diff --git a/class/Actor.lua b/class/Actor.lua index 0ccb9512..1adb2cf7 100644 --- a/class/Actor.lua +++ b/class/Actor.lua @@ -2324,11 +2324,12 @@ function _M:levelClass(name) if d.getSkillPoints(self, d) then local count = (d.getSkillPoints(self, d) + self:getIntMod()) - game.logPlayer(self, "Class skill points "..d.getSkillPoints(self, d).." Int mod "..self:getIntMod()) + -- game.logPlayer(self, "Class skill points "..d.getSkillPoints(self, d).." Int mod "..self:getIntMod()) local skill_point = math.max(1, count) - game.logPlayer(self, "Skill point "..skill_point) + -- game.logPlayer(self, "Skill point "..skill_point) if self.level == 1 then skill_point = skill_point * 4 - game.logPlayer(self, "Post-mult: "..skill_point) end + -- game.logPlayer(self, "Post-mult: "..skill_point) + end self:attr('skill_point', skill_point) end