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settings_migrator.js
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settings_migrator.js
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"use strict"
const DefaultSettings = {
"skills": {
"6": [ // Priest
19, // Focus Heal
37 // Immersion
],
"7": [ // Mystic
5, // Titanic Favor
9 // Arun's Cleansing Touch
]
},
"autoCast": true, // true = skills auto lockon and cast. false = pre-lockon onto targets and casting is done manually
"autoHeal": true, // enable healing skills
"autoCleanse": true, // enable mystic cleanse
"hpCutoff": 97, // (healing only) ignore members that have more HP% than this
"maxDistance": 27, // in-game meters. can work up to 35m
"lockSpeed": 45, // delay for locking on targets.
"castSpeed": 150 // delay for casting skills. castSpeed needs to be greater than lockSpeed.
}
module.exports = function MigrateSettings(from_ver, to_ver, settings) {
if (from_ver === undefined) {
// Migrate legacy config file
return Object.assign(Object.assign({}, DefaultSettings), settings);
} else if (from_ver === null) {
// No config file exists, use default settings
return DefaultSettings;
} else {
// Migrate from older version (using the new system) to latest one
if (from_ver + 1 < to_ver) {
// Recursively upgrade in one-version steps
settings = MigrateSettings(from_ver, from_ver + 1, settings);
return MigrateSettings(from_ver + 1, to_ver, settings);
}
// If we reach this point it's guaranteed that from_ver === to_ver - 1, so we can implement
// a switch for each version step that upgrades to the next version. This enables us to
// upgrade from any version to the latest version without additional effort!
switch(to_ver)
{
// keep old settings, add new ones
default:
let oldsettings = settings
settings = Object.assign(DefaultSettings, {});
for(let option in oldsettings) {
if(settings[option]) {
settings[option] = oldsettings[option]
}
}
if(from_ver < to_ver) console.log('[Auto Heal] Your settings have been updated to version ' + to_ver + '. You can edit the new config file after the next relog.')
break;
}
return settings;
}
}