A library based on Mapbox GL Native for embedding interactive map views with scalable, customizable vector maps onto Android devices.
Alright. So, actually, you may be in the wrong place. From here on in, this README is going to be for people who are interested in working on and improving on Mapbox GL Native for Android.
To view our current API documentation, see our JavaDoc.
To install and use the Mapbox Maps SDK for Android in an application, see the Mapbox Maps SDK for Android website.
These instructions are for developers interested in making code-level contributions to the SDK itself. If you instead want to use the SDK in your app, see above.
Clone the git repository
git clone git@github.com:mapbox/mapbox-gl-native.git && cd mapbox-gl-native
These dependencies are required for all operating systems and all platform targets.
- Latest stable Android Studio
- Update the Mapbox Maps SDK for Android with the latest
- Android SDK Build-Tools
- Android Platform-Tools
- Android SDK Tools
- CMake
- NDK
- LLDB
- Modern C++ compiler that supports
-std=c++14
*- clang++ 3.5 or later or
- g++-4.9 or later
- Node.js
- make sure npm is installed as well
- ccache (optional)
Note: We partially support C++14 because GCC 4.9 does not fully implement the final draft of the C++14 standard. More information in DEVELOPING.md.
Note: On macOS you can install clang with installing the Apple command line developer tools.
Execute the following command in this repository's root folder to generate the required build files and open the project with Android Studio:
make aproj
run make android-configuration
in the root folder of the project and open the Android Studio project in /platform/android
.
If you are using Arch Linux, install ncurses5-compat-libs.
Mapbox uses specific IDE settings related to code and check style. See checkstyle guide for configuration details.
The test application (used for development purposes) uses Mapbox vector tiles, which require a Mapbox account and API access token. Obtain a free access token on the Mapbox account page.
With the first gradle invocation, gradle will take the value of the MAPBOX_ACCESS_TOKEN
environment variable and save it to MapboxGLAndroidSDKTestApp/src/main/res/values/developer-config.xml
. If the environment variable wasn't set, you can edit developer-config.xml
manually and add your access token to the mapbox_access_token
resource.
Run the configuration for the MapboxGLAndroidSDKTestApp
module and select a device or emulator to deploy on. Based on the selected device, the c++ code will be compiled for the related processor architecture. You can see the project compiling in the View > Tool Windows > Gradle Console
.
More information about building and distributing this project in DISTRIBUTE.md.
Instead of using the latest stable release of the Maps SDK for Android, you can use a "snapshot" or the beta version if there is one available. Our snapshots are built every time a Github pull request adds code to this repository's master
branch. If you'd like to use a snapshot build, your Android project's gradle file should have -SNAPSHOT appended to the SDK version number. For example 5.2.0-SNAPSHOT
or:
// Mapbox SDK dependency
compile('com.mapbox.mapboxsdk:mapbox-android-sdk:5.2.0-SNAPSHOT@aar') {
transitive = true
}
You need to have the section below in your build.gradle root folder to be able to resolve the SNAPSHOT dependencies:
allprojects {
repositories {
jcenter()
maven { url "http://oss.sonatype.org/content/repositories/snapshots/" }
}
}
When hitting native crashes you can use ndk-stack to symbolicate crashes. More information in this guide.