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Updates.txt
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Updates.txt
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in_vgm v0.51.1
--------------
* fixed VGM v1.00/1.01 files not playing YM2612 and YM2151 data
* fixed missing "AY8910 hard panning" commands, fixes missing panning in songs from "Ultima" series on Apple II
+ added per-channel panning support for NES APU (NSFPlay + MAME cores)
+ added an option to disable per-channel panning on AY8910 when 3-channel PCM is used
* slightly improved YMF278B emulation (thanks grauw)
* fixed X1-010 issue with playing back long samples (256 KB)
* updated MAME sound cores: ES5503, GameBoy, K051649, K053260, K054539, NES APU, YMW258
* improved uPD7759 playback of Sega Pico PCM data
* improved OKIM6258 playback (try to be more tolerant with race conditions)
* VGMs with "YM3438" header flag set will now force NukedOPN2's YM3438 mode
* updated EMU2413 (thanks Mitsutaka Okazaki)
* support more chips for PCM streams embedded in VGMs
* added "Mikey" sound chip from Atari Lynx (thanks laoo)
+ restored "ResamplingMode" option (was unimplemented before)
in_vgm v0.51.0
--------------
* fixed broken FM3 multi-frequency mode in YM2612 GPGX core (the default core)
* fixed audio glitches at the beginning of certain VGMs from Project2612 (i.e. I made a hack to the YM2612 GPGX core)
* updated Pokey MAME sound core (thanks jprjr)
Regression note: Emulation of joined channels seems to be broken in the new version.
* fixed some crashes with broken VGMs
* improved S98 Delta-T sample playback (fixed ADPCM RAM initialization)
* ported YM2612 Genesis GX FM emulation back to YM2203/YM2608/YM2610
* fixed VGMPlay/in_vgm ignoring the VGM "Loop Modifer" and "Loop Base" settings
* updated C6280 Ootake and MAME cores, fixes PC-Engine "Fire Pro Wrestling" series
* fixed wrong default options that caused NES FDS to be muted
* fixed files being kept open during whole playback - it closes the files now when they are fully loaded
+ added full support for GYM files
+ added option for changing output sample bit depth
in_vgm v0.50.2
--------------
* fixed broken FM3 multi-frequency mode in YM2612 GPGX core (the default core)
* fixed audio glitches at the beginning of certain VGMs from Project2612 (i.e. I made a hack to the YM2612 GPGX core)
* updated Pokey MAME sound core (thanks jprjr)
Regression note: Emulation of joined channels seems to be broken in the new version.
* fixed some crashes with broken VGMs
* improved S98 Delta-T sample playback (fixed ADPCM RAM initialization)
* ported YM2612 Genesis GX FM emulation back to YM2203/YM2608/YM2610
* fixed VGMPlay/in_vgm ignoring the VGM "Loop Modifer" and "Loop Base" settings
* updated C6280 Ootake and MAME cores, fixes PC-Engine "Fire Pro Wrestling" series
* fixed wrong default options that caused NES FDS to be muted
* fixed broken formatting in "legacy title formatting" mode
* fixed files being kept open during whole playback - it closes the files now when they are fully loaded
+ added full support for GYM files (needs to be enabled by config editing)
in_vgm v0.50.1
--------------
* completely rewritten using libvgm, featuring:
+ Nuked OPL3 sound core
+ Nuked OPM sound core
* some bugfixes to existing sound cores
* improved YMF278B (OPL4) emulation and OPL4 FM-PCM balance
+ more accurate playback of YM2203/YM2608 FM when the song changes the clock mid-song (e.g. City Connection)
! reduced default GameBoy DMG volume - it was overpowering everything else before
- removed some YM2612 hacks, so some YM2612 VGMs from Project2612 may not start as cleanly as with VGMPlay/in_vgm 0.40.x
- removed ES5505/5506 emulation (the old implementation was very hackish)
! "NukedType" option has values 0 and 3 (filtered/unfiltered YM2612) swapped
! file information caching is ignoring the file date again
+ AY8910 panning (also works with YM2203/2608/2610 SSG)
! removed RF5C164 options, it shares settings with the RF5C68 now
! added separate options for C219, was sharing settings with C140 before
- removed old in_vgm logo and replaced it with a placeholder to indicate the libvgm-based build
+ added a button that opens the in_vgm.ini file (useful for editing settings not available in the GUI)
+ S98/DRO support (enabled via .ini editing)
in_vgm v0.50.0
--------------
no release, only VGMPlay had a release with this version
----------------------------------------------------------------
+ feature added
- feature removed
* bugfix
! changed functionality