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The problem of view dependent prompt #5
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Hi: Many thanks for pointing out this problem! I guess there could be some camera coordinate-related issues. Currently, it's OK since we have the per-view body skeleton as an input condition, so the generation correctness is guaranteed by structural guidance (i.e., even if we give a wrong view-dependent prompt of back-view, the skeleton can tell the model it's actually a side-view). Thanks again for notifying this and we will update it in later commits:) Best |
@alvinliu0 Hello, have you updated this issue, I also came across this issue, resulting in one human face in the front view and one human face in the back view. |
Hi, the bugs don't seem to be fixed! |
It appears that the SMPLX coordinate system is not aligned with the threestudio coordinate system, resulting in incorrect view-dependent prompts during generation. For instance, an azimuth angle of around -180 should represent a side view, but it currently also corresponds to a back view.
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