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Files are not being bzipped #1
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Hi, I didn't do that feature because people when are downloading from internet custom models, already have the files compressed. You can make a tutorial for players, how to compress files. That feature will only add CPU being used more. If there are 100-1000 servers, the script will be listening for these 1000 servers, and when somebody uploads all files this will mean to compress them. |
Bzipping the fastdl is a very good idea since people won't need to upload the bzipped versions as well as the non bzipped versions of stuff to the panel. Also some custom models might not come with a fastdl folder in them so this might also fix that as well. About the CPU part, this shouldn't cause much stress since you only need to bzip those that aren't already bzipped, aka those that were just uploaded to the server. |
i just realized what you said doesnt really make any sense..
If server owners are gonna put the bzipped files on the server they could just be putting them on fastdl them. defeats the purpose of this script
why would players want to compress the files?? bzipped files are not read by csgo. they must be decompressed to be used
multiple options could be added to make it more optimized for a big amount of servers like a queue etc also there is no cpu that can run 100 csgo servers at an high enough clock. each csgo servsr should have its own core. most providers or server owners would have max 16-32 servers per dedicated this feature does makes sense |
Hello, your script looks good but it makes no sense because the files are not compressed and fastdl will not be as fast like this. Ideally you could have an option to bzip2 the files instead of symlinking them
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