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DestroyableWall.js
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DestroyableWall.js
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/**
*
* @licstart The following is the entire license notice for the
* JavaScript code in this page.
*
* Copyright (C) 2012 David "aniwey" L.
*
*
* The JavaScript code in this page is free software: you can
* redistribute it and/or modify it under the terms of the GNU
* General Public License (GNU GPL) as published by the Free Software
* Foundation, either version 3 of the License, or (at your option)
* any later version. The code is distributed WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
*
* As additional permission under GNU GPL version 3 section 7, you
* may distribute non-source (e.g., minimized or compacted) forms of
* that code without the copy of the GNU GPL normally required by
* section 4, provided you include this license notice and a URL
* through which recipients can access the Corresponding Source.
*
* @licend The above is the entire license notice
* for the JavaScript code in this page.
*
*/
function DestroyableWall(x, y, width, height, color, affectedByCollisions, buildingSize){
// Call the SimpleWall constructor
SimpleWall.call(this, x, y, width, height, color, affectedByCollisions);
// Set members from parameters
this.buildingSize = buildingSize;
// Current building size
this.currentBuildingSize = 0;
}
DestroyableWall.prototype = Object.create(SimpleWall.prototype);
// SimpleWall loop method
DestroyableWall.prototype.loop = function(){
// Try to be built
if(this.currentBuildingSize < this.buildingSize && Game.specialButton.canFire){
this.currentBuildingSize += 25;
this.kineticRectangle.height(this.kineticRectangle.height() - 25);
this.y += 25;
}
}