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Curve Tools not working with shape key F-Curves #71
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Oh, I see. I did not use the animation data inside shape_keys for the addon. That is an oversight on my part. I'll check how to best implement that. Thanks for letting me know. |
I'm almost there. I have a version that addresses this issue but I have not pushed it yet. I'm still testing it, but so far seems to be working with shape keys. I will let you know when it is available. |
Glad to hear progress is being made! Thanks so much for the update 😊
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Hi there, Just curious if any recent progress has been made for release of this fix? Thank you! 😊 |
Sorry... Life distracted me. I remember things were almost there last time I checked. I need to go back and check again to see if there is any conflict with some unrelated bugs I just fixed. Hopefully, everything is fine. Wow... I see now how long my hiatus was. Sorry for the delay. |
No worries at all, we appreciate your continued upkeep on this project :) |
Hmmm.... I was going to merge the commit I had for this, but now it has conflict with some changes you made. It was too late last night to go through them. I might ask you some questions about them. For example I see you deleted a check I had for some key selection. I couldn't see last night why I had it but I remember it was to fix a bug. Any specific reason you deleted that? I'll be more specific if I need help when I go through the conflicts. I really need to add more comments to the code |
Sorry, now that I think about it, the conflicts could be related to another bug fix I was addressing at the time. As I said, it was late last night 😋. I'll check again with more time. |
I checked and your changes don't have anything to do with the conflicts. Thanks again. The issue is that when I implemented the addition of the blend shapes I introduced some changes that affect your default curve tool (that includes what I mentioned before). I'll check tonight to crush all the inconsistencies. it shouldn't be that hard. That is what happens when you get away from your code for so long and are not good at adding comments. :P |
Ok... I managed to merge the commit. Now the curve tools should work with shape keys. Please test this release (Version 1.0.38.34) and let me know if you find any bugs. I had some issues with your "default" curve tool. I added some comments with the changes I made to make it work again. It doesn't work with shape keys and since I don't understand very well yet how your default tool works I have not tried to implement shape keys into it. Just so you know, in case you want to try something, the main reason shape keys are included now is because of some modifications I made to the support.get_globals() function to now include shape keys actions (by the use of the new utils.get_all_actions() function). |
Hi @aresdevo, Edit: Just found a bug where Blend Default will error if you attempt to use it on a mesh with a custom property |
Hey, thanks again. I didn't see that error, just could not affect keys on custom properties using the "default" tool. Hacky!!! :) I think my entire addon is hacky :P I just realized custom properties of an object are not included on any of the tools, just custom properties inside armatures. I need to check that. |
What's up? |
I work a lot with facial expressions driven by shape keys and sadly AnimAide does not seem to function on F-Curves owned by shape keys. When attempting to use the sliders, they don't function as if you haven't selected anything at all, and nothing is logged in the console as an error.
In layman's terms I would believe there would be an easy check to see if (a) the user is in object mode and (b) any data for a selected mesh exists in
obj.data.shape_keys.animation_data.action.fcurves
, and if so, add to the selected keys for AnimAide to move around.I don't know if I should call this a 'bug' or a 'feature request' but regardless I would love to get such a thing working in AnimAide
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