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bala.java
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bala.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.*;
/**
* Write a description of class shot here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class bala extends Actor
{
/**
* Act - do whatever the shot wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
int shotImage=1;
int speedShot=6;
int position;
public bala(int direction){
position=direction;
}
public void act()
{
// Add your action code here.
setImage("bala/bala "+shotImage+".png");
switch(position){//Direccionamiento de nuestra bola o poder
case 0://Arriba
if(getRotation()!=270)
setRotation(270);
break;
case 1://bajar
if(getRotation()!=90)
setRotation(90);
break;
case 2://derecha
if(getRotation()!=0)
setRotation(0);
break;
case 3://izquierda
if(getRotation()!=180)
setRotation(180);
break;
}
List<Object> rocas=getObjectsInRange(200, Object.class);//nos trae una lista de objetos getObjectsInRange
Iterator it=rocas.iterator();//para recorrer la lista
if(it.hasNext())//si hay halgo en la lista
{
signo r=(signo)it.next();
if(r!=null)
{
turnTowards(r.getX(),r.getY());
}
}
move(4);
Actor signo=getOneObjectAtOffset(0,0,signo.class);
if(signo!=null){
espacio esp=(espacio)getWorld();
getWorld().removeObject(signo);
esp.puntos.incrementar();
esp.crearSignos(1);
getWorld().removeObject(this);
}
else
{
if((getX()>=getWorld().getWidth()-5)||(getX()<=5)){
getWorld().removeObject(this);
}
else{
if((getY()>=getWorld().getHeight()-5)||(getY()<=5)){
getWorld().removeObject(this);
}
else
if(shotImage<16)
shotImage++;
else
shotImage=1;
}
}
}
}