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don't you feel weird mousing moving in recent days since damage predict come.
the 1st day of the update on damage predict, I put it "ON", the experience was close to csgo, but was still little faster and low-sensing....
2 or 3 days later, the experience changed. it became much more faster and low-sensing.
TODAY, the mouse moving or aiming experience become much slower and low-sensing. And "damage predict" seems "OFF".
One more thing on mouse sensitivity settings, after testings, it shows that 1.41 is as same as 1.49. This value is currently only effective at decile (X.x). We hope it could be available at four decimal, that is, X.xxxx
I don't know if anyone of you or devs. has experience with RAWACEL. The current mode looks like "power", however the "Exponent" value is much much lower (<0.05)
CSGO mousing, sensing and moving are prove to be of great success. why cannot cs2 follow it?
The text was updated successfully, but these errors were encountered:
Hi
don't you feel weird mousing moving in recent days since damage predict come.
the 1st day of the update on damage predict, I put it "ON", the experience was close to csgo, but was still little faster and low-sensing....
2 or 3 days later, the experience changed. it became much more faster and low-sensing.
TODAY, the mouse moving or aiming experience become much slower and low-sensing. And "damage predict" seems "OFF".
One more thing on mouse sensitivity settings, after testings, it shows that 1.41 is as same as 1.49. This value is currently only effective at decile (X.x). We hope it could be available at four decimal, that is, X.xxxx
I don't know if anyone of you or devs. has experience with RAWACEL. The current mode looks like "power", however the "Exponent" value is much much lower (<0.05)
CSGO mousing, sensing and moving are prove to be of great success. why cannot cs2 follow it?
The text was updated successfully, but these errors were encountered: