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project.cpp
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project.cpp
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#include <iostream>
#include <conio.h> //getch() and kbhit()
#include <time.h> //including time
#include <windows.h> //sleep functions
#include <fstream> //file handling
#include <string>
#define Max 30
// Color Escape Sequences
#define RED "\033[31m"
#define RESET "\033[0m"
#define GREEN "\033[32m"
#define YELLOW "\033[33m"
#define BLUE "\033[34m"
using namespace std;
int BoardX = 30;
int BoardY = 30;
void save_game();
void set_screen();
template <class T>
void show(T a)
{
if (a == 1)
{
cout << "GAME WON.......:)" << endl;
exit(0);
}
else
{
cout << "GAME Lost.....:(" << endl;
exit(0);
}
}
class User
{
// Class User Added For Multiplayer Features
string name;
string winner;
int high_score, scores;
public:
// constructor called
User()
{
winner = '\0';
name = "\0";
high_score = 0;
scores == 0;
}
void get()
{
cout << "Who's playing: ";
cin >> name;
}
void set_score(int s)
{
scores = s;
}
// Saving User name and scores
void save()
{
ofstream user("userdata.txt", ios::app);
try
{
if (user.is_open())
{
user << name << endl
<< scores << endl;
user.close();
}
else
throw 0;
}
catch (int a)
{
cout << "user file not opened..." << endl;
exit(0);
}
}
string return_name()
{
return name;
}
// Function to calculate high score and save it in the file
void get_highscore()
{
ifstream read("userdata.txt");
try
{
if (read.is_open())
{
string a;
int s = 0;
while (!read.eof())
{
read >> a;
read >> s;
if (high_score < s)
{
winner = a;
high_score = s;
}
read.peek();
}
read.close();
}
else
throw 0;
}
catch (int a)
{
cout << "read file not opened.." << endl;
exit(0);
}
}
// function used to Show the list of the Users present in the file ;
void show_list()
{
ifstream read1("userdata.txt");
try
{
if (read1.is_open())
{
string user, scor;
while (!read1.eof())
{
getline(read1, user);
cout << "Name: " << user;
getline(read1, scor);
cout << "\tscore: " << scor << endl;
read1.peek();
}
read1.close();
}
else
throw 0;
}
catch (int a)
{
cout << "read1 file not opened.." << endl;
exit(0);
}
}
int return_highscore()
{
get_highscore();
return high_score;
}
string return_winner()
{
return winner;
}
} U;
class Snake : public User
{
public:
int headX;
int headY;
int size;
int *tailX;
int *tailY; // snake position, pointers for tail
char direction; // for controlling the direction
virtual void polymorphism()
{
cout << "Polymorphism used..." << endl;
}
Snake(int s = 1)
{
headX = BoardX / 2;
headY = BoardY / 2; // snake initial position
direction = '\0';
size = s;
tailX = new int[size];
tailY = new int[size]; // allocating dynamic arrays for the tail
for (int i = 0; i < size; i++)
{
tailX[i] = tailY[i] = 0; // initiallizing tail
}
}
void get_move()
{
char input;
if (kbhit()) // checking for key press
{
input = getch(); // if key pressed, key passed
// Exception Handling used !!
try // Try Block Body !!
{
if ((input == 'a' && direction == 'd') || (input == 's' && direction == 'w') || (input == 'd' && direction == 'a') || (input == 'w' && direction == 's'))
{
move_snake();
}
else if (input == 'a' || input == 's' || input == 'd' || input == 'w')
{
direction = input;
move_snake();
}
else if (input == 'x')
{
save_game();
}
else
throw input; // throw Function Used !!
}
catch (char in)
{
cout << "Entered key is " << in << " which is invalid...."; // Catch Block Used !!
exit(0);
}
}
else
move_snake();
}
void move_snake()
{
switch (direction)
{
case 'a':
{
headX--;
break;
}
case 's':
{
headY++;
break;
}
case 'd':
{
headX++;
break;
}
case 'w':
{
headY--;
break;
}
}
}
void tail_movement()
{
int prevX = tailX[0]; // initial conditions for the tail
int prevY = tailY[0]; // store the initial position of = 0
int prev2X, prev2Y;
tailX[0] = headX;
tailY[0] = headY; // when snake moves, its previous position is stored in the array
for (int i = 1; i < size; i++)
{
prev2X = tailX[i]; // for loop for growing the tail
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
}
// Operator Overloading Used !!
void operator=(Snake &s)
{
headX = s.headX; // OPERATOR OVERLOADING USED FOR COPYING VALUES !
headY = s.headY;
for (int i = 0; i < size; i++)
{
tailX[i] = s.tailX[i];
tailY[i] = s.tailY[i];
}
direction = s.direction;
}
} S;
class Fruit : public Snake
{
public:
int fruitX;
int fruitY;
int score;
int max_score;
Fruit()
{
score = 0;
max_score = 40;
fruit_random_pos();
}
void fruit_random_pos()
{
srand(time(0));
fruitX = 1 + (rand() % (BoardX - 2));
fruitY = 1 + (rand() % (BoardY - 2));
}
void fruit_eat()
{
if (S.headX == fruitX && S.headY == fruitY)
{
Snake temp(S.size);
fruit_random_pos();
score += 10;
temp = S; // Operator overloading used !
delete S.tailX;
delete S.tailY;
S.size++;
S.tailX = new int[S.size];
S.tailY = new int[S.size];
S = temp;
}
S.tail_movement();
}
} F;
class level : public Fruit
{
public:
int lev;
int max_level;
char mode;
level() : lev(1), max_level(10) {}
void incr_level()
{
if (lev < max_level)
if (F.score == F.max_score)
{
system("cls");
cout << YELLOW << "\n\n\n\t\tLevel " << lev << " Completed......" << endl;
cout << "\n\t\tNext Level....." << RESET << endl;
Sleep(1300);
lev++;
F.max_score += 50;
BoardX -= 3;
BoardY -= 3;
S.size = 1;
S.headX = BoardX / 2;
S.headY = BoardY / 2;
S.direction = '\0';
delete S.tailX;
delete S.tailY;
S.tailX = new int[S.size];
S.tailY = new int[S.size];
F.fruit_random_pos();
system("cls");
system("color 8A");
}
else if (lev > max_level)
{
show(1);
}
}
} L;
class Game : public level{
public :
void show_board(){
for (int i = 0; i < BoardY; i++){
cout << "\t\t\t\t\t";
for (int j = 0; j < BoardX; j++)
{
if (i == 0 || i == BoardY - 1 || j == 0 || j == BoardX - 1)
{
cout << BLUE << "|" << RESET;
}
else if (i == F.fruitY && j == F.fruitX)
cout << GREEN << "$" << RESET;
else if (i == S.headY && j == S.headX)
cout << RED << "0" << RESET;
else
{
bool tail_print = false;
for (int k = 0; k < S.size; k++)
{
if (S.tailX[k] == j && S.tailY[k] == i)
{
cout << RED << "o" << RESET;
tail_print = true;
}
}
if (tail_print == false)
cout << " ";
}
}
cout << endl;
}
}
void game_flow()
{
if (game_over() == 0)
{
L.incr_level();
F.fruit_eat();
set_screen();
cout << YELLOW << "\n\n\t\t\t\t\t\tYour Name: " << U.return_name() << RESET;
cout << "\n\t\t\t\tPrevios Winner: " << U.return_winner() << "\tPrevious High Score: " << U.return_highscore();
cout << "\n\t\t\t\tMode: " << L.mode << "\t\tLevel: " << L.lev << "\tScore: " << F.score << endl;
show_board();
}
else
{
if (U.return_highscore() < F.score)
{
system("cls");
system("color 8A");
cout << YELLOW << "\n\n\n\t\tGAME OVER.....:(" << endl;
cout << "\n\tBut " << U.return_name() << " is a NEW HIGH SCORER....:)\n"
<< RESET;
Sleep(1500);
}
else
cout << "\t\tGAME OVER......";
flow_after_gameover();
}
}
bool game_over()
{
for (int i = 5; i < S.size; i++)
if (S.tailX[i] == S.headX && S.tailY[i] == S.headY)
return 1;
if (L.mode == 'G')
{
if (S.headX >= BoardX)
S.headX = 0;
else if (S.headX < 0)
S.headX = BoardX - 1;
if (S.headY >= BoardY)
S.headY = 0;
else if (S.headY < 0)
S.headY = BoardY - 1;
else
return 0;
}
else if (L.mode == 'A')
{
if (S.headX == 0 || S.headX == BoardX - 1 || S.headY == 0 || S.headY == BoardY)
return 1;
}
}
void flow_after_gameover()
{
int flow;
cout << "\n\n\n\t\t1.Wanna Play again?\n ";
cout << "\t\t2.Exit Game\n";
cin >> flow;
try
{
if (flow == 1)
{
S.headX = BoardX / 2;
S.headY = BoardY / 2;
S.direction = '\0';
S.size = 1;
F.score = 0;
delete S.tailX;
delete S.tailY;
S.tailX = new int[S.size];
S.tailY = new int[S.size];
system("cls");
}
else if (flow == 2)
{
U.set_score(F.score);
U.save();
exit(0);
}
else
throw flow;
}
catch (int a)
{
cout << "You entered " << a << " which is invalid" << endl;
exit(0);
}
}
}
*G;
// FILE HANDLIND USED FOR SAVING AND RESUMING GAME !!
void save_game() // Save Game ftn for storing data in the file .
{
ofstream out("Game.txt"); // OFSTREAM Class used !
try
{
if (out.is_open())
{
out << BoardX << endl;
out << BoardY << endl;
out << S.headX << endl; // All the data written in the file
out << S.headY << endl;
out << S.size << endl;
out << S.direction << endl;
for (int i = 0; i < S.size; i++)
{
out << S.tailX[i] << endl;
out << S.tailY[i] << endl;
}
out << F.fruitX << endl;
out << F.fruitY << endl;
out << F.max_score << endl;
out << F.score << endl;
out << L.lev << endl;
out << G->mode;
out.close();
cout << "Game Saved...";
exit(0);
}
else
throw 0;
}
catch (int a)
{
cout << "File is not opened..." << endl;
exit(0);
}
}
void resume_game() // Resume Game ftn for reading data from the file .
{
ifstream in("Game.txt"); // IFSTREAM Class Used !
try
{
if (in.is_open())
{
in >> BoardX;
in >> BoardY;
in >> S.headX; // All the data read from the file
in >> S.headY;
in >> S.size;
in >> S.direction;
delete[] S.tailX;
delete[] S.tailY;
S.tailX = new int[S.size];
S.tailY = new int[S.size];
for (int i = 0; i < S.size; i++)
{
in >> S.tailX[i];
in >> S.tailY[i];
}
in >> F.fruitX;
in >> F.fruitY;
in >> F.max_score;
in >> F.score;
in >> L.lev;
in >> G->mode;
S.direction = '\0';
in.close();
}
else
throw 0;
}
catch (int a)
{
cout << "File is not opened..." << endl;
exit(0);
}
}
void set_screen()
{
COORD a;
a.X = 0;
a.Y = 0;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), a);
}
int main()
{
int flow;
system("color 8A");
system("cls");
// String Function : Strcpy Used !!!
char s1[Max];
char s2[Max];
char s3[Max];
char s4[Max];
strcpy(s1, "1.New Game"); // Copying Text to str 1 !!!
strcpy(s2, "2.Resume Previous Game");
strcpy(s3, "3.Show the User list.");
strcpy(s4, "4.Exit Game");
// Printing All the strings Step by Step !!!
cout << "\n\t" << s1;
cout << "\n\t" << s2;
cout << "\n\t" << s3;
cout << "\n\t" << s4 << "\n\t";
cin >> flow;
try
{
if (flow == 1 || flow == 2 || flow == 3)
{
switch (flow)
{
case 1:
{
U.get();
Game G1;
G = &G1;
system("cls");
cout << "\n\tSelect One Mode:\n";
cout << "\t1.General Mode\n";
cout << "\t2.Advanced Mode\n\t";
cin >> flow;
if (flow == 1)
L.mode = 'G';
else if (flow == 2)
L.mode = 'A';
system("cls");
do
{
G->game_flow();
S.get_move();
} while (1);
break;
}
case 2:
{
Game G2;
G = &G2;
system("cls");
resume_game();
do
{
G->game_flow();
S.get_move();
} while (1);
break;
}
case 3:
{
U.show_list();
}
case 4:
{
exit(0);
break;
}
}
}
else
throw flow;
}
catch (int f)
{
cout << "Entered number is invalid...";
exit(0);
}
}