AutoFarm doesn't replant modded crops #964
Labels
area:compatibility
area:settings
Improves the settings of existing features.
category:blocks
status:never-stale
Prevents stalebot from marking this item as stale.
type:enhancement
New feature or request
Pre-suggestion checklist
What type of improvement are you suggesting?
Changing the settings of existing features.
What type of player would find this improvement useful?
Builders
Description
Should be self explanatory, especially that now Wurst is natively under Fabric, interacting with modded crops is far more common.
In fact, it even manages to detect mature crops and harvest them, but doesn't replant them as there's no mapping back to the seed.
Could we get some kind of AutoFarm rules (akin to XRay), where we can add the crops (if not detected), and the seed to replant (and a blacklist too perhaps) ?
For example, we'd have several categories, crops that we have to replant, those that we simply break (akin to melons), and those who we only break the higher portions of (akin to sugar cane)...
Using Wurst 7.41.1, under MC 1.20.1
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