-
Notifications
You must be signed in to change notification settings - Fork 64
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bone Animation Offsetting Children (Suggestion) #79
Comments
Hi. I don't know if it is rude to recomend other addons but I hope that aresdevo will forgive me since we are all here to share with each other. I also don't know if he is to try to implement this feature so currently the addons you might want to take a look at:
|
I have not been very active lately. Life is getting in the way. Thanks for the suggestions. |
@Demedan I don't mind your comments at all. My purpose here is to offer additional tools to the Blender community not to compete with any other addons (free or paid). I'm not really a coder so I'm sure those other tools must be better than whatever I can come up with. If any of the tools in this addon are similar to other Blender addons it is just by coincidence. @8foldhero Thanks for your suggestion but given that other tools already address this I will put it at the end of the list. |
Thank you for adding it to the list! I've tried those 3 add ons prior, as well as another one "commotion", but it doesn't work for some types of animation. The ones mentioned work for a lot of common realistic animations, but not so much as for more stylized motion (a character jumping up and their spine stretching piece by piece, then stacking back down piece by piece as well.) However, I am happy that you have decided to add it to your list at all, and appreciate your hard work. |
Hi there! first off, I want to say thank you so much for the add on. It's something that I think should honestly be in blender by default, or at least in the add on menu! I'm grateful as well that the add on is free, given the sheer amount of control it gives.
I was thinking, it would be incredibly useful if you added a feature similar to the Animation Offset, but offsetting the children bones curves from a selected parent bone.
It's a bit hard to explain, but the first 13 seconds of this video explains what I mean (though it's for Maya)
The reasons why I suggest this, is it seems like it would be similar to the curve editor tools you've already added in in your add on. It's useful for plenty types of animations that have a FK rig (Arms, Legs, Hair, Tail, etc.) and it is incredibly tedious to try to do this manually for a lot of limbs, and readjust all of the curves if they don't look right the first try
It would be much appreciated to see, and I think would be another useful asset for animators
Thank you very much for your consideration!
The text was updated successfully, but these errors were encountered: