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Request : Anim Transform to update translation keys based on Rotation #14
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That sounds like a great feature. |
MotionBuilder has a button that is called "move keys" that will for the selected keyframes, update/adjust the translation curves based on the rotation of the node, without baking. It is very powerful since you can re-orient an animation without having to parent it to a node and then bake. Blender seems to be able to store this type of offset on the armature but it is limiting because the keys then live outside of the pose mode/bone system. |
I understand the power of your suggestion. What I meant before is that because the way anim-transform is written, It could not be implemented in a realtime manner the way anim-transform works, but as a separate function that could be added to a button as you say. |
Just wanted to see if you made progress on this? |
Hmmm, the short answer is not much... I created a branch just to deal with this because to accomplish it the tool should be re-written. But at the moment it seems to be beyond my abilities. In order to do it, I'm trying to learn how to work with matrices and so far I have failed. Sorry. |
No worries, just realized I hadn't looked in sometime. |
Right now the translate keys work great but if you rotate say the root of the character to aim in a new direction the translate key frames don't get adjusted to reflect the new direction vector.
It would be great if rotation could update translate during the animation transform.
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