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gamepad.js
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gamepad.js
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module.exports = function(RED) {
function GamepadNode(config) {
const node = this;
function send(index, value) {
let output = [];
output[index] = { payload: value };
node.send(output);
}
RED.nodes.createNode(this, config);
const joystick = require('joystick');
const gamepad = new joystick(0);
gamepad.on('button', button => {
switch (button.number) {
case 0: // cross
send(4, button.value);
break;
case 1: // circle
send(5, button.value);
break;
case 2: // triangle
send(6, button.value);
break;
case 3: // square
send(7, button.value);
break;
case 4: // L1
send(8, button.value);
break;
case 5: // R1
send(9, button.value);
break;
case 6: // L2
send(12, button.value);
break;
case 7: // R2
send(13, button.value);
break;
case 8: // share button
send(16, button.value);
break;
case 9: // options button
send(17, button.value);
break;
case 10: // playstation button
send(18, button.value);
break;
}
});
gamepad.on('axis', axis => {
switch (axis.number) {
case 0: // left stick x-axis
send(0, axis.value);
break;
case 1: // left stick y-axis
send(1, axis.value);
break;
case 2: // L2 axis data
send(10, axis.value);
break;
case 3: // right stick x-axis
send(2, axis.value);
break;
case 4: // right stick y-axis
send(3, axis.value);
break;
case 5: // R2 axis data
send(11, axis.value);
break;
case 6: // d-pad x-axis
send(14, axis.value);
break;
case 7: // d-pad y-axis
send(15, axis.value);
break;
}
});
}
RED.nodes.registerType("gamepad", GamepadNode);
}