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Bone Animation Offsetting Children (Suggestion) #79

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8foldhero opened this issue May 11, 2022 · 4 comments
Open

Bone Animation Offsetting Children (Suggestion) #79

8foldhero opened this issue May 11, 2022 · 4 comments
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enhancement New feature or request

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@8foldhero
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Hi there! first off, I want to say thank you so much for the add on. It's something that I think should honestly be in blender by default, or at least in the add on menu! I'm grateful as well that the add on is free, given the sheer amount of control it gives.

I was thinking, it would be incredibly useful if you added a feature similar to the Animation Offset, but offsetting the children bones curves from a selected parent bone.

It's a bit hard to explain, but the first 13 seconds of this video explains what I mean (though it's for Maya)

The reasons why I suggest this, is it seems like it would be similar to the curve editor tools you've already added in in your add on. It's useful for plenty types of animations that have a FK rig (Arms, Legs, Hair, Tail, etc.) and it is incredibly tedious to try to do this manually for a lot of limbs, and readjust all of the curves if they don't look right the first try

It would be much appreciated to see, and I think would be another useful asset for animators

Thank you very much for your consideration!

@Demedan
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Demedan commented Jul 3, 2022

Hi there! first off, I want to say thank you so much for the add on. It's something that I think should honestly be in blender by default, or at least in the add on menu! I'm grateful as well that the add on is free, given the sheer amount of control it gives.

I was thinking, it would be incredibly useful if you added a feature similar to the Animation Offset, but offsetting the children bones curves from a selected parent bone.

It's a bit hard to explain, but the first 13 seconds of this video explains what I mean (though it's for Maya)

The reasons why I suggest this, is it seems like it would be similar to the curve editor tools you've already added in in your add on. It's useful for plenty types of animations that have a FK rig (Arms, Legs, Hair, Tail, etc.) and it is incredibly tedious to try to do this manually for a lot of limbs, and readjust all of the curves if they don't look right the first try

It would be much appreciated to see, and I think would be another useful asset for animators

Thank you very much for your consideration!

Hi. I don't know if it is rude to recomend other addons but I hope that aresdevo will forgive me since we are all here to share with each other. I also don't know if he is to try to implement this feature so currently the addons you might want to take a look at:

  1. BoneDynamics(paid). Which does a super awesome job in creating overlaps and interact more as a physics-driven tool other than just simple overalps(i mean like it even interacts with objects).
  2. Wiggle Bones(free). Does pretty much the same but mb in a less flexible way and may be not that good(didn't try actually)
  3. Spring Bones(free). As previous.

@aresdevo aresdevo added the enhancement New feature or request label Nov 9, 2022
@aresdevo
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aresdevo commented Nov 9, 2022

I have not been very active lately. Life is getting in the way. Thanks for the suggestions.

@aresdevo
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@Demedan I don't mind your comments at all. My purpose here is to offer additional tools to the Blender community not to compete with any other addons (free or paid). I'm not really a coder so I'm sure those other tools must be better than whatever I can come up with. If any of the tools in this addon are similar to other Blender addons it is just by coincidence.

@8foldhero Thanks for your suggestion but given that other tools already address this I will put it at the end of the list.

@8foldhero
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Thank you for adding it to the list!

I've tried those 3 add ons prior, as well as another one "commotion", but it doesn't work for some types of animation.

The ones mentioned work for a lot of common realistic animations, but not so much as for more stylized motion (a character jumping up and their spine stretching piece by piece, then stacking back down piece by piece as well.)
This is more so what I was thinking.

However, I am happy that you have decided to add it to your list at all, and appreciate your hard work.

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