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CONTRIBUTING.md

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How to contribute

One of the easiest ways to contribute is to participate in discussions and discuss issues. You can also contribute by submitting pull requests with code changes.

General feedback and discussions?

Please start a discussion on the core repo issue tracker.

Bugs and feature requests?

Please log a new issue in the appropriate GitHub repo:

Other discussions

https://gitter.im/IdentityServer/IdentityServer3

Filing issues

The best way to get your bug fixed is to be as detailed as you can be about the problem. Providing a minimal project with steps to reproduce the problem is ideal. Here are questions you can answer before you file a bug to make sure you're not missing any important information.

  1. Did you read the documentation?
  2. Did you include the snippet of broken code in the issue?
  3. What are the EXACT steps to reproduce this problem?

GitHub supports markdown, so when filing bugs make sure you check the formatting before clicking submit.

Contributing code and content

You will need to sign a Contributor License Agreement before submitting your pull request.

Make sure you can build the code. Familiarize yourself with the project workflow and our coding conventions. If you don't know what a pull request is read this article: https://help.github.com/articles/using-pull-requests.

We only accept PRs to the dev branch.

Before submitting a feature or substantial code contribution please discuss it with the team and ensure it follows the product roadmap. Here's a list of blog posts that are worth reading before doing a pull request:

Here's a few things you should always do when making changes to the code base:

Commit/Pull Request Format

Summary of the changes (Less than 80 chars)
 - Detail 1
 - Detail 2

#bugnumber (in this specific format)

Tests

  • Tests need to be provided for every bug/feature that is completed.
  • Tests only need to be present for issues that need to be verified by QA (e.g. not tasks)
  • If there is a scenario that is far too hard to test there does not need to be a test for it.
  • "Too hard" is determined by the team as a whole.