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luasocket.h
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luasocket.h
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/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_LUASOCKET_LUASOCKET_H
#define LOVE_LUASOCKET_LUASOCKET_H
//#include "api/api.h"
#include "lua.h"
#include "lualib.h"
//#include "lauxlib.h"
int luaopen_socket(lua_State * L);
// Loaders for all lua files. We want to be able
// to load these dynamically. (Identical in the LuaSocket
// documentation. These functions wrap the parsing of code, etc).
int luaopen_socket_socket(lua_State * L);
int luaopen_socket_ftp(lua_State * L);
int luaopen_socket_http(lua_State * L);
int luaopen_ltn12(lua_State * L);
int luaopen_mime(lua_State * L);
int luaopen_socket_smtp(lua_State * L);
int luaopen_socket_tp(lua_State * L);
int luaopen_socket_url(lua_State * L);
int luaopen_socket_headers(lua_State * L);
int luaopen_socket_mbox(lua_State * L);
#endif // LOVE_LUASOCKET_LUASOCKET_H