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关于KDA的计算方式 #488
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合理,但感觉有点上不去下不来呢,如果考虑权重一类的指标的话,就有点类似 WeGame 的评分了,但我们想做到合理的评分算法也比较困难,不如就保留最简单的 kda 计算方式,给不喜欢看具体战绩数据的用户一个简单直观的计算结果呢🧐? |
其实可能不需要去“调众口”,我的意思是,增加一个参考值,可以叫做“萨勒芬妮评分”、“Seraphine Index”巴拉巴拉。这是只在这个程序中有效的值,其他软件也可能会有自己的评判方式,比如Wegame评分、elo评分等等。 我个人是非常需要这么一个参考值,相较于KDA,更有把握来尽可能地规避一些“必输局”,谁不想来一局旗鼓相当、酣畅淋漓的竞技呢? |
也许用时间久了就习惯这个评分了 |
现有的KDA计算方式:(k + a) / d (d > 1)略显苍白。
是否可以根据常用位置对各参数进行加权?
抛砖引玉:
对于辅助来说,a应有更高的权重,d应有更低的权重。例如:(k + a * 1.5) / d * 0.9
对于ad来说,k应有更低的权重,d应有更高的权重。例如:(k * 0.95 + a) / d * 1.3
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