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A couple of requests #315

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NJW1979 opened this issue Dec 27, 2020 · 6 comments
Open

A couple of requests #315

NJW1979 opened this issue Dec 27, 2020 · 6 comments

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@NJW1979
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NJW1979 commented Dec 27, 2020

First of all, I love your work with this port. Thank you for making it.

I don't have any issues with the port so far but I was wondering if in a future update will you consider:

Adding a crosshair.
Adding full Xinput support.
5.1 Surround Sound support.
Adding the ability for HD textures. (I am a texture artist currently working on a pack for Doom (under the pseudonym Hoover1979) that I've been working on since 2016 and I would love to make a HD texture pack for both AOG and PS.

And again, thank you for your hard work

@bibendovsky
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Adding full Xinput support.

Did you mean to add support of gamepad / joystick?

Adding the ability for HD textures. (I am a texture artist currently working on a pack for Doom (under the pseudonym Hoover1979) that I've been working on since 2016 and I would love to make a HD texture pack for both AOG and PS.

This will require some discussion (like, "what resource file formats required?", "should the resource file contain mipmaps?", "what are file name conventions?", etc.).

I have added appropriate issues to discuss / suggest / monitor:

@NJW1979
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NJW1979 commented Dec 28, 2020

I wonder if there is a program that extracts the VSWAP file. I used a program like that on Wolfenstein3D back in 1993 so I could examine it. If they have names all I need is the extracted textures in the correct names and I'll replace the 64x64 textures with 1024x1024 textures.

Although there aren't any finished Wolf3D ports that accept HD 32bit textures (ECWolf converts them to the wolf3D 256color palette which is hideous, but I made a wolf3D texture just for the hell of it.
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/ded1fd6b-6738-42b8-b0cf-d5fd40ca7500/ddes8u4-d382cf8a-c05e-4a94-a2b1-33cbe63f148c.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZGVkMWZkNmItNjczOC00MmI4LWIwY2YtZDVmZDQwY2E3NTAwXC9kZGVzOHU0LWQzODJjZjhhLWMwNWUtNGE5NC1hMmIxLTMzY2JlNjNmMTQ4Yy5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.jH8E8xQnDSTIKMYvZEedWfwBAuctEtN4dtTSYYxnqa0

@bibendovsky
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I wonder if there is a program that extracts the VSWAP file.

The port itself is able to extract resources.
See command-line parameters --extract_... in the README.

@bibendovsky
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I'll replace the 64x64 textures with 1024x1024 textures

See #316 topic for details on texture ratio.

@NJW1979
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NJW1979 commented Dec 29, 2020

I wonder if there is a program that extracts the VSWAP file.

The port itself is able to extract resources.
See command-line parameters --extract_... in the README.

Thanks for the info. I'll look into it in the new year as I am battling health problems and chronic pain simultaniously so I have even taken a short hiatus on my Doom texture pack.

@NJW1979
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NJW1979 commented Jan 4, 2021

I extracted the textures for both AOG and PS.

When adding HD texture support can you have the port use the same texture names for HD textures as the names of the extracted textures? This way I don't have to rename the HD textures for the port to pick them up.

P.S. Would the port automatically stretch to the different aspect ratio, or do my textures have to be in that ratio to work?

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