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Brick.tscn
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Brick.tscn
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[gd_scene load_steps=3 format=1]
[ext_resource path="res://resources/img/MapTileset.tex" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 8.70276, 8.57684 )
[node name="Bricks" type="Node2D"]
transform/pos = Vector2( 1, 1 )
transform/scale = Vector2( 1.5, 1.5 )
[node name="Sprite" type="Sprite" parent="."]
transform/pos = Vector2( 1, 1 )
texture = ExtResource( 1 )
vframes = 2
hframes = 2
[node name="StaticBody2D" type="StaticBody2D" parent="."]
transform/pos = Vector2( 1, 1 )
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 1, 1 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
transform/pos = Vector2( 1, 1 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0