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This hack idea originally came from a bedrock edition x-ray shader from around 8-9 years ago. I couldn't find it so sadly cannot find a source. It worked by inverting the cubes of entities using negative sizes, which for whatever reason caused them to render in front of blocks.
This would be an alternative to most of the ESP features (entity, player and item ESPs are obvious. However, the original shader worked with chests and item frames too for some reason, so this could work as another standalone alternative to ChestESP as well). Instead of having a box outline being rendered, it would just push the entity rendering in front of any blocks being rendered, however may have conflicts with some mods that occlude entity rendering.
The text was updated successfully, but these errors were encountered:
Pre-suggestion checklist
What type of improvement are you suggesting?
Adding a different kind of feature.
What type of player would find this improvement useful?
Builders, Miners, Griefers, PVPers, Anarchy/faction players
Description
This hack idea originally came from a bedrock edition x-ray shader from around 8-9 years ago. I couldn't find it so sadly cannot find a source. It worked by inverting the cubes of entities using negative sizes, which for whatever reason caused them to render in front of blocks.
This would be an alternative to most of the ESP features (entity, player and item ESPs are obvious. However, the original shader worked with chests and item frames too for some reason, so this could work as another standalone alternative to ChestESP as well). Instead of having a box outline being rendered, it would just push the entity rendering in front of any blocks being rendered, however may have conflicts with some mods that occlude entity rendering.
The text was updated successfully, but these errors were encountered: