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encode_writer.go
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encode_writer.go
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package protocol
import (
"strconv"
"unicode/utf8"
"github.com/valyala/bytebufferpool"
)
// Flags describe various encoding options. The behavior may be actually implemented in the encoder, but
// Flags field in writer is used to set and pass them around.
type flags int
const (
nilMapAsEmpty flags = 1 << iota // Encode nil map as '{}' rather than 'null'.
nilSliceAsEmpty // Encode nil slice as '[]' rather than 'null'.
)
// writer is a JSON writer.
type writer struct {
Buffer *bytebufferpool.ByteBuffer
Flags flags
Error error
NoEscapeHTML bool
}
func newWriter() *writer {
return &writer{
Buffer: bytebufferpool.Get(),
}
}
// BuildBytes returns writer data as a single byte slice.
func (w *writer) BuildBytes(reuse ...[]byte) ([]byte, error) {
if w.Error != nil {
return nil, w.Error
}
var ret []byte
size := w.Buffer.Len()
// If we got a buffer as argument and it is big enough, reuse it.
if len(reuse) == 1 && cap(reuse[0]) >= size {
ret = reuse[0][:0]
} else {
ret = make([]byte, 0, size)
}
ret = append(ret, w.Buffer.Bytes()...)
bytebufferpool.Put(w.Buffer)
// Make writer non-usable after building bytes - writes will panic.
w.Buffer = nil
return ret, nil
}
// RawByte appends raw binary data to the buffer.
func (w *writer) RawByte(c byte) {
_ = w.Buffer.WriteByte(c)
}
// RawString appends string to the buffer.
func (w *writer) RawString(s string) {
_, _ = w.Buffer.WriteString(s)
}
// Raw appends raw binary data to the buffer or sets the error if it is given. Useful for
// calling with results of MarshalJSON-like functions.
func (w *writer) Raw(src []byte, err error) {
switch {
case w.Error != nil:
return
case err != nil:
w.Error = err
case len(src) > 0:
_, _ = w.Buffer.Write(src)
default:
w.RawString("null")
}
}
func (w *writer) Uint32(n uint32) {
_, _ = w.Buffer.WriteString(strconv.FormatUint(uint64(n), 10))
}
func (w *writer) Uint64(n uint64) {
_, _ = w.Buffer.WriteString(strconv.FormatUint(n, 10))
}
func (w *writer) Int32(n int32) {
_, _ = w.Buffer.WriteString(strconv.FormatInt(int64(n), 10))
}
func (w *writer) Int64(n int64) {
_, _ = w.Buffer.WriteString(strconv.FormatInt(n, 10))
}
func (w *writer) Bool(v bool) {
if v {
_, _ = w.Buffer.Write([]byte(`true`))
} else {
_, _ = w.Buffer.Write([]byte(`false`))
}
}
var hex = "0123456789abcdef"
func (w *writer) String(s string) {
escapeHTML := !w.NoEscapeHTML
_ = w.Buffer.WriteByte('"')
start := 0
for i := 0; i < len(s); {
if b := s[i]; b < utf8.RuneSelf {
if htmlSafeSet[b] || (!escapeHTML && safeSet[b]) {
i++
continue
}
if start < i {
_, _ = w.Buffer.WriteString(s[start:i])
}
_ = w.Buffer.WriteByte('\\')
switch b {
case '\\', '"':
_ = w.Buffer.WriteByte(b)
case '\n':
_ = w.Buffer.WriteByte('n')
case '\r':
_ = w.Buffer.WriteByte('r')
case '\t':
_ = w.Buffer.WriteByte('t')
default:
// This encodes bytes < 0x20 except for \t, \n and \r.
// If escapeHTML is set, it also escapes <, >, and &
// because they can lead to security holes when
// user-controlled strings are rendered into JSON
// and served to some browsers.
_, _ = w.Buffer.WriteString(`u00`)
_ = w.Buffer.WriteByte(hex[b>>4])
_ = w.Buffer.WriteByte(hex[b&0xF])
}
i++
start = i
continue
}
c, size := utf8.DecodeRuneInString(s[i:])
if c == utf8.RuneError && size == 1 {
if start < i {
_, _ = w.Buffer.WriteString(s[start:i])
}
_, _ = w.Buffer.WriteString(`\ufffd`)
i += size
start = i
continue
}
// U+2028 is LINE SEPARATOR.
// U+2029 is PARAGRAPH SEPARATOR.
// They are both technically valid characters in JSON strings,
// but don't work in JSONP, which has to be evaluated as JavaScript,
// and can lead to security holes there. It is valid JSON to
// escape them, so we do so unconditionally.
// See http://timelessrepo.com/json-isnt-a-javascript-subset for discussion.
if c == '\u2028' || c == '\u2029' {
if start < i {
_, _ = w.Buffer.WriteString(s[start:i])
}
_, _ = w.Buffer.WriteString(`\u202`)
_ = w.Buffer.WriteByte(hex[c&0xF])
i += size
start = i
continue
}
i += size
}
if start < len(s) {
_, _ = w.Buffer.WriteString(s[start:])
}
_ = w.Buffer.WriteByte('"')
}
// safeSet holds the value true if the ASCII character with the given array
// position can be represented inside a JSON string without any further
// escaping.
//
// All values are true except for the ASCII control characters (0-31), the
// double quote ("), and the backslash character ("\").
var safeSet = [utf8.RuneSelf]bool{
' ': true,
'!': true,
'"': false,
'#': true,
'$': true,
'%': true,
'&': true,
'\'': true,
'(': true,
')': true,
'*': true,
'+': true,
',': true,
'-': true,
'.': true,
'/': true,
'0': true,
'1': true,
'2': true,
'3': true,
'4': true,
'5': true,
'6': true,
'7': true,
'8': true,
'9': true,
':': true,
';': true,
'<': true,
'=': true,
'>': true,
'?': true,
'@': true,
'A': true,
'B': true,
'C': true,
'D': true,
'E': true,
'F': true,
'G': true,
'H': true,
'I': true,
'J': true,
'K': true,
'L': true,
'M': true,
'N': true,
'O': true,
'P': true,
'Q': true,
'R': true,
'S': true,
'T': true,
'U': true,
'V': true,
'W': true,
'X': true,
'Y': true,
'Z': true,
'[': true,
'\\': false,
']': true,
'^': true,
'_': true,
'`': true,
'a': true,
'b': true,
'c': true,
'd': true,
'e': true,
'f': true,
'g': true,
'h': true,
'i': true,
'j': true,
'k': true,
'l': true,
'm': true,
'n': true,
'o': true,
'p': true,
'q': true,
'r': true,
's': true,
't': true,
'u': true,
'v': true,
'w': true,
'x': true,
'y': true,
'z': true,
'{': true,
'|': true,
'}': true,
'~': true,
'\u007f': true,
}
// htmlSafeSet holds the value true if the ASCII character with the given
// array position can be safely represented inside a JSON string, embedded
// inside of HTML <script> tags, without any additional escaping.
//
// All values are true except for the ASCII control characters (0-31), the
// double quote ("), the backslash character ("\"), HTML opening and closing
// tags ("<" and ">"), and the ampersand ("&").
var htmlSafeSet = [utf8.RuneSelf]bool{
' ': true,
'!': true,
'"': false,
'#': true,
'$': true,
'%': true,
'&': false,
'\'': true,
'(': true,
')': true,
'*': true,
'+': true,
',': true,
'-': true,
'.': true,
'/': true,
'0': true,
'1': true,
'2': true,
'3': true,
'4': true,
'5': true,
'6': true,
'7': true,
'8': true,
'9': true,
':': true,
';': true,
'<': false,
'=': true,
'>': false,
'?': true,
'@': true,
'A': true,
'B': true,
'C': true,
'D': true,
'E': true,
'F': true,
'G': true,
'H': true,
'I': true,
'J': true,
'K': true,
'L': true,
'M': true,
'N': true,
'O': true,
'P': true,
'Q': true,
'R': true,
'S': true,
'T': true,
'U': true,
'V': true,
'W': true,
'X': true,
'Y': true,
'Z': true,
'[': true,
'\\': false,
']': true,
'^': true,
'_': true,
'`': true,
'a': true,
'b': true,
'c': true,
'd': true,
'e': true,
'f': true,
'g': true,
'h': true,
'i': true,
'j': true,
'k': true,
'l': true,
'm': true,
'n': true,
'o': true,
'p': true,
'q': true,
'r': true,
's': true,
't': true,
'u': true,
'v': true,
'w': true,
'x': true,
'y': true,
'z': true,
'{': true,
'|': true,
'}': true,
'~': true,
'\u007f': true,
}