From 3b49c9226d1f6b90b27ae1110ab84cc2fd9b43eb Mon Sep 17 00:00:00 2001 From: Chris Foster Date: Thu, 11 Apr 2013 23:38:30 +1000 Subject: [PATCH] Fix mesh shader resource embedding + move default shader --- mainwindow.cpp | 2 +- resources.qrc | 4 +++- points.glsl => shaders/points_default.glsl | 0 3 files changed, 4 insertions(+), 2 deletions(-) rename points.glsl => shaders/points_default.glsl (100%) diff --git a/mainwindow.cpp b/mainwindow.cpp index e5613d17..83e3f408 100644 --- a/mainwindow.cpp +++ b/mainwindow.cpp @@ -229,7 +229,7 @@ PointViewerMainWindow::PointViewerMainWindow() // Set shaders QString shaderBasePath = DISPLAZ_SHADER_BASE_PATH; - QFile shaderFile(shaderBasePath + "/points.glsl"); + QFile shaderFile(shaderBasePath + "/shaders/points_default.glsl"); if (shaderFile.open(QIODevice::ReadOnly)) m_pointView->shaderProgram().setShader(shaderFile.readAll()); shaderEditor->setPlainText(m_pointView->shaderProgram().shaderSource()); diff --git a/resources.qrc b/resources.qrc index 3c053e1f..1ddea843 100644 --- a/resources.qrc +++ b/resources.qrc @@ -1,5 +1,7 @@ - points.glsl + shaders/points_default.glsl + shaders/meshface.glsl + shaders/meshedge.glsl diff --git a/points.glsl b/shaders/points_default.glsl similarity index 100% rename from points.glsl rename to shaders/points_default.glsl