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Simple_window.h
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Simple_window.h
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#include "GUI.h" // for Simple_window only (doesn't really belong in Window.h)
using namespace Graph_lib;
// Simple_window is basic scaffolding for ultra-simple interaction with graphics
// it provides one window with one "next" button for ultra-simple animation
struct Simple_window : Window {
Simple_window(Point xy, int w, int h, const string& title)
: Window(xy, w, h, title),
button_pushed(false),
next_button(Point(x_max() - 70, 0), 70, 20, "Next", cb_next) {
attach(next_button);
}
void wait_for_button()
// modified event loop
// handle all events (as per default), but quit when button_pushed becomes true
// this allows graphics without control inversion
{
while (!button_pushed) Fl::wait();
button_pushed = false;
Fl::redraw();
}
Button next_button;
private:
bool button_pushed;
static void cb_next(Address, Address addr) // callback for next_button
// { reference_to<Simple_window>(addr).next(); }
{
static_cast<Simple_window*>(addr)->next();
}
void next() { button_pushed = true; }
};