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Description:
Creating bomb on the position of CSAT artillery with Z offset 1 meter will freeze the game. The issue appeared in the recent ace update 3.16 and never before.
I noticed that when i played my own mission where i create the bomb when destroying the artillery as additional effect and proceeded to test with simple mission in editor.
doesn't matter if the vehicle has enabled/disabled simulation or if damage is allowed or not.
I've tested also with Black eagle tank (O_MBT_02_cannon_F) and that only created freeze for like 0.5s but the game continued.
When i changed Z offset to 0 the issue didn't happend. My guess is that described situation creates some calculation error that caused the game to be unresponsive.
I haven't noticed anything suspicious in rpt files. I know it's very specific situation but i'm reporting it because it didn't happened before the update.
Steps to reproduce:
place artillery (O_MBT_02_arty_F) and name it target1
advanced vehicle damage:
enabled TRUE
enable/disable Ammo removal TRUE
enable advanced car damage FALSE
cookoff:
enabled Players and AI
enable cook off vehicle fire TRUE
destroy vehicle after cook off TRUE
enable cookoff TRUE
allow cookoff ammobox TRUE
cookoff duration 1.0
probability 1.0
The text was updated successfully, but these errors were encountered:
Mods:
2.14.150957 stable
3.16.0.231017 stable
3.16.0 stable
Description:
Creating bomb on the position of CSAT artillery with Z offset 1 meter will freeze the game. The issue appeared in the recent ace update 3.16 and never before.
I noticed that when i played my own mission where i create the bomb when destroying the artillery as additional effect and proceeded to test with simple mission in editor.
doesn't matter if the vehicle has enabled/disabled simulation or if damage is allowed or not.
I've tested also with Black eagle tank (O_MBT_02_cannon_F) and that only created freeze for like 0.5s but the game continued.
When i changed Z offset to 0 the issue didn't happend. My guess is that described situation creates some calculation error that caused the game to be unresponsive.
I haven't noticed anything suspicious in rpt files. I know it's very specific situation but i'm reporting it because it didn't happened before the update.
Steps to reproduce:
private _target = target1; private _bomb = "Bo_GBU12_LGB_MI10" createVehicle [getPos _target select 0, getPos _target select 1, 1];
Expected behavior:
Game should not freeze.
Where did the issue occur?
Log Files:
https://pastebin.com/Qncq09gs
Additional context:
-settings
advanced vehicle damage:
enabled TRUE
enable/disable Ammo removal TRUE
enable advanced car damage FALSE
cookoff:
enabled Players and AI
enable cook off vehicle fire TRUE
destroy vehicle after cook off TRUE
enable cookoff TRUE
allow cookoff ammobox TRUE
cookoff duration 1.0
probability 1.0
The text was updated successfully, but these errors were encountered: