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Default (Windows).sublime-keymap
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Default (Windows).sublime-keymap
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[
// go to definition
{
"keys": ["f10"],
"command": "unreal_goto_definition",
"args": {"b_new_start_point": false}
},
// build
{
"keys": ["f7"],
"command": "unreal_build_project",
"context":[{ "key": "selector", "operator": "equal", "operand": "source.uc" }]
},
{
"keys": ["ctrl+b"],
"command": "unreal_build_project",
"context":[{ "key": "selector", "operator": "equal", "operand": "source.uc" }]
},
// build and run
{
"keys": ["shift+f7"],
"command": "unreal_build_project",
"args": {"b_build_and_run": true},
"context":[{ "key": "selector", "operator": "equal", "operand": "source.uc" }]
},
{
"keys": ["ctrl+shift+b"],
"command": "unreal_build_project",
"args": {"b_build_and_run": true},
"context":[{ "key": "selector", "operator": "equal", "operand": "source.uc" }]
},
// configure build options and build
{
"keys": ["alt+f7"],
"command": "unreal_build_project",
"args": {"b_show_compile_options": true},
"context":[{ "key": "selector", "operator": "equal", "operand": "source.uc" }]
},
{
"keys": ["ctrl+alt+b"],
"command": "unreal_build_project",
"args": {"b_show_compile_options": true},
"context":[{ "key": "selector", "operator": "equal", "operand": "source.uc" }]
},
// Breakpoints
{
"keys": ["ctrl+."],
"command": "unreal_toggle_breakpoint",
"context":[{ "key": "selector", "operator": "equal", "operand": "source.uc" }]
},
{
"keys": ["ctrl+shift+."],
"command": "unreal_toggle_breakpoint",
"args": {"b_deactivate": true},
"context":[{ "key": "selector", "operator": "equal", "operand": "source.uc" }]
},
// Add event right before auto-completion to insert a dynamic snippet
{
"keys": ["tab"],
"command": "insert_best_completion",
"args": {"default": "", "exact": false},
"context": [
{ "key": "insert_dynamic_snippet"},
{ "key": "setting.tab_completion", "operator": "equal", "operand": true },
{ "key": "last_command", "operator": "not_equal", "operand": "insert_best_completion" },
{ "key": "auto_complete_visible" , "operator": "equal", "operand": false}
]
}
]