).
Center Pivot
action now available in Basic.- Add Generate UV2 toolbar entry when "Disable Auto UV2 Generation" is enabled.
- Add a delegate in
pb_EditorUtility
to notify subscribers when a new pb_Object has been initialized. - New API example
Tools > ProBuilder > API Examples > Log Callbacks Window
demonstrates hooking into various editor delegates. - Adds an experimental new option to store Mesh objects as Assets in the project so as not to clutter the Unity scene file. Use with a prefab for maximum scene lean-ness. Enable this feature in Preferences/ProBuilder/Experimental/Meshes Are Assets.
- Add support for local/common toggles in Edge Debug mode.
- Add
Select Holes
action to editor toolbar (selects all connected open edge paths). Connect {Edge, Vertices}
re-factored for speed and more robust edge case handling.- New "Options" button for toolbar icons.
- Improve performance of
Delete Faces
action. - Improve performance of
Subdivide
action. - Add
Alt-S
shortcut forSubdivide
action. - Add option to
Mirror
action to either duplicate or move the selection when mirroring.
- Fix some instances where modifying a mesh would result in NaN warnings.
- Fix icosphere audio example scene in ProBuilder Basic.
- Add
Center Pivot
action to menu. - Bypass sRGB sampling for icons, fixing dark appearance in pro skin.
- Fix regression where switching between icon mode and text mode in toolbar would sometimes not immediately reload the toolbar.
- Fix an issue where meshes would be discarded and rebuilt on every instance id change, which Unity does a lot. The result of constant mesh rebuilds being invalidating the lightmap, making getting a decent bake very difficult.
- Ignore API examples in any build target that hasn't been tested (which is all of them save for standalones).
- Fix edge extrusion leaving black geometry when extrusion fails.
- Add extrude settings button to edge extrude toolbar item.
- Add a single context-sensitive Extrude shortcut so that super+e works properly in both edge & face modes.
- Fix 'KeyNotFound' exception when centering pivot sometimes.
- Fix UV3/4 assignment and getter functions reading out of bounds channel index.
- Fix Delete key notification not showing.
- Fix editor toolbar "leaking" due to incorrect hideflags in Unity 4.
- Fix cases where user could provide bad input to Arch generator.
- Fix
Weld Vertices
not welding vertices in some cases. - Set detail pb_Objects with ReflectionProbeStatic flags.
- Fix key shortcuts for hidden but enabled menu actions not working.
- Don't show hover tooltips if mouse is outside window bounds.
- Fix some edge cases in
Conform Normals
action. - Fix
Grow Selection
itererative field incorrectly being disabled when "Grow by Angle" is off. - Fix issue where n-gons with > 90 degree angles would not auto UV unwrap correctly.
- Fix some cases where subdivide would fail due to non-planar vertex positions on a face.
- Fix bug where extruding edges or faces would sometimes align the inserted face normals incorrectly.
- Hide geometry actions when in object mode.
- Fix edge selection when mouse is hovering an object not in the selection but a valid edge is within distance of mouse.
- Fix bug where subdividing a face with an adjacent concave n-gon would break the adjacent face.
- When generating the menu item text for shortcuts always use lower case, since Mac doesn't recognize upper case as shortcuts. Fixes an issue with shortcuts not working on OSX.
- Support cases where texture groups on pb_Object aren't in linear order.
- Clear debug lines when a selected object is deleted.
- Fix bug where
Detach Faces
to submesh would incorrectly split all the detached selection vertices. - Put UV Editor in namespace, preventing errors where common function names would be confused with other assets.
- In
pbUndo
use each individual object vertex count when deciding whether to diff or store object state for undo. Fixes hang when performing actions with small selections on large objects. - Lower UV toolbar buttons by 1px when not using the Command GUIStyle since Button style adds 1px padding.
- When building ProBuilder delete user generated folders so that upgrades don't overwrite them.
- Menu toolbar re-arranged for consistency.
- Remove UV2 generation parameters from pb_Object.
- Add a public function for setting tangents on pb_Objects.
- Deprecate GenerateUV2 extension method since mesh optimization is now an intertwined process.
- Improve hashing function in IntVec3 and Edge.
- Suffix pb_Math.Approx functions to make implicit casting of vectors more difficult to do accidentally.
- Move "World Space" toggle up in the Auto UV editor
- In Auto UV mode rename the scale property
Tiling
. Detach Selection
now behaves like toolbar option panel instead of popup.- Remove unnecessary option to save duplicates of selected gameobjects when using
Merge Objects
action. - In addition to changing the icon and text, also show a brief explanation of the current handle alignment mode in the tooltip.
- Move Mirror to object level, making it an action instead of panel popup.
- Toolbar redesign now adapts to both vertical and horizontal layouts (swap between Text and Icons by context clicking in the Inspector).
- New tooltips show inline documentation and keyboard shortcuts. Hold
Shift
to instantly view hovered tooltip, and turn off tooltips on hover in Preferences menu. - New
Subdivide Edges
action inserts vertices along selected edges. - GUI items are no longer stored in Resources. Changing the location of the ProBuilder directory is still supported.
- Add option to collapse vertices to the first selected vertex instead of always averaging.
- Mark the current mode and floating state in the toolbar context menu.
- Add preference toggle to disable Dimension Overlay lines.
- New Color Mask setting in Vertex Painter Editor enables painting only to specified component.
- Vector4 UV{3, 4} channels can now be stored in pb_Object (use pb.SetUVs(index, List)).
- Fix shortcut editor modifier keys not being correctly stored.
- Fix Freeze Transforms moving objects when selection contains hierarchies of meshes.
- Entity visibility toggles no longer interferes with Collisions, as well as remembers all manually changed object visibility.
- Fix Element Toolbar placement in Scene view on Retina display Macs.
- Fix UVs all being set to {0,0} when using Weld in the UV Editor.
- When extruding an edge check that the new face winding order is equivalent to the face of the donor edge and flip if necessary.
- Fix shortcut editor not recognizing all keycode values (notably Alpha0-9).
- Remove option to display Mode Toolbar in the Inspector window.
- ProBuilder2.Math namespace removed, pb_Math now belongs to ProBuilder2.Common.
- Fix regression in 2.4.10f2 that broke assigning materials in ProBuilder Basic.
- Add
onEditLevelChanged
delegate to pb_Editor to notify other classes of edit level changes (Polybrush compatibility).
- Shape and Material windows are now dockable (context click in window and select Window/Set {Floating, Dockable}).
- Add "Snap to Face" shortcut when dragging the move tool (hold 'C' while dragging to snap tool to the nearest face).
- New ShaderForge compatible Standard Vertex Color shader on ProBuilder default material.
- Unity 5.4 compatibility.
- Workaround for Unity crash "Check DisallowAllocation Error"
- Fix most cases of meshes going completely black when modifying them in any way.
- Fix NullRef error when scaling a single selected edge.
- Remove various
Get{Vertices, UVs, Triangles}
functions frompb_Object
. UsepbUtil.ValuesWithIndices
directly instead. - Remove Instantiation API Example (there's nothing special about instantiating ProBuilder meshes anymore).
- New "Flip Edge" tool swaps the direction of a connecting edge in a quad.
- Fix bug where Trigger or Collider entities could remain visible in play mode when using source.
- Fix slowdowns when inserting edge loops due to undo.
- Fix missing namespace errors in Unity 5.3.
- Increase the resolution with which vertex positions are compared to avoid incorrectly merging distinct vertices (often causing trouble when modeling at very small dimensions).
- Enable Set Pivot, Delete, and Vertex Painter in ProBuilder Basic.
- New Standard Shader with vertex color support (thanks to Unity Forum user @defaxer).
- Add tooltips for every action in the ProBuilder toolbar.
- Fix consistent horizontal scrollbar showing in ProBuilder window.
- Smooth edges of curved stair sides, and align step UVs to match rotation.
- Use white text color in Dimensions Overlay when Unity Personal skin is used.
- Ensure DLLs retain GUID between releases, enabling simpler upgrades.
- Fix poor UV editor precision when working with small distances.
- Fix ~10px vertical offset image when rendering UV template in Unity 5.
- Fix slightly offset image when rendering UV template from docked UV Editor window.
- Increase minimum allowed zoom in UV editor.
- Make warning shown when connecting edges or vertices fails a bit more descriptive.
- Don't show tangents and bitangents when Show Normals is enabled in the smoothing editor.
- Prototype becomes ProBuilder Basic.
- New upgrade procedure skips complicated Upgrade Kit in favor of a slightly more manual but more reliable approach. See FAQ or ProBuilder Documentation for more information.
- Fix possible null reference error when working with prefabs that have been duplicated.
- Additional error checking when stripping pb_Objects from scene added.
- When ProBuilder-izing objects, ask user whether or not to traverse children.
- Add preference to set default Entity type.
- Add preference to set dedicated keyboard shortcuts for entering Object, Face, Vertex, and Edge mode.
- New Curved Stair generator, and stairs now produce manifold geometry.
- Add "Batch Upgrade" menu items to Upgrade Kit, allowing users to run one action for an entire project.
- New GUI slider allows un-clamped input to the float field in Shape Tool.
- Alt + E shortcut now works with only 2 vertices selected.
- Fix bug where colliders would be incorrect when instantiating trigger entities.
- Fix some cases where "Connect" would result in incorrect geometry.
- Fix UV editor not recognizing shortcuts sent from scene view.
- Fix occasional "Non-finite value in mesh vertices" error when extruding.
- Account for inconsistently sized vertex color arrays when ProBuilder-izing meshes.
- Fix null reference errors when Shape Creation Tool is open with preview enabled and a script reload takes place.
- Fix null reference sometimes caused by a Mirror action.
- Fix bug where merging objects would always add a MeshCollider, even if one already exists.
- Fix mesh bounds not refreshing when adjusting vertices with Quick Offset tool.
- Fix mis-calibrated drag selection wwhen first entering element mode after moving an object.
- Fix issue where duplicating GameObjects with child pb_Objects would leave references to original meshes intact, resulting in odd behavior when deleting objects.
- Fix bug where prefabs would not "Apply" changes to all children equally.
- Improve performance when editing scenes with many ProBuilder object prefabs.
- Fix bugs in Copy UV Settings and Quick Apply Material shortcuts.
- New Torus shape.
- Greatly improve editor performance when working with medium to large meshes.
- New skin for scene info label, including more data about selection.
- Automatically batch vertices even if they don't belong to a smoothing group (actual mesh vertex is now shown in scene info box).
- Add mesh dimensions overlay (ProBuilder > Object Info > {Show, Hide} Dimensions Overlay).
- Make vertex colors button extend-able, with the option to set which color editor the shortcut should open (Palette or Painter).
- New option to show element/object mode toolbar in scene (default), including positioning parameters.
- Improve vertex painter performance with large meshes.
- Unity 5.2 compatibility.
- Fix bug where reverting a prefab with non-prefab ProBuilder children would throw errors.
- Fix hangs when performing various actions.
- Merge now retains the GameObject properties of the first selected object.
- Axis snapping with ProGrids now translates correctly when object rotation is non-identity.
- Performance improvements in UV editor for large meshes.
- Fix bug where OBJ exporter wouldn't properly write submeshes.
- Fix one possible cause of "Mesh.{uv, colors} is out of bounds" errors.
- Catch null reference errors when creating wireframe overlays for meshes exceeding Unity's max vertex count.
- Fix issue where Merge objects would cause meshes to lose their graphics, requiring a refresh.
- Fix menu items showing as enabled when not applicable.
- Add pb_Entity in ProBuilderize if the RequireComponent attribute fails to do so.
- Fix bug where ProGrids wouldn't affect elements when PB is built to a DLL.
- Fix bug where the cube shortcut would ignore material preference.
- Fix vertices merging incorrectly in Optimize function when colors don't match.
- Recalculate mesh bounds after moving the pivot.
- Always refresh/rebuild meshes after making them assets, fixing issues with duplicate mesh references.
- Fix a few more causes of leaks in the mesh and line rendering systems.
- Fix bug where scaling a new object in the shape tool wouldn't take effect until after first refresh.
- Fix bug where Insert Edge Loop and ConnectEdges would sometimes select too many edges after application.
- Fix ProGrids over-zealously collapsing vertices when in axis snapping mode.
- Correctly set element toolbar position when toggling between scene and editor window placement.
- Re-enable user set vertex handle color preferences.
- Move default textures out of resources folder.
- On pb_Object::Start, call ToMesh before Refresh since Refresh could try to set UVs or Colors to a mesh that has inconsistent vertex counts.
- Remove most functions accepting a pb_IntArray[] sharedIndex cache and replace with Dictionary versions.
- Add scale shortcut toolbar for Auto UVs.
- Add Control+Shift+Left-Click when UV editor is open to copy auto UV settings (including texture).
- Fix errors when building a project with geometry containing null materials.
- Fix rare null reference error when switching scenes.
- Where possible* indices are now collapsed to share a single vertex.
- Add context menu to swap between dockable window modes in vertex painter.
- Unity 5.1 beta compatibility.
- New Icosphere shape.
- New API example shows a deformed icosphere with FFT spectrum.
- Grow Selection is now roughly one gajillion times faster.
- Grow with Angle can now optionally select all faces on a plane instead of just the ones near the perimeter.
- New vertex handle gizmos are now culled (and much faster).
- Add option to select only visible elements (Select All or Select Visible toggles this).
- New Repair/pb_RepairMeshReferences script fixes duplicate mesh references.
- Improve edge selection logic, making edge selection much easier.
- Add a preference to enable backface selection on meshes.
- Re-enable 'NoDraw' faces (now implemented as a shader replacement at compile time).
- Improve subdivide action performance.
- Improve performance when editing large numbers of vertices.
- Smooth Normals Window now displays vertex normals with culling, and much faster.
- Repair Missing Script references is now cancelable.
- Add option to extrude elements as a group or individual.
- Improve Flip Normals shortcut selection context handling.
- Enable Subdivide shortcut in Top mode.
- Fix arch geometry that broke when subdividing caps.
- Fix bug where setting arch radius would also set the thickness to 0.01.
- Add option to toggle cap generation on/off in arch tool.
- Fix bug where extruding multiple adjacent faces with a shared center point would not correctly translate the shared center vertex.
- Fix bug where Smoothing Window would not repaint on selection change.
- Improve performance of MergeVertices function, helping to address lag after modifying large objects.
- Fix bug where selecting faces obscured by a culled face would sometimes not register.
- Remove obsolete preference entries.
- Add Undo support when a click drag changes the selection in the UV editor.
- Fix 'Quaternion Look Rotation is Zero' log spam when a face contains degenerate triangles.
- Fix most instances of mesh and material leaks in Editor.
- Fix bug where applying prefab changes to pb_Objects with the Editor closed would not propogate changes to instances.
- Hide some internal MonoBehaviours from the Scripts menu.
- Fix bug where deleting a face with 'delete' key shortcut would change static flags.
- Fix null ref when entering play mode with collider entities sporting boxcollider components.
- Fix bug where Connect Vertices would fail on thin isosceles triangles.
- Fix bug where Connect Edges would mangle adjacent long skinny faces.
- When adding colliders via pb_Entity toolbar, scan current collider components for isTrigger values and apply to new collider if found.
- Fix some instances where convexity and trigger for EntityType.Collider & EntityType.Trigger types would not be set on initialization.
- When detaching faces to a new object, make the detached object selected.
- Fix bug where exiting to Top or Plugin level would not clear the selection mesh.
- Copy userCollisions field when serializing pb_Object.
- Fix regression in Unity 5 that causes prefabs to lose instance modifications on save and entering playmode.
- When mirroring objects, make the mirrored results the new selection.
- Fix bug where setting entity type then undoing wouldn't catch changes to collider.
- Fix bug where duplicating multiple objects would leave pb_Object references pointing to same object.
- When probuilder-izing objects, perform the action in-place (and add undo support).
- Catch errors when repairing missing script references on objects with null materials.
- Remove dependency on ProCore lib to communicate with ProGrids.
- Rename scripts to uniformly follow pb_ prefix and pascal case for runtime, underscore case for editor.
- New
Optimize()
method calls CollapseSharedVertices and GenerateUV2. Replaces GenerateUV2() in most cases. - Move most of remaining scripts into proper namespaces.
- ProBuilder2.GUI namespace become ProBuilder2.Interface to avoid conflicts with UnityEngine.GUI.
- Move Triangulation code into pbTriangleOps.
- Significantly improved performance of RefreshNormals() function.
- New VerifyMesh() function in pb_EditorUtility guarantees good mesh reference and geometry.
- Add ability to delete unfixable components in pb_MissingScriptEditor.
- New PointIsOccluded() check in pb_Handle_Utility tests if a point is visible in editor.
- Significantly improve performance of pbUtil.RemoveAt().
- Significantly improve performance of many pbMeshOps methods.
- New pb_LineRenderer and pb_MeshRenderer provide fast gizmo drawing in the SceneView.
- Vertices must be smoothed, and have the same texture coordinate to qualify for weld.
- Fix ProGrids not affecting vertices / faces / edges in Edit mode.
- Minor tweak to vertex handle color.
- Weld distance now adjustable in UV editor.
- Fix weird arch geometry near caps, noticeable when inserting edge loops.
- Improve 'Flip Normals' shortcut context awareness.
- Add preference to enable back-face selection.
- Remove 'here' console log.
- Fix regression in 2.4.0 that broke Undo when used with ProGrids.
- Fix 'Look Rotation is Zero' console logs when selecting a face with degenerate triangles.
- Fix bug where sometimes clicking a face would not register due to a culled face intercepting the raycast.
- New debug window visualizes mesh information in the sceneview.
- Fix regression that broke prefab editing applying to instances.
- Fix latency in SceneView when selecting elements in the UV window.
- Fix bug where selecting elements in the UV window would not Undo correctly.
- Fix regression that caused UV handle to not update its position when right-click dragging.
- Fix bug where texture rotation handle in the scene view would not snap correctly on finishing a UV adjustment.
- Fix bug where drag selecting edges or faces could select elements behind the scene camera.
- New "Export UV Template" function saves a PNG of your UV maps.
- Add new preference to show object vertex, face, and triangle count in the scene view (Preferences/Show Scene Info).
- Edge wireframe no longer renders the material preview wells.
- Fix performance issues when editing large objects in the UV editor with Auto UVs.
- Fix bug where 'Push to Grid' from ProGrids would not Undo correctly.
- Fix lagging wireframe when running "Freeze Transforms" action.
- Fix null ref when deleting multiple faces.
- Unity 5 support.
- New wireframe shader overrides Unity default when ProBuilder Editor is open.
- New 'Merge Faces' geometry action combines selected faces to a single face.
- Add
Missing Script Reference
repair item. - Show color name in vertex tools instead of RGBA info.
- When creating an mesh Asset, also create a prefab with the new mesh and materials already wired up.
- Cull hidden edges when in Edge mode.
- Fix spotty face selection highlight rendering when using Deferred Rendering.
- Add preference to disable automatic UV2 generation while modeling (improves editor performance).
- When selecting a texture-grouped face in UV editor, show an indicator of all faces in group.
- Improve performance when modifying geometry & UVs in Unity 5.
- New dark background in UV editor for Unity light skin users.
- Improve performance when selecting objects with large vertex counts.
- Fix crash when a face material is null (defaults to Unity Default-Diffuse).
- Fix incorrect results when extruding multiple faces sharing a single center vertex (usually seen on the top of a cylinder).
- Save vertex colors when ProBuilder-izing a mesh.
- Fix occasional null ref when continuing UVs.
- Support Undo in UV Editor Auto panel.
- Support Undo for
Push to Grid
events from ProGrids. - Fix occasional
Index out of range
errors when subdividing, triangulating, and setting pivot. - Fix crash when running
Fix Missing Script References
in Unity 5.0.0b18 (big thanks to Michael N!) - Improve the performance of Planar Mapping manual UVs.
- Create Material data asset path if it doesn't exist (fixes errors when saving Material preferences).
- Fix bug where dragging UVs in Unity 5 would sometimes corrupt the mesh.
- Disable Continuous Baking when dragging elements or making continuous changes to the mesh, fixing corruption issues in Unity 5.
- Fix occasional erroneous error message when subdividing faces.
- Fix null ref error when Auto UV panel is open with nothing selected.
- Allow
V
key usage when not in Element mode. - Fix regression where instantiated objects would not respect ProGrids alignment.
- Fix leaks when deleting or duplicated pb_Objects.
- Fix occasional null ref errors when welding or collapsing vertices.
- When double-clicking a texture grouped face in UV editor, select the entire group.
- Fix regression that caused performance spikes when deleting or instantiating objects.
- When detaching faces to a new object, copy all of that objects properties.
- Add Undo support to Shape creation tool.
- Fix bug where running Flip Normals from the Menu would not immediately update the mesh graphics.
- When serializing pb_Objects, save color and material information (materials are now loaded by name).
- Fix bug where the texture handle tool would sometimes (most times) move UVs in the wrong direction.
- When entering Texture Blending mode in Vertex Painter, set the color to a solid variant of one of the available textures.
- Fix bug where projected UVs in manual mode could potentially be placed very far from the current handle.
- Fix lag when drag selecting edges on objects with large vertex counts.
- Fix bug where setting entity type would not immediately refresh the mesh.
- Fix minor edge selection bug that would break edge highlighting when not directly hovering a mesh.
- Improve appearance of Grow and Extrude foldouts in editor window.
- Fix bug where clicking on a vertex could sometimes select the object behind it.
- Fix compile errors when building to WebGL target.
- When creating a mesh asset, ensure that the source object mesh is not referenced by the new mesh asset.
- Remove 'NoDraw' feature (necessary for Unity 5 compatiblity).
-
Rudimentary Boolean tool added - this is very early in development.
-
Fix issue where "Repair Missing Script References" script could get stuck on prefab instances.
-
Silence cast exception error in pb_Object_Editor.
- Significantly improve performance of Subdivide action.
- Fix incorrect language in Plane generator.
- Fix bug that resulted in mangled vertices when Welding.
- Add a toggle in pb_Entity to turn off automatic collision generation.
- Improve UV editor grid logic (now follows camera and resizes at far zoom levels).
- New PostProcessor automatically strips ProBuilder scripts when building executables (toggle-able in Preferences).
- Respect ProGrids
X
key shortcut when translating faces. - Fix build errors with Static Batching enabled.
- When applying Smooothing Groups, if no face is selected apply group to entire object.
- Static Flags now initialized with
Occluder Static
unchecked. - Pressing 'F' while a single vertex is selected no longer frames the entire object.
- Vertex colors are now copied when stripping ProBuilder scripts.
- New Vertex Painter tool.
- New 'Triangulate ProBuilder Object' action for facetized poly-world look.
- Significantly improve UV editor performance when drawing many elements.
- ProBuilderize action now preserves UVs.
- Fix error when opening Material Editor after assigning a Substance Material.
- Fix bug that caused pb_Editor to freeze when editing prefabs made from ProBuilder objects.
- Remove prefab dependency on ProBuilder.Instantiate or RebuildMeshOnWake.
- Fix mesh leak in Shape Tool.
- Enable Alt+NumKey material shortcut when in Object level.
- When shift-extruding faces in Edge mode, default to face extrusion over edge.
- Fix leaking mesh and material in Face editing mode.
- Fix install script bug that would incorrectly delete non-ProBuilder files.
- Handle position is now calculated as the center of selection bounding box.
- New 'HueCube.cs' API example script demonstrates changing single vertex colors.
- New 'pb_SerializableObject' class provides serializable storage for ProBuilder objects. Add 'pb_Object::InitWithSerializableObject' constructor.
- Fix install script bug that would incorrectly delete non-ProBuilder files.
- New Vertex Painter tool.
- Fix error when opening Material Editor after assigning a Substance Material.
- Handle position is now calculated as the center of selection bounding box.
- New UV Editor window.
- New 'Material Editor' window for quickly applying materials to ProBuilder objects.
- Completely redesigned ProBuilder EditorWindow. Dynamically displays only relevant action buttons.
- Editor: New 'Select Edge Loop' command (double click on an edge, or shift+double click to ring selection).
- Editor: New 'Detach to Object' action creates a new ProBuilder object from a face selection.
- Editor: New 'Shrink Selection' command.
- Editor: 'Invert Selection' command now works for Edges and Vertices in addition to Faces.
- Editor: Performance improvements when editing large meshes.
- Editor: 'Grow' settings allow for a user set maximum angle between adjacent faces to limit selection growth.
- Editor: New extendable GUI settings for 'Extrude' allow for user-set extrusion distance.
- Editor: Add 'Distance' setting to Weld tool.
- Editor: Remove requirement that all pb_Objects be scaled to (1,1,1).
- Editor: Add context menu to swap between floating / dockable windows.
- Editor: New 'Conform Normals' geometry operation.
- UV: New 'Continue UVs' action. With the UV Editor open, select a face then Ctrl + Click an adjacent face to seamlessly match UV coordinates.
- UV: Right click translation handle in UV editor to set a new pivot point (Ctrl snaps to grid, Shift key disables proximity snapping).
- UV: Merge Auto UV and Manual UV editors to a single ALL POWERFUL editor window.
- UV: New Box projection UV unwrapping.
- Editor: Fix bug where toggling NoDraw would sometimes fail.
- Editor: Fix issue where Undo would sometimes cause actions immediately following to fail with 'Index Out of Range' exceptions.
- Editor: Fix Quick Apply Texture shortcut regression from last version.
- Editor: Fix bug that caused 'Undo Change Face Seletion' to delete faces.
- Editor: Fix bug where ProBuilder.Instantiate() would not properly traverse prefab hierarchy when initializing ProBuilder objects.
- Editor: Catch yet another 'Look Rotation is Zero' warning that would slow the editor to a crawl.
- Editor: Fix inconsistent Undo operations on Unity 4.3+ installs.
- Editor: Catch NullRef errors when dragging non-Material type objects into the SceneView.
- Editor: Fix NullRef errors on 'Connect Vertices' actions with multiple faces selected.
- Editor: Fix bug where handle rotation with multiple vertices and no faces selected would be incorrect, resulting in strange behavior.
- Editor: Fix bug in QuickStart script that would install Unity3.5 DLLs for Unity 4.3+ versions, breaking Undo operations.
- Editor: Fix ProBuilder SceneView toolbar positioning when Deferred Rendering is active.
- Editor: Improve Edge selection consistency.
- Editor: Fix incorrect zoom behavior with fewer than 2 vertices selected.
- Editor: Fix 'Set Pivot' moving selected pb_Objects all ova' the place.
- Editor: Fix regression that broke Lightmap channels on Prefab objects.
- Editor: Frame selection now takes all selected pb_Objects into calculations.
- Editor: Fix regression which broke instanced Prefab geometry when running "Apply".
- Editor: Implement 'Undo' when drag selecting elements.
- Editor: Window now implements a scroll bar when necessary.
- Editor: Switching to Rotate or Scale tool no longer resets the handle alignment to 'Local'.
- Editor: Fix bug where Subdivide / Connect Edges / Connect Vertices would not set the selection to match the newly created sub-objects.
- Editor: Fix Mirror Tool incorrectly placing mirrored object pivots.
- Editor: Fix bug where sub-object selection highlights would be left behind when modifying an object's transform via Inspector.
- Editor: Always refresh an object's materials when Undoing modifications to the SharedMaterial array.
- Editor: Face selection graphic now sits flush with faces.
- Editor: Fix bug where ProBuilder-ized meshes would instantiate disabled.
- Editor: Fix incorrect behavior when scaling multiple ProBuilder objects at once.
- Editor: When exiting AutoUV mode (formerly Texture Mode) remember the previous Edit Level, Selection Mode, and Handle aligment.
- Editor: Fix 'Weld Vertices' action failing to properly compare all vertices.
- Editor: Fix incorrect behavior when attempting to modify pb_Objects with children, or children of pb_Objects.
- Editor: Replace deprecated code for Unity 5.
- Editor: ProBuilder-ized objects now inherit donor mesh name.
- Editor: Catch null-ref when closing pb_Editor with Smoothing Window open.
- Editor: Register Undo when creating new objects (with Merge or Mirror actions).
- Editor: When Alt key is held, do not allow handles to capture mouse.
- Editor: Fix leaking mesh preview object when entering Playmode.
- Editor: Allow submeshes to reference Null materials.
- Editor: Fix z-fighting face highlight in Deferred Rendering path.
- Editor: Setting EntityType is now undo-able.
- Editor: Fix bug where extruding from faces would not inherit the correct winding order.
- UV: Retain UV modifications when Subdividing, Connecting, or otherwise noodling around with a face.
- 'Top' and 'Geometry' modes become 'Object' and 'Element', respectively.
- Remove drill-down interface for pb_Object dimensions in favor of just always showing them.
- No longer show element highlights when generating shape previews.
- Smoothing editor now accessible via main Editor window and Menu items.
- Remove Lightmapping window shortcut button from Editor window.
- When setting a pb_Object to EntityType::Trigger, also toggle 'isConvex' on the collider.
- Texture Window becomes AutoUV Window, and no longer houses material placement tools (Material Editor window replaces this functionality).
- Smoothing Editor Normals is now a float field, allowing users to set the size of debugging mesh normal lines.
- Move all menu and editor commands to pb_Menu_Commands class.
- Add ProBuilder::Instantiate(GameObject go) overload.
- Slightly improve pbMeshUtils::GetConnectedFaces() performance (still incredibly slow).
- New methods for caclulating point inclusion for complex polygons in pb_Math.
- pb_Handle_Utility is new and has some super cool stuff in it, and I think I forgot to mention it in the last changelogs.
- Add a Repair script to fix missing UV or Vertex caches.
- Improve performance of
GetUniversalEdges
by approximately 3x. - Move
ProjectionAxis
topb_Enum
, and it's associated methods topb_Math
. - Remove
ProjectionAxis.AUTO
, add entries for all other axes. - New pb_Material_Editor window.
- New pb_Bounds2d class adds some functionality for AABB calculations.
- Improve frequency of expensive caching in pb_Editor.
- Removed most naughty words from the codebase.
- New pb_MenuCommands class synchronizes behavior between MenuItems and Editor buttons.
- Editor: New 'Conform Normals' geometry operation.
- Editor: Fix bug where extruding from faces would not inherit the correct winding order.
- API: Add new 'GetWindingOrder(pb_Face face)' extension for pb_Object.
- API: TranslateVertices now operates in local space. Add TranslateVertices_World for backwards compatibility.
- API: Extrude now optionally outs the appended faces.
- Change "Ledge Height" to "Door Height" in Door creation panel.
- Omit Entity information from instantiated pb_Object's name.
- Fix bug where duplicate faces could be selected when using Grow Selection without an Angle parameter set.
- Fix sometimes incorrect results when selecting UV islands.
- Show UV popups in UV Editor window.
- Fix bug where faces with flipped normals would extrude with incorrect winding order.
- Merge Entity and Visgroup toggles.
- 'J' key toggles UV editor open / closed.
- Visgroup status is now retained during playmode state changes.
- Add 'Arch' tool to Shape Creation Panel.
- New parameters for Door shape generator.
- New 'Selection / Select All Faces with Material' menu item.
- Add a Selection menu item to select all faces with current material.
- New live information update show face movement information.
- Fancy new install script automatically detects previous installations and forgoes the need for user interaction in most upgrade cases.
- Fix inconsistent Undo for face selection on ProBuilder objects.
- Clean up Shader warnings on initial import.
- Fix ProBuilder.Instantiate() ignoring position and rotation parameters.
- Don't force rename objects when changing the Entity type.
- Fix face selection highlight being incorrectly affected by Fog.
- Fix bug where handle alignment preference would be lost occasionally.
- Fix bug where Grow Selection (non-planar) would allow duplicate faces to be selected.
- Fix bug where prefab objects would throw "Shader wants normals" warnings and sometimes not initialize in scene.
- Fix issue where UV2 channel would not correctly initialize on prefab objects.
- Fix bug where rapidly clicking to add faces would frequently result in the deselection of all faces.
- Fix bug where MirrorTool would incorrectly affect source object's transform.
- Fix duplicate and mirrored objects affecting the original mesh geometry.
- Fix null-ref error when using Edge Ring tool on a non-circuital ring.
- Fix bug where mesh colliders added via Entity component menu would incorrectly have the 'Convex' flag toggled.
- Fix bug that caused mirrored objects to lose the source object's entity type.
- Remove the ability to select non-ProBuilder objects when in Geometry or Texture mode (toggle-able via ProBuilder/Preferences).
- Lower distance threshold for mouse distance to line to be considered selectable.
- Fix bug that broke scaling objects when not in PB editor.
- Fix regression that broke deep copying objects when duplicating or copy/pasting.
- Clean up Shape Creation interface to consistently show build button at bottom of screen, and provide scroll bars when necessary for parameters.
- Duplicate entire GameObject (including attached components) when running 'ProBuilder-ize' action.
- Fixed bug with cone shape generation not using radius parameter.
- Enable NavMeshStatic and OffMeshLinkGen flags by default on new pb-Objects.
- Add pb_Object component check in addition to pb_Entity check in Repair / Validate Components.
- Fix install script breakage on Unity 4.3+
- Fix Mirror Tool incorrectly modifying donor object's normals.
- Fix issue where applied changes to ProBuilder prefabs would not immediately update all other instances.
- Fix inconsistent extrusion with Edge and Vertex selections.
- Fix bug where TextureWindow would not initialize with current selection.
- Automatically clean up degenerate triangles caused by vertex merge/weld operations.
- Enable 'Push to Grid' support for ProGrids users with vertex, edge, and face selection.
- Fix bug that caused vertices behind the scene camera to be selected incorrectly in some cases.
- Fix object incorrectly instantiating off-grid with strange pivot placement.
- (Beta) Rename AboutWindow to avoid namespace conflicts.
- Rename 6by7 root folder to ProCore.
- New ProCore.dll replaces SixBySeven.dll (shared classes between ProCore products).
- pb_Object.SelectedTriangles is no longer guaranteed to contain only unique indices.
- Convert pb_Preferences_Internal::GetEnum<> to use ints instead of strings, modify pb_Editor to match.
- pb_Object.SelectedTriangles is no longer guaranteed to contain values corresponding to uniqueIndices array.
- Remove deprecated pb_Face::DeepCopy. Implement copy constructor.
- Move many of ProBuilder's classes to namespaces (ProBuilder2.Common, ProBuilder2.MeshOperations, etc).
- New ClassesEditing segment of Classes folder contains all non-essential files. This allows for a single ProBuilderCore.dll that can be redistributed with ProBuilder objects allowing users without ProBuilder to view and load ProBuilder objects.
- Fix 'Null Reference Error' when editing objects at runtime.
- Fix crash at runtime when ProBuilder object is selected.
- New 'Grow Selection Plane' which expands the selected face to nearby faces on the same plane.
- Fix regression where handle tool would not default to Top level editing in Geometry mode when no vertices were selected.
- Fix bug where colliders would be lost on upgrading PB install.
- Enable multi-object editing for pb_Entity inspectors.
- Move and rename pb_Object::MeshWithMesh to pbMeshUtils.DeepCopyMesh.
- Fix PlaneNormal not returning a normalized vector (yikes!).
- New 'Texture Groups' UV setting. Select faces and group to project seamless UVs.
- New 'Make Asset' Action allows users to save ProBuilder objects as Mesh objects.
- New 'Subdivide' command.
- New 'Connect' command (edges, faces, vertices).
- New 'Insert Edge Loop' command.
- New 'Select Ring' command.
- New 'Grow Selection' command (Alt-G).
- Significant performance improvements when working with large objects.
- New preferences to set vertex handle colors and size.
- Improve performance when drag selecting edges.
- New 'Remove Degenerate Triangles' Repair menu item.
- New snap to nearest vertex feature. When moving vertices, hold 'V' to snap handle to nearest vertex.
- New 'Quick Offset' tool in pb_Object inspector window. Set a value and immediately move the selected vertices by that amount (thanks to Matt1988 for initially developing this feature).
- Override Frame selection to focus on only selected vertices (thanks @nickgravelyn for this tip).
- Fix inconsistent keyboard shortcuts on Mac.
- Tool buttons are now respected by ProBuilder handle.
- Fix bug where ProBuilder GUISkin wouldn't correctly initialize when left open during a Unity restart.
- Fix bug where double clicking a pb_Object to select all would not properly select all Edges.
- Fix bug where ProBuilder would affect other EditorWindow GUI layouts.
- Fix bug where Mirror Tool would fail to correctly initialize objects with pb_Entity.
- Drag selection box now more closely matches Unity's default drag box.
- Update and improve ProBuilderize Action (now attempts to create faces instead of just triangles).
- Fix Rotation handle incorrectly updating to match selection when dragging (occasionally throwing Quaternion.LookRotation == Zero warnings).
- Fix Scale tool incorrectly using world coordinates when translating vertices.
- Fix weird Prism geometry.
- Fix bug where setting an object pivot with ProGrids enabled would sometimes move the object's vertices off grid.
- Edges may now be shift-deselected.
- Update Undo defines to check against Unity versions 4.1 -> 4.9.
- 'Use' events when shortcuts are detected. Seems to work about 60% of the time on Mac.
- Fix bug where pivot would instantiate offset from grid when used in conjunction with ProGrids.
- Fix bug that broke OBJ export when attempting to export more than one model per session.
- Vertex Color shortcuts are now declared in ProBuilderMenuItems, allowing users to edit them without installing Source.
- Reorganized Menu structure.
- Selection management at object level is now entirely set in pb_Object, using new SetSelected[Faces, Edges, Triangles].
- New naming and placement guidelines for Menu items (see pb_Constant).
- New ShiftExtrude() method in pb_Editor removes duplicate code in Handle functions.
- New pb_Editor_Graphics class replaces calls to UnityEngine.Handles in pb_Editor.
- Move most MenuItems to ProBuilder2.Actions namespace (exceptions being Windowed items).
- New pbUndo class replaces #if > UNITY_4_3 junk.
- Update Undo code for Unity 4.3 compatibility (Install Interface will determine the correct package for your Unity version automatically).
- Add Rotate and Scale tool when editing faces or vertices (accessed by 'E' and 'R' shortcuts, respectively).
- Add EditLevel toolbar in sceneview for quickly viewing and setting EditLevel. @Genstein suggested improvement.
- New Edge selection mode.
- New 'Bridge Edges' action. Selected 2 edges to create a face bridging them.
- New 'Collapse Selected Vertices' action. Select any number of vertices and merge them to a single point.
- New 'Split Selected Vertices' action. Splits the selected vertices.
- New 'Weld Selected Vertices' action. Checks if any selected vertices share a point, and if so, merge them.
- New 'Invert Selection' action. (ProBuilder -> Edit -> Invert Selection).
- New 'Extrude' action (ProBuilder -> Edit -> Extrude). Works for single or multiple faces, as well as edges. Hold shift while moving a face to automatically extrude (works for translate, rotate, and scale).
- New Install / Upgrade interface provides options to install Release and Source versions, as well as older packages.
- Source code is now included as an installation option.
- New Door primitive type in Shape Generator.
- New Pipe primitive in Shape Generator.
- New Sprite primitive in Shape Generator.
- New Cone primitive in Shape Generator.
- Improved Runtime Example scene demonstrating face highlighting.
- New "Default Material" user preference.
- New "Select Faces with Material" tool.
- New API example scene showing object and primitive instantiation
- New GUI buttons for 'Flip Normals', 'Mirror Object', 'Set Pivot', 'Vertex Color Interface' and 'Extrude Face'.
- Add ability to select vertex by clicking on it.
- Add preference for turning off sceneview notifications (Preferences/ProBuilder).
- New preference item allows you to specify the 'Force Convex' field of a 'Mesh Collider' if it is set to default collider.
- New 'Reset Projection Axis UV' repair tool. Resets all UV settings to use the 'Auto' face projection.
- New 'Force Pivot to Vertex' and 'Force Pivot to Grid' preferences allow for easier grid snapping.
- New default material for ProBuilder objects.
- Fix system beep on Mac OS when using keyboard shortcuts (this could be a headling feature).
- Fix bug where detaching or deleting a face wouldn't always reset the _uniqueIndices array, causing bugs in the handle selection code.
- Add undo functionality to DetachFace action.
- Fix bug where vertex color information would be lost on duplication, refresh, build, or just about any other action you can imagine.
- Fix bug where detaching a face could result in empty entries to the pb_Object->_sharedIndices member, throwing null-ref.
- Fix InvertFaceSelection not correctly updating the pb_Object->SelectedTriangles list.
- Don't show 'Nodraw Face' notification if in Top Level editing mode.
- 'G' key now exits Texture Mode.
- Texture window shortcuts now show notifications.
- Fix button sizing in pb_Editor window.
- Show notification when toggling Selection Mode from GUI button.
- Fix error in 'Detach Face' where occasionally a null shared index array would survive the rebuild.
- Fix compile errors in Editor code when exporting to Web.
- Fix bug where notification for Selection Mode handle would be incorrect.
- Fix bug where deleting a face, then undoing so would result in a NullReferenceError
- Fix bug where 'Fix GameObject Flags' would improperly exit on failing to find a pb_Entity component.
- Fix vertex selection mouse icon drawing when not in Vertex Editing mode.
- Fix vertex color interface losing user preferences across Unity launches.
- Fix issue where pb_Upgrade_Utility would break installation on failing to run.
- Fix bug where rotated UVs would not move in the proper direction when dragging with texture move tool.
- Enable z-testing for face selection graphic.
- Don't show notification post-installation of Static Flag fixes if no fixes were performed.
- Fix bug where texture handles sometimes wouldn't match the selected face's transform.
- Refactor shortcut code to differentiate between modal specific actions. Fixes bug where entity assignments would incorrectly be applied in Geometry level and not Top level.
- Fix incorrect skin colors in Unity Free on 4.3.
- Fix bug introduced in 2.1.4 that broke texture handle toggling (thanks, H. David).
- Fix bug where UV rotate tool would be incorrectly calculated on selection change.
- Change UV scale and rotation behavior to no longer operate in world coordinates.
- Fix bug where extruding would occasionally corrupt the pb_Object.uniqueIndices cache, resulting in 'NullRefError' in pb_Object::GetVertices.
- Adjust minSize of pb_Editor window to completely encompass buttons.
- Re-word toggle select mode and edit level notifications and make them consistent between the different access points.
- Fix bug where 'Axis Constraints' toggle in ProGrids would not be respected when translating faces.
- Fix bug where UV and Smoothing group changes would not immediately revert on Undo operations.
- Fix regression that broke Ctrl-Left click to copy UV settings to face.
- Fix bug where ProBuilder Editor skin settings would "leak" to other Editor windows.
- Fix bug where collisions would sometimes not respect user preference when creating new geometry.
- Fix bug where SceneView would sometimes not refresh on an Undo event.
- Fix bug where pressing 'W' key in the SceneView Fly mode would lock the camera to forward movement.
- In pb_Entity, switch the 'Sphere Collider' option for 'Remove Collider'.
- Change verbage in Geometry shortcut description.
- Add tooltip for selection mode toggle button.
- Show HandleAlignment text when using shortcut to modify.
- Move DetachFace to Edit menu.
- StaticBatchingFlags.BatchingStatic is now set by default on Occluder and Detail entity objects, and toggled appropriately when NoDraw is detected.
- Move "Create ProBuilder Cube" to "GameObject->Create Other" menu
- Re-organize ProBuilder menu.
- New "Fix GameObject Flags" utility to address static batching issues. Users experiencing issues with missing ProBuilder objects at compile time should run this command once (per scene).
- Remove 'Faces' menu item, merge with 'Geometry'
- Move 'Mirror Tool' and 'Vertex Color Interface' to Editor Core.
- Repair scripts now live in their own folder.
- Tool scripts (any Action with an interface) now live in their own folder.
- Remove unused beta upgrade script from Install folder.
- Drag selecting faces now (optional; defaults to true) limits face searching to selected objects.
- Remove 'Seamless' mode.
- Add get/set for pb_Obect->_sharedIndices.
- Use ProBuilder.Actions namespace for all non-window requiring functions.
- When initializing a pb_Object with a pb_Object, use the vertex cache instead of accessing the mesh.
- Remove per-vertex smoothing methods in pb_Object.
- Remove _smoothIndices member from pb_Object.
- Move pb_Profiler to ClassesCore, allowing usage at runtime.
- Add 'color' property to pb_Face. Used when setting Mesh.colors32.
- New pb_Edge class (not currently in use).
- New ProBuilder.Instantiate(GameObject go) method. Behaves exactly like UnityEngine.GameObject.Instantiate() and may be used with ProBuilder and non-ProBuilder objects.
- Move math methods from pbUtil to pb_Math.
- Added List<> overrides to many of the more commonly used pb_Object method calls.
- Clean up face selection graphic rendering code (small editor performance improvement).
- New FixDegenerateTriangles method (handy when merging vertices or faces).
- CombineObjects method re-built for faster combine operations.
- New ProBuilder2.Common, ProBuilder2.MeshOperations, and ProBuilder2.Math namespaces. Partially integrated.
- New pb_Editor_Enum class and namespace.
- With Unity 4.3 and up, undoing a Collapse Vertices operation is slow.
- Merging rotated objects does not account for UV rotation.
- OBJ export, something broken, etc.
- Unity inserts an additional Undo when selecting a new face on an already selected object.
- Can't shift-click to deselect edges.
- Notifications are now displayed when a shortcut is recognized.
- New preview feature in Geometry Interface. Interactively create and place shapes.
- Remove dependency on concave MeshCollider for face selection.
- New MenuItems for opening the Texture Window, and assorted editor commands.
- Move GUI folder to Resources, allowing 6by7 root folder to be placed anywhere in Project hierarchy.
- Decouple collisions from ProBuilder API entirely.
- Fix bug where Mesh.Colors32 property would be lost on duplication.
- Clamp values in Geometry Interface to sane values.
- Fix plane generation pivot location when segments < 0.
- Fix bug that caused Unity to no longer recognize numberical input.
- Fix regression in 2.1.3 that caused MeshColliders break on entering playmode.
- Fix bug where shortcut keys would sometimes not be recognized.
- When updating ProBuilder, the editor window is now force-reloaded.
- Editor window is now sized correctly for both dockable and non-dockable frames.
- Fix compile errors when building project in Unity 4.1.2+
- Fix bug that caused merged objects to incorrectly snap vertex points while ProGrids window is present.
- Fix NullReferenceError when clicking Merge button with nothing selected.
- Fix GUISkin issues in Unity 3.5.
- Fix GUISkin modifications affecting pb_Geometry_Editor incorrectly.
- Fix 'Delete Face' notification incorrectly displaying on OSX.
- Fix merged objects losing collisions.
- ProBuilder.Shortcut is now pb_Shortcut.
- Add pb_Upgrade_Utility as a base class for all updating operations.
- New Vertex Color Interface.
- New 'Detach Face' action.
- New 'Toggle Mover Visibility' button.
- pb_Mesh_Extension renamed to pb_Object_Extensions.
- Transition default shader to Diffuse Vertex Color.
- Fix pb_Object breakage when upgrading to 2.1.2+ from <= 2.1.1.
- Fix bug where switching to Geometry mode would not always correctly set Tool.current to Tools.None.
- Fix bug where calling the distinctIndices member of a pb_Face would sometimes throw an exception.
- Fix null reference errors when deleting object faces.
- Fix regression in 2.1.2 that caused non-cube type primitives to lose entity data and mesh information.
- Fix regression that caused Nodraw Visiblity Toggle to break.
- Remove unnecessary calls to the mesh reference when accessing vertex information (most notably in UV mapping functions).
- Cache distinct indices in pb_Face, replacing pb_Face::DistinctIndices() with pb_Face.distinctIndices.
- Add pb_Edge class, and accompanying methods to retrieve all face edges and selectively perimeter edges.
- Add SetColors32(Color32[] colors) to pb_Object class.
- Add DetachFace(pb_Face face) to pb_Object class.
- Update to SVN 1.7, small adjustments to build scripts.
- Add shell script to build distributable packages on OSX.
- New interface for pb_Entity class in Inspector.
- Scale transform now supported.
- Double click pb_Object face to select all faces.
- New ProBuilder/About window provides more build information.
- Full prefab support (removes "Create Prefab" button from ProBuilder editor).
- Rewrite context tip for Lightmapping button to reflect it's new purpose.
- Automatically freeze scale transform when applying any change to vertices.
- Always ZTest for selection graphic in face mode.
- 'G' key now toggles between Edit Levels.
- Remove face vertex handle information from scene view.
- Remove install script from package.
- Fix bug where user would be allowed to add multiple collision components to pb_Object.
- Fix bug where geometry would shift on Undo/Redo incorrectly.
- Fix leak when deleting pb_Objects.
- Fix regression in 2.1.1 that introduced a leak on switching pb_Objects while in ModeBased vertex editing.
- Fix bug where selection graphics would occasionally not update on undo, redo, or prefab apply / revert.
- Fix bug where setting EntityType would destroy transform parent/child connections.
- Fix incorrecty window sizing in pb_Editor.
- Fix rare error log when duplicating prefab objects.
- Add OnVertexMovementFinished event to pb_Editor.
- Implement SixBySeven shared library.
- Add MirrorTool action.
- Add Prism primitive.
- Add ProBuilderizer action (API example).
- Add Flip Winding Order action (flips face normals).
- Add dimensions parameter to Prism and Cube in Geometry Interface.
- Add ability to delete faces (select faces and press backspace)
- "Auto NoDraw" becomes "NoDraw Tool", and features a vastly improved interface.
- Scroll bars added to ProBuilder Preferences panel, allowing for unlimited preference additions.
- Add undo support to Set Pivot action.
- No longer force rename pb_Objects post-initialization.
- Comment out menu item for Project Wide Nodraw utility, leaving action available for advanced users.
- Fix bug where handles in Seamless editing mode would not draw.
- Fix bug where selected objects would disappear at runtime.
- Fix bug where drag selection would not be recognized in Seamless editing mode.
- Fix Unity crash when importing packages while ProBuilder window is open.
- Fix regression in 2.1 where a MeshCollider would always be assigned to pb_Object, regardless of Collider settings.
- Fix cylinder generation code to properly account for height divisions (now accepts 0 as a parameter).
- Fix bug where undoing texture modifications would not consistently refresh pb_Object to original state.
- Fix bug where pb_Objects would disappear at runtime with static batching enabled.
- Add overload to TranslateVertices that accepts bool forceDisableSnap.
- Fix bug in PivotTool that caused vertices to incorrectly be snapped when setting new pivot with snapping enabled.
- Add pb_Object::InitWithObject
- Add ProBuilder::CreateObjectWithObject
- Add pb_Object::GetName
- Add ProBuilder::CreatePrimitive(ProBuilder.Shape shape)
- Add DrawAllFaceNormals to #DEBUG flagged pb_Editor.
- Update Sublime Extension to version 3.
- Add Smoothing Group support.
- New face selection graphic system respects depth order + speed boost.
- Add drag selection support for faces.
- UV2 channel generation now totally automated.
- New Lightmap Window exposes UnwrapParam properties per-object for fine-grained UV2 generation control.
- Add smart object naming, with the convention "pb(Shape Type)([Entity Type])-(Object ID)" - ex: pb-Cube[Detail]-1701)
- Add new "Mover" entity type, which is non-static and allows complete control at runtime.
- Add support for n-gon faces.
- 'World' is now default handle alignment.
- Update default materials with dedicated textures.
- Update QuickStart window with more explicit options.
- Default values for Cylinder are now slightly more sane.
- Fix ProceduralMaterials throwing errors in Texture Editor.
- Fix rare bug where incorrect vertex indices would be selected in an UpdateSelection() call, throwing a NullReferenceException.
- Fix bug where toggling selected faces would not correctly remove vertices from internal selection list.
- Fix bug where pivot would center at 0,0,0 on merging objects.
- Hide ACG property in Inspector window.
- Fix bug where merged objects would lose EntityType information.
- Fix bug where prefab creation would not account for pb_Group data.
- Fix bug where merged objects would lose normal data.
- Fix bug where exiting Texture Mode would not consistently set Edit Mode to Top.
- Fix bug where generating UV2 channel would incorrectly hide NoDraw faces, breaking synchronization with pb_Editor UI.
- Fix bug where ListenForTopLevelMovement would incorrectly fire, significantly slowing scene navigation.
- Fix bug where duplicating multiple objects would result in referenced pb_Objects.
- Fix bug in pb_Group where SetActive would incorrectly be called in Unity 3.5.
- Fix bug where collision meshes would not correctly update after an Undo / Redo event.
- Fix bug where drag selection would not exit properly if a function key is pressed mid drag.
- Fix bug where vertex handles would incorrectly be drawn in Top level editing mode.
- Fix bug where deleting a pb_Object would occasionally cause a NullReferenceError in UpdateSelection().
- Fix bug where Occluder objects would not allow textures to be applied.
- Fix bug where box colliders would not properly inherit trigger boolean value.
- Fix bug where merging objects or creating groups would not snap pivot point to grid (this also introduces centered pivot points).
- Fix rare bug where get_localRotation would fail.
- Fix white flash in Texture Window preview.
- Fix bug where ProBuilder would not remember Handle Alignment setting.
- Fix bug where editor selection property would not correctly update on object deletion.
- Fix minor bug where vertex handles would sometimes not immediately draw on entering Geometry editing mode.
- Fix bug where closing Texture Window manually would not always exit EditLevel.Texture.
- Fix bug where an Undo/Redo event would sometimes cause pb_Editor to attempt to refresh every pb_Object in scene.
- Fix bug where exiting EditLevel.Texture to Geo Mode would not correctly remember the previous SelectionMode.
- Fix bug where cylinder object sometimes initialize with un-even side lengths.
- Fix bug where on deleting a pb_Object's MeshCollider, ProBuilder would not immediately re-initialize it (prevents common PEBKAC error).
- Integrate Doxygen (Still a work in progress - feel free to drop by the forums with any questions).
- Add SharedTrianglesWithFacesExclusive for extracting shared triangle indices exclusive to passed faces.
- VerticesWithIndiceArray is now VerticesWithTriangleArray.
- Remove pb_Object::CreatePrimitive. Use pb_Shape for object creation, or pb_Object::CreateCube(float scale).
- Add OnVertexMovement EventHandler to pb_Object.
- pb_Object::CreateObjectWithPointsfaces is now pb_Object::CreateObjectWithVerticesFaces.
- Update AutoNodraw to cast from all vertices + center point when determining hidden flag.
- In PivotTool.cs, snap pivot point to grid if no vertices are selected.
- Refactor EntityType.Brush to EntityType.Detail.
- Add pb_Profiler class
- Add UVee window + ProBuilder specific modifications
- Add internal preference to force update preference when necessary (usually means adding shortcut items).
- Significant performace improvements in handle drawing.