Build your favorite pets in all shapes and sizes, keep ahead of dropping pieces and make it to the next level!
Petris is a new home-brew 2D puzzle game built for the Game Boy Color (CGB). It will run on original hardware (CGB and GBA) and in emulators.
If you run the "Cartridge" build of Petris in an emulator then you may want to turn on "inter-frame blending" to fix potential flicker on the title screen. If that is not an option on your emulator you can to run the "Web" build instead.
- B/A: Rotate Left/Right
- Down: Move piece down faster
- Left/Right: Move piece Left/Right
- Start: Pause
- Select: Show length of recent pets
- Select + Up: Change High Contrast mode setting
- Complete progressively longer pets to reach the next level.
- Board clears at the start of each level
- Keep ahead as the screen crunches upward and new pets appear
- Complete 20 pets to reach the next level
- Board clears at the start of each level
- Note: No L-corner pieces will appear in this level
- Clear all tails off the screen to reach the next level
- Board is cleared and filled with tails at the start of each level
- Note: No tail pieces will drop in this level
- Classic level-up style
- Complete 20 pets to reach the next level
- Board clears at the start of each level
- For the long distance player
- Board does not clear on level change
- Two players can compete over Game Boy Link Cable (on CGB and GBA) in all game types.
- Send crunch-ups to your opponent when you complete pets and on level-up.
- One crunch-up is sent for every 4 tiles in a completed pet.
- The last player standing wins the match.
- Recommended game type: Crunch-up
- To start 2 Player
- Go to the options screen (both players)
- Connect link cable (both players)
- When the link is detected a "2P" icon will appear in the upper-left of the screens
- Difficulty: Players may choose different difficulty settings
- Music: It is recommended for only one player to have music turned on
- One of the players should:
- Set "2 Player VS" to "ON"
- Choose a game type
- Press "Start" to begin the match
There are difficulty levels for all players, from relaxing to full-tilt speed.
- Easy / Normal / Hard / Expert / Beast
- Note: Next piece preview is hidden on the Beast difficulty level
- Choose from multiple sound tracks
- High Contrast options for small and non-backlit screens
- Visual hinting for drop location and special pieces can be turned on/off
- Game background colors will fade to a different palette every 5 levels
- Icon:
- When landed the bomb removes any adjacent pieces (left/right/above/below)
- Pet length required to obtain a bomb (by difficulty level):
- Easy: 5
- Normal: 6
- Hard: 7
- Expert: 8
- Beast: 7
- Icon:
- When landed the 4-way merge will complete and remove any connected pets and pieces regardless of whether their color/pet type matches. As long as the body segments connect they will be followed and removed. (left/right/above/below)
- No points or pet completion credit is given for pets removed by the 4-way merge, however removal of tails does count in the Tail Cleanup game type.
- Merge pieces appear automatically after a given number of pieces have been played:
- Easy: 32
- Normal: 64
- Hard: 64
- Expert: 128
- Beast: 128
- Easy: 1x
- Normal: 1x
- Hard: 2x
- Expert: 3x
- Beast: 10x
FpD: Frames per Drop
Inc: Decrease FpD once every Inc Levels
Msec: Msec between Drop
% Max: Speed % of max
EZ: Easy
NM: Normal
HD: Hard
EX: Expert
BT: Beast
FpD Inc Msec % Max EZ NM HD EX BT
60 1 1000 5 1
45 1 750 7 10 1
30 1 500 10 20 10
20 2 333 15 30 20
15 2 250 20 40 30 1
10 5 167 30 40 10
8 0 133 38 20 1
7 0 116 43 30 10
6 0 100 50 40 20 1
5 0 83 83 30 10
4 0 67 75 40 20
4 0 67 75 30
3 0 50 100 40