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Tic-Tac-Toe_1.3.html
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Tic-Tac-Toe_1.3.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Tic-Tac-Toe</title>
<style type="text/css">
/* Grid Buttons Styling */
.box {
width: 100px;
height: 100px;
text-align: center;
font-size: 20px;
margin: 0px -2px;
cursor: pointer;
background-color: #ffffff;
border-style: solid;
border-color: #999999;
}
/* Change Mode, New Game and Hyperlink Buttons Styling */
.mode,
.new_game,
.links {
text-align: center;
cursor: pointer;
}
/* Version Button Styling */
.version {
text-align: center;
}
/* Individual Grid Button Styling */
input[id="0"] {
border-top: none;
border-left: none;
}
input[id="1"] {
border-top: none;
}
input[id="2"] {
border-top: none;
border-right: none;
}
input[id="3"] {
border-left: none;
}
input[id="5"] {
border-right: none;
}
input[id="6"] {
border-bottom: none;
border-left: none;
}
input[id="7"] {
border-bottom: none;
}
input[id="8"] {
border-bottom: none;
border-right: none;
}
</style>
<script type="text/javascript">
// Value Flag
var f = 0;
// Game Array
var data = ["", "", "", "", "", "", "", "", ""];
// Default Game Mode
var mode = "Player vs Computer";
// Default Value to Stop or Allow the Bot After Result
var continue_callback = true;
// Choose Mode Function
function change_mode(id) {
if (mode == "Player vs Computer") {
mode = "Player vs Player";
document.getElementById(id).value = "Change Mode: Player vs Player";
} else if (mode == "Player vs Player") {
mode = "Player vs Computer";
document.getElementById(id).value = "Change Mode: Player vs Computer";
}
new_game();
}
// Releases
function releases() {
window.open("https://github.com/VarunS2002/JavaScript-Tic-Tac-Toe/releases/", "_blank");
}
// Sources
function sources() {
window.open("https://github.com/VarunS2002/JavaScript-Tic-Tac-Toe/", "_blank");
}
// New Game Function
function new_game() {
f = 0;
data = ["", "", "", "", "", "", "", "", ""];
continue_callback = true;
for (var x = 0; x < 9; x++) {
document.getElementById(x).value = " ";
document.getElementById(x).disabled = false;
document.getElementById(x).style.cursor = "pointer";
}
}
// Check Result Function
function check(id) {
if (id == 0) {
if (data[0] == data[1] && data[1] == data[2]) {
result();
return;
} else if (data[0] == data[3] && data[3] == data[6]) {
result();
return;
} else if (data[0] == data[4] && data[4] == data[8]) {
result();
return;
}
} else if (id == 1) {
if (data[0] == data[1] && data[1] == data[2]) {
result();
return;
} else if (data[1] == data[4] && data[4] == data[7]) {
result();
return;
}
} else if (id == 2) {
if (data[0] == data[1] && data[1] == data[2]) {
result();
return;
} else if (data[2] == data[5] && data[5] == data[8]) {
result();
return;
} else if (data[2] == data[4] && data[4] == data[6]) {
result();
return;
}
} else if (id == 3) {
if (data[0] == data[3] && data[3] == data[6]) {
result();
return;
} else if (data[3] == data[4] && data[4] == data[5]) {
result();
return;
}
} else if (id == 4) {
if (data[1] == data[4] && data[4] == data[7]) {
result();
return;
} else if (data[3] == data[4] && data[4] == data[5]) {
result();
return;
} else if (data[0] == data[4] && data[4] == data[8]) {
result();
return;
} else if (data[2] == data[4] && data[4] == data[6]) {
result();
return;
}
} else if (id == 5) {
if (data[2] == data[5] && data[5] == data[8]) {
result();
return;
} else if (data[3] == data[4] && data[4] == data[5]) {
result();
return;
}
} else if (id == 6) {
if (data[0] == data[3] && data[3] == data[6]) {
result();
return;
} else if (data[2] == data[4] && data[4] == data[6]) {
result();
return;
} else if (data[6] == data[7] && data[7] == data[8]) {
result();
return;
}
} else if (id == 7) {
if (data[6] == data[7] && data[7] == data[8]) {
result();
return;
} else if (data[1] == data[4] && data[4] == data[7]) {
result();
return;
}
} else if (id == 8) {
if (data[2] == data[5] && data[5] == data[8]) {
result();
return;
} else if (data[0] == data[4] && data[4] == data[8]) {
result();
return;
} else if (data[6] == data[7] && data[7] == data[8]) {
result();
return;
}
}
// Output if Match is Drawn
if (data.every(element => element != "") == true) {
setTimeout(function delay_alert() {
alert("Draw");
}, 100);
// Setting Value to Stop the Bot after Result
if (mode == "Player vs Computer") {
continue_callback = false;
}
}
}
// Output the Winner
function result() {
// Setting Value to Stop the Bot after Result
if (mode == "Player vs Computer") {
continue_callback = false;
}
// Displaying the Result
if (f == 0) {
if (mode == "Player vs Player") {
setTimeout(function delay_alert() {
alert("O won");
}, 100);
//alert("O won");
} else if (mode == "Player vs Computer") {
setTimeout(function delay_alert() {
alert("Computer won");
}, 100);
//alert("Computer won");
}
} else if (f == 1) {
if (mode == "Player vs Player") {
setTimeout(function delay_alert() {
alert("X won");
}, 100);
//alert("X won");
} else if (mode == "Player vs Computer") {
setTimeout(function delay_alert() {
alert("You won");
}, 100);
//alert("You won");
}
}
// Setting Button Attributes
for (i = 0; i < 9; i++) {
document.getElementById(i).disabled = true;
document.getElementById(i).style.cursor = "default";
}
}
// Choose Value Function
function callback(id) {
if (mode == "Player vs Computer")
// Inputting User's Value
{
if (f == 0) {
if (document.getElementById(id).value == " ") {
document.getElementById(id).value = "X";
data[id] = "X";
f += 1;
}
// Calling Check Result Function
check(id);
}
// Stopping the Bot after Result
if (!continue_callback) {
return;
}
// Inputting Bot's Value
if (f == 1) {
while (true) {
var random_index = Math.floor(Math.random() * 8);
if (document.getElementById(random_index).value == " ") {
document.getElementById(random_index).value = "O";
data[random_index] = "O";
f -= 1;
// Calling Check Result Function
check(random_index);
break;
} else {
continue;
}
}
}
} else if (mode == "Player vs Player")
// Inputting User's Value
{
if (f == 0) {
if (document.getElementById(id).value == " ") {
document.getElementById(id).value = "X";
data[id] = "X";
f += 1;
}
} else if (f == 1) {
if (document.getElementById(id).value == " ") {
document.getElementById(id).value = "O";
data[id] = "O";
f -= 1;
}
}
// Calling Check Result Function
check(id);
}
}
</script>
</head>
<body align="center">
<?-- Heading -->
<h1 style="font-family: Arial">Tic-Tac-Toe</h1>
<?-- Top NavBar Buttons -->
<nav>
<input type="button" id="13" value="Change Mode: Player vs Computer" class="mode" onclick="change_mode(this.id)"/>
<br />
<input type="button" id="9" value="New Game" class="new_game" onclick="new_game()"/>
<br />
</nav>
<?-- Grid Buttons -->
<br />
<input type="button" id="0" value=" " class="box" onclick="callback(this.id)" />
<input type="button" id="1" value=" " class="box" onclick="callback(this.id)" />
<input type="button" id="2" value=" " class="box" onclick="callback(this.id)" />
<br />
<input type="button" id="3" value=" " class="box" onclick="callback(this.id)" />
<input type="button" id="4" value=" " class="box" onclick="callback(this.id)" />
<input type="button" id="5" value=" " class="box" onclick="callback(this.id)" />
<br />
<input type="button" id="6" value=" " class="box" onclick="callback(this.id)" />
<input type="button" id="7" value=" " class="box" onclick="callback(this.id)" />
<input type="button" id="8" value=" " class="box" onclick="callback(this.id)" />
<br />
<?-- Bottom NavBar Buttons -->
<nav>
<br />
<input type="button" id="10" value="Version : 1.3" class="version" disabled=true/>
<input type="button" id="11" value="Releases" class="links" onclick="releases()"/>
<input type="button" id="12" value="Sources" class="links" onclick="sources()" />
</nav>
</body>
</html>