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Packaging for Windows With Our Plugins

English | 中文

Introduction

Currently only c++ projects are supported for packaging, see 1.1

If it is a blueprint project, it needs to be converted to c++ project first, see 1.2

In the future, direct blueprint project packaging will be supported

1.1 Packing c++ UE projcet

a. Set the game default map

b. pack

1.2 Converted BP project to c++ project

a. add c++ class

b. close UE, open with visual studio

NOTE: Visual Studio will start automatically when adding a C++ class. If not, please start it manually in the project directory.

Contributors