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Makefile
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Makefile
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(PSL1GHT)),)
$(error "Please set PSL1GHT in your environment. export PSL1GHT=<path>")
endif
#---------------------------------------------------------------------------------
# TITLE, APPID, CONTENTID, ICON0 SFOXML before ppu_rules.
#---------------------------------------------------------------------------------
TC_ADD := `date +%d%H%M`
ICON0 := ICON0.PNG
ICON1 := ICON1.PAM
PIC1 := PIC1.PNG
SFOXML := sfo.xml
# usage: make BUILD_STEALTH=yes
ifndef BUILD_STEALTH
TITLE := IrisManager - v2.93
APPID := IMANAGER4
else
TITLE := LEMMINGS™ Trial Version
APPID := NPUA80034
endif
CONTENTID := UP0001-$(APPID)_00-0000000000000000
PKGFILES := release
WITH_GAMES_DIR ?= GAMEZ
SCETOOL_FLAGS ?= --self-app-version=0001000000000000 --sce-type=SELF --compress-data=TRUE --self-add-shdrs=TRUE --skip-sections=FALSE --key-revision=1 \
--self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-fw-version=0003004000000000
include $(PSL1GHT)/ppu_rules
# aditional scetool flags (--self-ctrl-flags, --self-cap-flags...)
SCETOOL_FLAGS += --self-ctrl-flags 4000000000000000000000000000000000000000000000000000000000000002
SCETOOL_FLAGS += --self-cap-flags 00000000000000000000000000000000000000000000007B0000000100000000
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/ftp
SOURCES += source/payload341 source/payload355 source/payload355dex source/payload355deh
SOURCES += source/payload421 source/payload421dex source/payload430 source/payload430dex
SOURCES += source/payload431 source/payload440 source/payload441 source/payload441dex
SOURCES += source/payload446 source/payload446dex source/payload450 source/payload450dex
SOURCES += source/payload453 source/payload453dex source/payload455 source/payload455dex
SOURCES += source/payload460 source/payload460dex source/payload460deh
SOURCES += source/payload465 source/payload465dex
SOURCES += source/payload470 source/payload470dex
SOURCES += source/payload475 source/payload475dex source/payload475deh
SOURCES += source/payload480 source/payload480dex source/payload480deh source/payload481dex
DATA := datas
SHADERS := shaders
INCLUDES := include include/ftp
INCLUDES += include/payload341 include/payload355 include/payload355dex include/payload355deh
INCLUDES += include/payload421 include/payload421dex include/payload430 include/payload430dex
INCLUDES += include/payload431 include/payload440 include/payload441 include/payload441dex
INCLUDES += include/payload446 include/payload446dex include/payload450 include/payload450dex
INCLUDES += include/payload453 include/payload453dex include/payload455 include/payload455dex
INCLUDES += include/payload460 include/payload460dex include/payload460deh
INCLUDES += include/payload465 include/payload465dex
INCLUDES += include/payload470 include/payload470dex
INCLUDES += include/payload475 include/payload475dex include/payload475deh
INCLUDES += include/payload480 include/payload480dex include/payload480deh include/payload481dex
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := ../lib/libaudioplayer.a ../lib/libcobra.a ../lib/libsfm_ps3.a \
../lib/libfatfs.a ../lib/libntfs_ext.a ../lib/libzip.a ../lib/libun7zip.a \
../lib/libunrar.a -lstdc++ \
-lfreetype -lz -ltiny3d -lnetctl -lnet -lsysfs -lpngdec -ljpgdec \
-lsimdmath -lgcm_sys -lio -lsysutil -lrt -llv2 -lsysmodule \
-lhttputil -lhttp -lssl \
-lmpg123 -logg \
-lmod -lspu_sound -laudio -lm $(PORTLIBS)/modules/spu_soundmodule.bin.a
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -O2 -Wall -mcpu=cell --std=gnu99 $(MACHDEP) $(INCLUDE)
CFLAGS += `$(PORTLIBS)/bin/freetype-config --cflags`
CFLAGS += -D__MKDEF_MANAGER_DIR__="\"$(APPID)\"" -D__MKDEF_MANAGER_FULLDIR__="\"dev_hdd0/game/$(APPID)\"" -DTITLE_APP="\"$(TITLE)\""
CFLAGS += -DUSE_MEMCPY_SYSCALL
CFLAGS += -DUSE_DISC_CALLBACK
CFLAGS += -D'__MKDEF_GAMES_DIR="$(WITH_GAMES_DIR)"'
CXXFLAGS = $(CFLAGS)
LDFLAGS = $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(SHADERS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
export BUILDDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.bin)))
VCGFILES := $(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.vcg)))
FCGFILES := $(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.fcg)))
VPOFILES := $(VCGFILES:.vcg=.vpo)
FPOFILES := $(FCGFILES:.fcg=.fpo)
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(addsuffix .o,$(VPOFILES)) \
$(addsuffix .o,$(FPOFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(LIBPSL1GHT_INC) \
-I$(CURDIR)/$(BUILD) -I$(PORTLIBS)/include -I$(PORTLIBS)/modules
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(LIBPSL1GHT_LIB) -L$(PORTLIBS)/lib
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).self EBOOT.BIN
#---------------------------------------------------------------------------------
run:
ps3load $(OUTPUT).self
#---------------------------------------------------------------------------------
pkg: $(BUILD) #$(OUTPUT).pkg
@$(MAKE) --no-print-directory -C $(CURDIR)/loader -f $(CURDIR)/loader/Makefile npdrm
$(VERB) echo building pkg ... $(notdir $@)
$(VERB) mkdir -p $(BUILDDIR)/pkg/USRDIR
$(VERB) cp $(ICON0) $(BUILDDIR)/pkg/ICON0.PNG
$(VERB) cp -f $(CURDIR)/loader/EBOOT.BIN $(BUILDDIR)/pkg/USRDIR/EBOOT.BIN
$(VERB) cp -f $(CURDIR)/$(TARGET).self $(BUILDDIR)/pkg/USRDIR/iris_manager.self
$(VERB) $(SFO) --title "$(TITLE)" --appid "$(APPID)" -f $(SFOXML) $(BUILDDIR)/pkg/PARAM.SFO
$(VERB) if [ -n "$(PKGFILES)" -a -d "$(PKGFILES)" ]; then cp -rf $(PKGFILES)/* $(BUILDDIR)/pkg/; fi
$(VERB) $(PKG) --contentid $(CONTENTID) $(BUILDDIR)/pkg/ $(TARGET).pkg >> /dev/null
#---------------------------------------------------------------------------------
pkg2: $(BUILD)
@$(MAKE) --no-print-directory -C $(CURDIR)/loader -f $(CURDIR)/loader/Makefile npdrm
$(VERB) echo building pkg ... $(notdir $@)
$(VERB) mkdir -p $(BUILDDIR)/pkg2/USRDIR
$(VERB) cp $(ICON0) $(BUILDDIR)/pkg2/ICON0.PNG
$(VERB) cp $(ICON1) $(BUILDDIR)/pkg2/ICON1.PAM
$(VERB) cp $(PIC1) $(BUILDDIR)/pkg2/PIC1.PNG
$(VERB) cp -f $(CURDIR)/loader/EBOOT.BIN $(BUILDDIR)/pkg2/USRDIR/EBOOT.BIN
$(VERB) cp -f $(CURDIR)/$(TARGET).self $(BUILDDIR)/pkg2/USRDIR/iris_manager.self
$(VERB) $(SFO) --title "$(TITLE)" --appid "$(APPID)" -f $(SFOXML) $(BUILDDIR)/pkg2/PARAM.SFO
$(VERB) if [ -n "$(PKGFILES)" -a -d "$(PKGFILES)" ]; then cp -rf $(PKGFILES)/* $(BUILDDIR)/pkg2/; fi
$(VERB) $(PKG) --contentid $(CONTENTID) $(BUILDDIR)/pkg2/ $(TARGET)_animated.pkg >> /dev/null
#---------------------------------------------------------------------------------
npdrm: $(BUILD)
@$(SELF_NPDRM) $(SCETOOL_FLAGS) --np-content-id=$(CONTENTID) --encrypt $(BUILDDIR)/$(basename $(notdir $(OUTPUT))).elf $(BUILDDIR)/../EBOOT.BIN
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).self: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.vpo.o : %.vpo
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.fpo.o : %.fpo
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------